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Project Justice: Rival Schools 2 (Dreamcast)

Platform : Sega Dreamcast
Rated: Unknown
4 out of 5 stars 3 customer reviews

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  • Action game
  • Uncover the mystery behind an unusual series of events
  • More than 20 playable characters, each with his or her own unique skills and custom attacks
  • 5 modes of play, include arcade, versus, training, league battle, and tournament
  • Attack moves such as the burning vigor attack, textbook combo, and triple team-up technique

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Game Information

  • Platform: Sega Dreamcast
  • BBFC Rating: Suitable for 12 years and over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005AKSG
  • Product Dimensions: 14 x 12.4 x 2 cm ; 222 g
  • Release Date: 12 April 2001
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 36,931 in PC & Video Games (See Top 100 in PC & Video Games)
  • Discontinued by manufacturer: Yes

Product Description


First there was the ultra-fun arcade game from Naomi. Then Capcom gave us the excellent Rival Schools on the PSOne. Finally the fun comes to the Dreamcast with Project Justice. This tag-team 3D fighter brings back 16 characters from the beloved Rival Schools, as well as six brand-new fighters: Class President, Ran, Zaki, Yurika, Momo and Nagare. Players pick three fighters to compete in these battles royale. The game does not allow players to switch back and forth between fighters in mid-battle like Marvel vs. Capcom 2; instead, players will switch fighters between rounds. But the extra warriors aren't just sitting on the sidelines picking their noses. Project Justice allows players to utilize their extra fighters in two ways: the first is a "Party-up" technique, in which the other two fighters will jump into the melee to perform a special move on the enemy. These special moves give Project Justice its originality and flair. The moves are utterly ridiculous and incredibly fun to watch. Some of them involve elaborate synchronized dances, in which the enemy (presumably against their will) joins the extra fighters for a few sweet seconds of booty shaking before the coup de grace is delivered. When the characters finally cooperatively attack their opponent, the screen explodes in a burst of color. The second way players can call their teammates into the action is by using the Team Up technique, in which one of the player's partners will jump into the battle to heal, power up or help buddy attack the mutual enemy. These Team Up moves can be countered by the newly added "Team Up Technique Counter."

The graphics in Project Justice are ultra-crisp, and even the backgrounds (though the color scheme might be a tad bland) are delightful eye candy of the highest quality. The characters look excellent, and there is enough extra motion going on in the background to keep even a passive observer entertained.

The game features five modes in all: Arcade, Versus, Training, League Battle and Tournament Battle. When playing in story mode, players start the game with three characters that represent one of the schools. It is up to players to move their teams up through the ranks, battling other trios from the rival schools. The story mode features some dialogue to explain the development of the plot -- but let's not fool ourselves, we don't play fighting games to read, we play them to fight. And the fighting in Project Justice is some of the most entertaining, action-packed battling we've seen on the Dreamcast for some time.

The control handles a lot like the Street Fighter games, and the game actually feels a lot like a 2D fighter with really good graphics, until players master the side step. The control set up, attack timing and combos are all pretty standard. As we stated earlier, it's in the special attacks that this game really shines.

Project Justice should hit the stores in mid-January, and Sega Radar will be right there with a full review the day the game comes out. Until then, enjoy these screenshots and check back to Sega Radar for more information. --

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Top Customer Reviews

Well, I just bought this game in the High Street, and I went on Amazon just to see what other people think about it. Seeing as no one has yet, allow me to start.... I bought this game on impulse. The graphics looked good, and the idea of schoolkids fighting amongst each other, and school teachers joining in appealed to me. So I bought it. I am now really happy that I decided to buy this game, its wicked! Rival schools may have been slightly ignored in the past, but with its new updated graphical look, and range of quirky, but comic characters, Project Justice looks set to be a real surprise game. You have cloned characters, such as Batsu, who resembles Ryu, and has the moves to match..But then you move onto the other characters, and those that deserve a special mention, are the sporty characters. Hit someone with tennis balls! Hit people in the face with a baseball bat! Box someone into submission! Do a synchronised swimming move! all of which are very, very funny. You even have a photographer who stuns people with her camera for chuffs sake! The story mode has a slightly weak plot, but a very long lifespan. There are seperte small stories for each of the six schools, and when you have finished those, you get the villains point of view, which adds to the long lasting fun.The gameplay uses a guts bar, which is like those seen in Marvel Vs Capcom 2 and Street fighter Alpha 3. When this is powered up, you can perform an array of attack or defensive manouveurs.These include a party up! whic lets your entire team attack one enemy, a helping hand from one of your teammates(Which usually gives you back some energy) others make you stop an enemy attacking and powering up a signature move. Just one question:Where the hell is a substantial boss character? EH?Read more ›
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Rival schools 2 project justice is the sequel to rival schools united by fate on the playstation 1 (and arcade) ,if you have played the previous game then there is nothing much different with this game ,the only slight differences are some of the storylines ,a new triple team up technique ,there is only a maximum of 2 endings per school (the endings are the same but the storyline you choose towards the ending is different ,these exclude justice high ,dark justice student council and pacific schools which only have 1 each) and there are more characters in this game 29 in total with 9 of them being hidden characters and the battles are now a team of 3 not 2 (some battles in story mode are one on one fights).

The team up techniques like in the previous game are once again just ridiculously funny and some of the new characters' team ups are just so laughable with the best one being nagari's (the swimmer from gorin high) where you see everyone dancing on the ground then suddenly the opponent magically gets hit ,the new triple team up techniques (party attack) is where all the members of your team do a massive team up together ,also in this game instead of only having 2 characters to select from after winning a fight you now get the option to select one of 3 characters from the ones you chose to fight with.
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You remember rival schools? school yard fighting with style, unlike every other game it had charachter, fun and it was very fun at that. The sequel is everything the original was and more. Unfortunately they bunged in a plot of sorts to keep some people happy, but its a damn fine beat em up, never was playing tennis so much fun
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