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Promethean: The Created (Promethean) [Hardcover]

Promethean
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Product details

  • Hardcover: 288 pages
  • Publisher: White Wolf Publishing (10 Aug 2006)
  • Language English
  • ISBN-10: 158846606X
  • ISBN-13: 978-1588466068
  • Product Dimensions: 28.2 x 21.4 x 2.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 406,301 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews
9 of 9 people found the following review helpful
Format:Hardcover
Promethean: the Created is a book in the New World of Darkness line, and is the first not to have a precursor in White Wolf's previous Old World of Darkness line. It is thus somewhat fresh territory, and it has certainly suffered criticism from some, for what is perceived as an excessively depressing feel to it. The production values are constantly good for this hard-cover book.

But I get ahead of myself. In Promethean, you play the role of an artificial person in the tradition of Frankenstein's Monster; made from human flesh, and re-animated using a metaphysical force known as the Divine Fire. The Monster itself is the "signature character" for one of the Lineages; the in-born grouping you chose for the character, and stars in the brilliantly written fiction which separates the chapters, calling himself Verney. That is in fact something I really like about Promethean; a lot of work has evidently gone into making sure that the game fits with its historical antecedents, as well as the more recent Hollywood portrayal of the monsters. For example, the name "Verney" itself comes from another of Mary Shelley's works, "The Last Man on Earth". The reason he calls himself that; well, it's brilliant, and fits in so well to the way that they use conventional mythology while twisting it. Likewise, the title of the game is taken from the subtitle to Frankenstein itself; "The Modern Prometheus".

The theme of Prometheus, and his theft of fire from the gods, is a recurring trait in the games metaphysics. The Prometheans (also called the Created) are human bodies, brought to life by another of their kind, or rarely a human Demiurge; the life created and sustained by a mystical force known as the Divine Fire. There is also a heavy alchemical theme in the game, which is something I personally love. You see, the Promethean state is something profoundly unnatural. Humans, including the other supernatural denizens of World of Darkness, and nature itself, rejects the presence of the Promethean. In humans it produces a phenomenon called Disquiet, where, after long exposure (or a few unlucky rolls), the human is driven mad, and begins to act in a way appropriate to the Lineage of the Promethean. This almost inevitably results in them trying to kill or capture the Promethean. In addition, wherever they go, they, if they wait in an area too long, cause an effect on the place called a Wasteland. The Frankensteins (one of the 5 Lineages) make the area suffer a near constant thunderstorm, in the style of the classic Hammer Horror films, while the Ulgan, the shaman Created, rip through the Gauntlet into the Shadow. And if you've played the other World of Darkness games, you'll know the Shadow is not a nice place.

Luckily for the Prometheans, there is a way out. The alchemical themes link together here, as they are on a quest (known as a Pilgrimage) to create a soul for themselves. As they gain Vitriol through the completion of milestones, such as learning about human beings, and bank the Divine Fire within themselves, called Azoth, they approach a point where (ST fiat, but there are guidelines for when they might be ready) they can attempt to transmute their inner Azoth into a soul; "Lead into Gold". And it's this hope which stops Promethean being too dark a game. Despite the fact that life, frankly, is terrible for them, they can become human. And that changes the whole feel of the game; you're working towards something, rather than just languishing. This isn't like Golconda in Vampire; it's clearly defined, and it is probable that characters which survive or avoid some of the worst sins a Promethean can indulge in will obtain it.

Promethean characters are created using the World of Darkness core book. The full rules are not contained within; only the rules for the Promethean template are in here, including new merits and all their powers. You create a mortal character, then apply the Promethean template. One of the Created by default receives some pretty amazing bonuses (can't go unconscious, can resurrect once). They also take Aggravted damage from fire, "Fire BAD!".There are five Lineages (the in-born, by nature "splat") and five Refinements designed for player characters, as well as one "antagonist" one, which can be used (chosen in-game, and there are more in supplements.

The Lineages are linked to alchemical humours and an individual mythological source, and each get an inbuilt ability and different manifestations of their nature. There are five lineages in the core; the Frankensteins (linked to fire, choleric humour and the Frankenstein story), the Galeteids (linked to air, sanguine humour and the story of Galatea), the Osirans (linked to water, phlegmatic humour and the story of Osiris), Tammuz (linked to earth, melancholic humour and the Babylonian story of Tammuz, and the Golem of Prague), and the Ulgan (linked to spirit, ectoplasmic humour and the Siberian mythology of Ulgan and Tengri). There is also two pages about the Nuclear Promethean, although these are just rumours. Full rules are given in an expansion, Saturnine Night. The Refinements meanwhile are choices on how to perform their Pilgrimage, and unlike other choices in the nWoD, they are expected to change them. They are named after alchemical elements. Gold studies humans, Iron studies the body, Copper studies the self, Mercury the Divine Fire itself, and Tin the rage and Torment of a Promethean. In addition, the mostly-NPC lineage of Flux studies the dark side of the Divine Fire.

This book isn't for everyone. The characters require work to play, and if you just use your powers in a more conventional RPG sense, then you'll miss what are in my opinion the best parts of the game. However, if you want a game which can be deep, which looks at what humanity is, and means to other people, and entirely coincidentally allows you to fire lightning from your sewn together hands, then I'd really recommend this game.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  12 reviews
29 of 29 people found the following review helpful
Promethean brings a new perspective to the World of Darkness. 14 Sep 2006
By C. Richeson - Published on Amazon.com
Format:Hardcover
Promethean: The Created enables extremely tragic roleplaying where players take on the roles of Prometheans - created beings similar to the Monster from Frankenstein. These creatures want more than anything to become human, which involves a long and difficult journey of self discovery and personal evolution that most Prometheans fail to complete. Humanity offers the promise of eternal life (Prometheans become nothing when they die), acceptance (Prometheans exude a supernatural aura of distrust), and peace (Prometheans suffer from great mental distress).

This is not a game for everyone. For many people this game is going to be too depressing. Humans (even the supernatural) turn against the character at every turn, nature fears and rejects the Promethean, and anywhere the Promethean stays becomes a desolate Wasteland. The character will develop mental derangements during the course of play, create another lonely monster in the quest for Humanity, and even at the end of the long road may fail to become human. If you enjoy playing action and adventure games, where the heroes battle the forces of evil and ultimately save the day, then this one might be worth a pass.

However, for those who are interested in a thought provoking examination of the good and bad of human life this could be a wonderful game. It serves as an excellent vehicle to pose questions like "What is the nature of morality?", "What does it mean to be human?", and "What would you do for acceptance?" A narrowly focused game, Promethean is meant to tell a certain sort of tragic tale and the mechanics reflect this at every turn.
13 of 15 people found the following review helpful
DARK AND GOTHIC NEW CREATURES FOR WOD 31 Dec 2006
By Tim Janson - Published on Amazon.com
Format:Hardcover
Promethean The Created is a new hardcover book for use with White Wolf's mega-popular World of Darkness RPG, and represents a broad new canvas for fans of the game. Promethean offers a new type of character to build and play...soulless corpses, reanimated with life and representing pure Greek Tragedy in their scope, or pure gothic horror...or maybe even both to players. The book bases its background on the myths of things such as the Frankenstein monster, golems, and other such constructs. First, the book does a fantastic job of providing background on these creatures as well as source books and films, giving payers a wide array of options. These created need not be pieced-together bodies of corpses. As pointed out, even creatures such as DC Comics' The Swamp Thing are considered a created being.

Chapter One is vital and provides the player and GM with the setting and background for Prometheans. This is very key as the background of these characters is perhaps more important than any other type of WOD character. All manner of sample Prometheans and methods of creation are included...from alchemical to electricity to primordial beings. You'll find yourself mesmerized for hours by the depth of research done by the game designers. I'm not sure how much of this will ever be used, but it makes for interesting reading nonetheless.

After you've read about these various types of constructs, chapter two will not get you into the character creation phase. Let's just say there's a heck of a lot more to do here than rolling a few dice. Select the character's attributes, skills, specialties, features, and various advantages. There are some excellent examples provided to get players moving in the right direction in creating their Prometheans. There's a boatload of skills and powers with which to equip your character. These include various uses of fire and electricity, but also subtler mental powers as well. This is one of the very best sections in the book and one of the best such sections I've ever read for any RPG system. The amount of detail that the eclectic nature of the promethean abilities is stunning, and even a bit intimidating.

Succeeding chapters deal with Promethean antagonists and storytelling, as well as the Promethean condition and how they affect those around them. The book is capped off with a lengthy appendix. There is so much in this 280 plus book that it's impossible to cover it all in this review. Suffice to say this is one of the most richly detailed RPG supplements I've seen in quite some time. The book is accompanied by the usual outstanding art that you've come to expect from White Wolf.

This is a grand new book in the World of Darkness mythos that opens up a whole new landscape for its fans.

Reviewed by Tim Janson
5 of 6 people found the following review helpful
Prometheans 25 Mar 2009
By A. E. Terry - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
The concept of this game is great. You play a souless creature seeking to understand the human condition and what it means to be human, as well as become human.

While a great concept, the game isn't for everyone. Due to the very presence of Prometheans creating Wastelands and inciting a mob mentality, hatred if they stay too long in an area, the Promethean troop or character always needs to be on the move.

So if you're not willing to have your chronicle on the move or playing with a mixed group of other Supernaturals, the very nature of Promethean will create some problems and based on group maturity, this can be good opportunities for rp or break the group.

I personally think Promethean does best as a stand alone chronicle. And it does involve some reading to fully grasp the concept.
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