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The graphics in Project Justice are ultra-crisp, and even the backgrounds (though the color scheme might be a tad bland) are delightful eye candy of the highest quality. The characters look excellent, and there is enough extra motion going on in the background to keep even a passive observer entertained.
The game features five modes in all: Arcade, Versus, Training, League Battle and Tournament Battle. When playing in story mode, players start the game with three characters that represent one of the schools. It is up to players to move their teams up through the ranks, battling other trios from the rival schools. The story mode features some dialogue to explain the development of the plot -- but let's not fool ourselves, we don't play fighting games to read, we play them to fight. And the fighting in Project Justice is some of the most entertaining, action-packed battling we've seen on the Dreamcast for some time.
The control handles a lot like the Street Fighter games, and the game actually feels a lot like a 2D fighter with really good graphics, until players master the side step. The control set up, attack timing and combos are all pretty standard. As we stated earlier, it's in the special attacks that this game really shines.
Project Justice should hit the stores in mid-January, and Sega Radar will be right there with a full review the day the game comes out. Until then, enjoy these screenshots and check back to Sega Radar for more information. --DailyRadar.com -- DailyRadar.com