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Races of the Dragon (Dungeons & Dragons Supplement)
 
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Races of the Dragon (Dungeons & Dragons Supplement) [Hardcover]

Gwendolyn F.M. Kestrel
3.5 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (17 Jan 2006)
  • Language English
  • ISBN-10: 0786939133
  • ISBN-13: 978-0786939138
  • Product Dimensions: 27.8 x 21.6 x 1.4 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 184,075 in Books (See Top 100 in Books)

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Gwendolyn F. M. Kestrel
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Product Description

Product Description

The Blood of Dragons Flows through Your Veins

In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours!

This supplement for the D&D® game provides detailed information on the psychology, society, culture, behavior, religion, and folklore of the dragonblooded races, including kobolds and half-dragons. This book introduces two new player character races: the dragonborn (existing characters reborn in a new draconic form to combat and destroy the spawn of Tiamat) and the spellscales (artistic, philosophical beings with a penchant for sorcery and a thirst for new experiences). It also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns involving dragonblooded races.


For use with these Dungeons & Dragons® core books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™


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Customer Reviews

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Most Helpful Customer Reviews
17 of 20 people found the following review helpful
Disappointing 13 Feb 2006
By A Customer
Format:Hardcover
Races of the Dragon is as disappointing as the other books in the 'Races of' series. It introduces two new races:

-Dragonborn, a race that you become rather than being born as. You don't become this race in any fancy way, you just heed the call of Bahamut, follow a silly ritual (you put yourself in a big egg) and...tadaaa! you are a dragonborn! The design of the race is thoughtless (you get -2 on Dex because you are not accostumed to your new form, but +2 to AC vs other dragons).

-Spellscales, the offspring of two sorcerers (that are supposed to have dragon blood). They meditate on a certain draconic deity to get certain bonuses or use of certain metamagic feats. Nice, but fits better clerics, not the offspring of two sorcerer, as they wouldn't normally teach their children to worship gods.

Other than that there is lots of talking on dragon descended races such as Draconic, Half Dragons (with the worst artwork ever), Kobolds (quite interesting section on them). Just a couple of nice prestige classes (the Dragonheart is especially good). Some feats are good, others are just...not worth mentioning.

Overall it is just not an essential purchase, as it adds very little in terms of game mechanics. But if you enjoy forking out the money for lots of psychology of... and some horrid artwork (especially half-dragons, that look like aquatic mermoids or something) go and get it. Otherwise, don't bother.

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5 of 7 people found the following review helpful
Format:Hardcover
races of the dragon is dedicated to the player who wants to put a little draconic twist into their characters.

the new races are dragonborn, who are basically anthro dragon paladins against tiamat, and the spellscales who are sorcerers with short attention spans and free metamagic feats. the book also expands on the psychology and sociology of kobolds and half-dragons.

the new feats are all based on granting characters draconic skills, but since most can only be taken during character creation, arent as accessable as i would like. the prestige classes are all quite interesting, although they seem to be mainly focused towards arcane spellcasting, and the artwork is fairly good throughout.

as you would expect, if draconic characters don't interest you, this book will seem like a waste of money. but then this is basically half way between the players handbook, and the draconomicon. i personally have had a lot of fun using it, and anyone who prefers the dragons to the dungeons will too!
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Amazon.com:  11 reviews
62 of 64 people found the following review helpful
Bad news and good news 8 Feb 2006
By Beau Yarbrough - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
The bad news: The two new races, the dragonborn and the spellscales are just awful. Apparently, someone out there thought that the default dwarf race wasn't serious or grim enough, and gave us the dragonborn. Likewise, if you've ever thought that elves weren't flighty and magical enough, the spellscale are for you. *gag*

The good news? Those only take up 31 pages of a 158 page book, making Races of the Dragon a very good 127 page book.

Kobolds, who are the stars of the book, get a lot of believable fleshing out, boosting both their links to dragons (but in a low-key way) and their status as underground low level menaces. (It turns out there's a perfectly valid reason for them being cannon fodder in so many games.) The core kobold is also mildly tweaked to be a more playable race, and by burning a feat, there's a mild variant kobold race that's even better.

Half-dragons and the draconic template from the Draconomicon (reprinted here) get a chapter, including a monster class that allows a character to turn draconic and then eventually into a half-dragon without having to wait for the Dragon Disciple prestige class. The book also discusses the issue of exactly how, and why, there are so many draconic and half-dragon creatures running around. (Dragons are less kinky than you might have feared.)

The prestige classes aren't as flavorful as the ones in the Draconomicon, there's a counterpart to the Dragon Disciple, turning the character into a draconic character instead of a half-dragon (and more quickly). There are also prestige classes for most classes, although some of them are a bit quirky, like the Singer of Concordance, which is a plane-shifting hotel clerk of Io, or near enough.

Then follows a bevy of feats, which especially ones that boost sorcerers, kobolds, and other "dragon-blooded" characters.

There are also the now-obligatory substitution levels, with kobolds getting access to four of them (including the dragon-blooded sorcerer levels).

There are more spells than in the other races books, although Power Word: Pain is an overly powerful first level spell that you'll likely see fixed in errata on the official Wizards of the Coast Web site very soon.

The new items and magic items are fairly nice, and include new-to-me draconic grafts.

The book is rounded out with more words in Draconic and a slightly different take on the Draconic pantheon (Kurtulmak is also detailed earlier in the kobold section).

While it's not equal to the wonderful Draconomicon, Races of the Dragon finally makes kobolds a viable player race, makes them a really interesting foe and adds a lot of nice new stuff for sorcerers.

This is obviously a very targeted book, and if you're not in the audience for what it's got to offer, the book will offer little value. If you are interested in more draconic content or especially are interested in kobolds (as all right-thinking people are), Races of the Dragon is a home-run and a must-buy.
18 of 21 people found the following review helpful
Right on target 1 Mar 2006
By michael o'mordha - Published on Amazon.com
Format:Hardcover
As the other reviewers have stated, there are a number of parallels between this book and some of the others. The obvious reference is Draconomicon. However, while Draco focuses on dragons and the way "normal" characters might interact with them, it doesn't really do much for those influenced by dragons. That's where this book shines.

Obviously, the two groups who are the loudest advocates of draconic influence are sorcerers and kobolds. Sorcerers get quite a bit of exposure in other resources, so kobolds are given a chance to take the limelight, and they do it well. I won't repeat the details on feats and spells that have already been covered, but they definitely favor these two groups, as they should.

Yes, there are two new races as well as a little more info on the half-dragon and those with the dragon template. While someone can make parallels to dwarves or elves, that can essentially be true of just about any of the "new" races. As someone who is in a game with a strong dragon feel (though without the actual dragons so far), these new additions add quite a bit to the story and playability.

The PrC's all remain focused on topic, which is sorcerers and the other races covered. Yes, some can be used by other races or classes, but really, do we need more PrCs?
7 of 8 people found the following review helpful
The Best in the Races Series, but still Flawed 15 Feb 2006
By Daniel Barnard - Published on Amazon.com
Format:Hardcover
This book was the first 'Races of ...' that I actually purchased. I gave it five stars because I am running a Dragon heavy campaign with a Half-Dragon character, and a Kobold NPC, so this book really seemed worth the money.

The other reviewers are correct about the first two races, the Spellscales and Dragon Born, but I decided to use most of the chapter on them as a recurring myth in the background. The feats will be fairly usefull, especially for the half-dragon character. The section on kobolds alone is probably worth Amazon's price for this book. Most characters approach the Kobold as, as a previous reviewer put it, cannon fodder, but with this book a DM can continue to challenge a party with them all the way up to level 8 to 10. The look on the players faces the first time a battle with Kobolds goes longer than 5 or 6 rounds is worth the price of this book.

As for the Prestige classes, well the Dracolexi is fascinating, but the others are sort of hit or miss.

Most of the spells are good, but Power Word Pain is outstanding if unbalanced, although I had to change it slightly for my game, and so far only the Kobold NPC can cast it. It only has a Verbal component, so I tweaked it and decided that a character has to be able to speak Draconic to cast it and made it a level 3 spell. In fact most of the Power Word spells should be a different level than they actually are.

Ultimately the final point I would make is that for DMs who use the books for ideas this book is great, if it used by DMs who don't modify things and use the rules as they are written, all of this books flaws make it harder to recomend, and as for players, well if Munchkinism is your thing, then by all means let your characters read this book and use it as written.
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