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Races of Eberron (Dungeons and Dragons v3.5 Supplement): A Race Series Supplement (Dungeons & Dragons)
 
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Races of Eberron (Dungeons and Dragons v3.5 Supplement): A Race Series Supplement (Dungeons & Dragons) [Hardcover]

Jesse Decker , Matthew Sernett , Keith Baker
4.5 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Hardcover: 192 pages
  • Publisher: Wizards of the Coast; Supplement edition (May 2005)
  • Language English
  • ISBN-10: 0786936584
  • ISBN-13: 978-0786936588
  • Product Dimensions: 27.7 x 21.6 x 1.5 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 714,003 in Books (See Top 100 in Books)

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Product Description

Product Description

A new D&D sourcebook detailing the major races of the Eberron™ world.

Races of Eberron™ provides Dungeons & Dragons® players and Dungeon Masters with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged. The book includes extensive information on each race, plus new race-related feats, prestige classes, spells, and equipment. In addition, this book highlights the other major races of the Eberron world, including elves, dwarves, halflings, gnomes, half-elves, half-orcs, and drow.

AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone™ and Unearthed Arcana™. Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon® Magazine.
AUTHOR BIO: Matthew Sernett is the Editor-in-Chief of Dragon Magazine. He has written several roleplaying game books for Green Ronin and Wizards of the Coast, Inc. His recent credits include d20 Menace Manual™.
AUTHOR BIO: Keith Baker is the creator and co-author of the Eberron Campaign Setting. A foremost expert on the world of Eberron, he wrote Shadows of the Last War™ and co-authored Sharn: City of Towers™.
AUTHOR BIO: Gwendolyn F.M. Kestrel is a managing editor for Wizards of the Coast, Inc. In addition to editing several D&D books, she has co-authored Underdark™ and Planar Handbook™, for Wizards of the Coast, Inc.

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Customer Reviews

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Most Helpful Customer Reviews
5 of 5 people found the following review helpful
Format:Hardcover
This book is cool. Not essential by any means unless you are playing an Eberron campaign, in which case you could do a lot worse than investing in this book of goodies. There are very few wasted pages here. We get new feats and gear and powers and so on - all of which serve to expand the range of customisation for eberron characters which is a good thing of course.
The icing on the cake really is the sections devoted to a more in-depth analysis of the Eberron specific races. This is of course pure 'fluff' compared to the 'crunchy' rules additions, but it really helps to get to know these races a little more, espcially the Kalashtar and the Changelings, neither of which really grabbed me in the inital campaign setting book. I really like the Kalashtar angle now, sort of undercover freedom fighters fighting against an insidious and alien race that many are unaware of.
Why only 4 stars? Well it is a bit short for the money, although the artwork and presentation is top quality as always and I would have preferred a bit more info on the Eberron versions of iconic D&D races, something to set them out from the pack a little more.
Still for Eberron fans, this really should be on your purchase list as there are loads of ideas on offer here.
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3 of 3 people found the following review helpful
Good stuff 16 May 2005
Format:Hardcover
This is another of the "Races" supplements, dealing specifically with the races in the Eberron setting. As such, it provides details on the warforged, the shifters, the kalashtar and the changelings. It also has a fairly long section on the other "standard" races, and how they might differ in the Eberron setting. There is a lengthy section on character options, with a big range of feats (mostly racial specific) and racial substitution levels for the main four races under consideration. There is (of course) a prestige classes section, and a final couple of chapters on equipment and magic.

Interestingly, this is presented not as an Eberron supplement, but uses the presentation and format of the other "Races" books, so it it doesn't have the look of an Eberron book. This is because it is hoped that, even if you don't want to use Eberron, you might like the races on an individual basis. However, all of the detail mentions the Eberron setting all the way through in very specific terms, so a lot of the impact would be lost if that is not actualy used. Basically, it's an throughgoing Eberron supplement, irrespective of what it says in the introduction. In fact, I would say that this is an absolutely core book for anyone wanting to use Eberron, because it really fleshes out not only the main races in question, but also the setting.

For example, the kalashtar are defined partly by their origins as "merged beings" of humans and creatures from the plane of dreams, and also by their opposition to the Inspired from the continent of Riedra. Consequently, this feeds through into their society and outlook, and for their practical philosophies of life, and so on. This explains part of the what is going in in that corner of Eberron, and provides roleplaying and adventure design hints. Similarly, the changelings are described as having a number of philosophies, for the "seemers" who just want to fit in in a specific role, to the "becomers" who revel in their shapeshifting abilities and have multiple identities, to the "reality seekers" who want to be accepted as changelings in their native form. This gives ideas on how to play a changeling, and on the interesting ramifications on their shapeshifting abilities.

Equally useful is the section on the standard races (some of which are not so standard, like drow and goblinoids) and how they fit in with the other races in Eberron. So there are various types of halfling (urban or Talenta Plains huntsmen) and elves (drow, urban, Aerenal and Valenar) and so on, differing quite markedly from D&D standard. This also fleshes out the setting in a very satisfactory way. The various character options and prestige classes are also good (not all of them concentrate on the four "Eberron" races, but there is lots of material on the standard races too).

A note: the Eberron setting is quite fully integrated with the Expanded Psionics Handbook. As such, some races (especially the kalashtar) don't make a whole lot of sense without it. The kalashtar section of the book basically assumes that you have the EPH, so if you don't you may have to adapt significantly. (However, I would suggest that you should get the EPH anyway, as it is virually a core rulebook anyway, and a very good supplement.)

So I give this a pretty substantial thumbs up. In fact, if you like Eberron, you probably need this book.

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Amazon.com:  11 reviews
37 of 40 people found the following review helpful
An excellent book for any setting 3 May 2005
By Michael D. Briggs - Published on Amazon.com
Format:Hardcover
Despite being part of the "Races of" series, this is an Eberron book, but don't let that stop you from buying it because it does provide information on how to introduce these new races into other settings.

The new Eberron setting introduced several new concepts to D&D, including several new races and this book greatly expands upon them.

The Warforged are basically "fantasy robots", and as a living construct they are very different from the "normal" races of D&D. This chapter expands how this very young race lives day to day, their psychology, culture and rather short history.

Next we have Shifters, they are belived to be children of those infected with Lycanthropy (werewolves). As such, they inherit several bestial traits, and this book adds several new ones based on other types of lycanthropes.

The best chapter IMHO, is Changelings, the descendants of Dopplegangers that had infitrated Eberron in the past. There are three basic types of Changelings, Becomers: who maintain a bunch of alternate identites, Passers: Who try to live their life under one identity and Reality Seekers: Who live openly as a Changeling.

Lastly we have the Kalashtar, a psionic race who are actually two beings in one. If you are a fan of the Soul Knife class from the Expanded Psionic Handbook, you will love all the new feats and prestige classes introduced in this chapter.

My one and only complaint of these chapters is the lack of a "How to fight this race" sidebar. In the Eberron setting, you are not just going to be playing these races, you will be fighting them as well. How do you ID an Chageling in disguise?

The next chapter covers the basic races of D&D, but with as they exist in Eberron. If this book is truely considered part of the "Races of" series, it would have been nice if the new races in those books and the psionic races had been included here as well.

Next we have feats, prestige classes and racial substitution levels, and it does include Psionic & Tactical feats and Psionic substitution levels. The book ends with new spells, artificer infusions and psionic powers as well as magic items crafted for these races.

Overall, a very good book, even the matrerial that might not directly fit your world can be adapted to work quite easily.
20 of 23 people found the following review helpful
Wizards has delivered another winner 15 July 2005
A Kid's Review - Published on Amazon.com
Format:Hardcover
Let me start with this: I haven't been totally thrilled with Wizards recently.The "complete" series of books suffered from boringness, and that could have been fixed with more editing. I was afraid that all the new supplements I got would be junk. Then I started to look at the Eberron campaign setting... 3 months later I am happily running and playing in an Eberron campaign. When the first page opened ofRaces of Eberron, I can tell you I was expecting a lot. The original campaign setting really delivered, and I was hoping for something equally as good. I didn't get it. I got something waaaaaaaaaaaay better. Every page, every page, was filled with new material that was PERFECT. I had a few gripes, but none of them took away from my enjoyment of the book.

A Rundown of the Chapters:

Chapter one:Warforged. As you probably know, Warforged are sentient constructs built for war. This chapter expands on themes presented in the Eberron campaign setting. How do warforged deal with being in society? Who is the Lord Of Blades, and what does he want? What wmotions to warforged have? What are their needs? You get the picture. Also, The "A day in the life" Section is great.

Chapter 2:Shifters

This chapter takes the normally awesome shifters to the stratosphere of cool.It gives new shifter traits, like one that lets you fly. Shifters may have seemed wild and stupid before, but with races of eberron thay are more like a tribal group close to nature, always adventuring. This chapter is awwsome.

Chapter 3: Changelings

This chapter says that all changelings have a behavioral type.

Passers, who take an identity of a non-changeling and live their whole life like that, Becomers, who live under many identities, and Reality seekers, who live in their real form and are constantly seeking for something called "the perfect form". The chapter then goes on to explain how each type feels on different topics.

Chapter 4: Kalashtar

This chapter mostly talks about how kalshtar live, how they fight the Dreaming Dark,and how they got their quori spirits. The chapter introduces a new side of the kalashtar: the warring kalashtar. This chapter is really interesting.

Chapter 5: Other Races

This chapter talks about the roles of the core races in eberron. This isn't the most exciting chapter, but it does talk about the Drow, and that was something much needed in eberron IMO (In My Opinion).

Chapter 6: Character Options

This is the best chapter of all. Awesome new feats (though they gave the warforged and shifter too many, and not enough to the changelings) , Cool new Racial Substitution levels (Lets you take a special level in a class that gives abilties designed for characters of a certain race), and that's all it needs to be the best part of the book.

Chapter 7: Prestige classes

This chapter contains 8 prestige classes, 2 for each race of Eberron. The prestige classes aren't that thrilling. 1 or 2 neat ones, and the just get bad from there. Take an example. The Reforged, a warforged that becomes more like a human. UGH.

Chapter Eight: Eqipment

This chapter has new armor (2 kinds) and a few new weapons. The magic items I saw weren't thrilling, except for the warforged components. Why give the warforged all the stuff? That has to be the biggest mistake in the whole book, or even the campaign setting.

Chapter 9: Magic and Psionics

This chapter is pathetic. I found only one interesting and/or good spell.

All in all, this is the best non-campaign setting book on the market,even if you don't play in Eberron (it gives sidebars on how to put the race in any campaign). Go buy it!!!!!
23 of 28 people found the following review helpful
Thank God its Not Eberron! 7 July 2005
By C. Fugate - Published on Amazon.com
Format:Hardcover
I would preface this with saying that Races of Eberron is NOT part of the Eberron line of books. It is part of the Races of XXXX books, in the Generic line. While the material here is still useful to Eberron players, there's a good deal here that you will already know. And, taken as a generic Races of XXXX book, its pretty good. It is by no means the next Draconomicon, but it is easily the best of the Races books (which, considering that lines contains what is easily the WORST book WotC has ever published, Races of Destiny, isn't saying much).

However, as an Eberron book, it falls rather flat.

Much of the material in the book is rather uninspired (the exception being the chapter on the Kalashtar, which was personally written by Keith Baker, the setting designer himself), and some of it is downright contradictory to the material provided by the Eberron Campaign Setting book.

The PrC provided are generally pretty good, with the exception of the ReForged (a PrC centered around a WF losing it's armor plating and becoming more alive, essentially an anti-juggernaught, but without the cool factor).

And, perhaps most dissappointing, is that the non-new races (the PHB races) are royally shafted. Keith Baker has a series of excellent FREE articles on Wizard of the Coast's website that go into much more detail than this book does. If you want information on how to play an elf in Eberron, this book is going to be virtually useless to you. And perhaps worse yet, it devotes as many pages, if not more, to the Drow (a race that was specifically said to be unsuitable for play in Eberron) as it does the other non-warforged/changling/shifter/kalashtar races.

The magic section is generally acceptable, although there is an entire line of artificer infusions that, as per the rules for infusions in the ECS, are not even usable as they target specific sections of a fleshie body, and not an item or a construct. Several items also seem to be oddly done (such as low price items with caster level prereqs of lvl 15-20, which as a rule do not exist in the setting).

If you are brand new to the setting, or would like to use the four new Eberronian races in another game, this is a book you will find useful. If you are an Eberron fan that is looking for the next Sharn: City of Towers, don't waste your money on this one. You'll likely find it to be mediocre at best, and flat out wrong at worst.

IMO, the only thing that gives this book any saving grace, other than the Kalashtar section, is that it was not made part of the official Eberron line, so it is easy to dismiss anything you find in it as such.
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