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Project Arcade: Build Your Own Arcade Machine (ExtremeTech) [Paperback]

John St. Clair
4.3 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

11 May 2004 ExtremeTech (Book 8)
You can go back, and here′s howRemember the days––and quarters––you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They′re hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham! Step across the time–space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like.

Start Here

1. Plan for your space and budget
2. Design and build the cabinet
3. Construct the controllers
4. Build the console
5. Pick an old game′s brain
6. Install the emulator
7. Convince a PC it′s a game
8. Connect a monitor and speakers
9. Add a marquee
10. GO PLAY!

Includes diagrams, detailed instructions, essential software, and more

CD–ROM Includes
∗ Complete cabinet plans and diagrams
∗ MAME32 software
∗ Paint Shop Pro? evaluation version
∗ Links to hundreds of arcade cabinet projects


Product details

  • Paperback: 504 pages
  • Publisher: John Wiley & Sons; Pap/Cdr edition (11 May 2004)
  • Language: English
  • ISBN-10: 0764556169
  • ISBN-13: 978-0764556166
  • Product Dimensions: 23.4 x 18.7 x 2.8 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 274,777 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Review

“…breathtaking detail…the passion is infectious…” (Edge, December 2005)

From the Back Cover

You can go back, and here′s howRemember the days—and quarters—you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They’re hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham! Step across the time–space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like.

Start Here

1. Plan for your space and budget
2. Design and build the cabinet
3. Construct the controllers
4. Build the console
5. Pick an old game’s brain
6. Install the emulator
7. Convince a PC it’s a game
8. Connect a monitor and speakers
9. Add a marquee
10. GO PLAY!

Includes diagrams, detailed instructions, essential software, and more

CD–ROM Includes

  • Complete cabinet plans and diagrams
  • MAME32 software
  • Paint Shop Pro® evaluation version
  • Links to hundreds of arcade cabinet projects

Inside This Book (Learn More)
First Sentence
I remember vividly the feeling I had when I realized I was really going to do this - that I was really going to build my own home arcade cabinet! Read the first page
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Concordance
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
4 of 5 people found the following review helpful
Format:Paperback
If you like arcade games and are in any way interested in owning a slice of history, this book is a must. Complete with detail guides to interface a PC with an arcade cabinet to get literally 1000's of games running as originally intended.
Relieve the joys of PAC-MAN, Donkey Kong, Galaxians, Space invaders and many many more in the privacy of your own home :)
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5.0 out of 5 stars A must for any MAMER 26 Aug 2009
Format:Paperback
I bought this book because I wanted to build my own arcade machine. All I can say is it was money well spent. The book includes plans you have to scale up. I have successfully built a fully working machine with very little know how before I started. Ideal if you are a novice to the MAME world with handy links to great websites that are bursting with advice. So in a nutshell if you fancy recreating the 80's arcade experience for your living room here is a great place to start.
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3.0 out of 5 stars Fantastic read 1 Nov 2012
By Alex
Format:Paperback|Verified Purchase
I wanted to build my own arcade machine as I have always loved arcades, so I decided to pick up this book as it seemed to be the best one available, and I had no idea what I was doing. So I read this book on how to build a MAME machine cover to cover over a weekend, then ordered the parts to build a JAMMA machine.

After reading the book I realised that I still had no idea what to do, so went with a JAMMA set up as I stood just as much chance with no knowledge. It turns out its very easy to build a JAMMA machine, if you want instructions on how, leave a comment and I'll list the few steps, a couple of hours and you will have a fully functioning system, minus the cabinet.

This book is a great read, its full of useful information, but it lacks one very key detail, how you actually do any of it. It tells you what you will need, what is going to happen with it, and the tools you will need, but never how. For example, you will need speakers, and you will need to connect these to the circuit... And how do I do that? Luckily my dad was able to help with that as he knows about wiring, but I don't, hence why I bought this book. Also, you will need to use a keyboard and completely reassign its functions to the arcade controlls... Not a clue how you would do that, and you're not told.

If you know how to do these things, you will disagree with me. If you know how to do these things, you don't need this book.

Also, JAMMA is actually better as it is the same as realy arcade machines, MAME works off of ROMS, so you will notice a difference. JAMMA however is a lot more expensive as you have to buy boards, not free downloads, so its up to you what to build.

As I said, leave comments if you want help with JAMMA, if you want MAME, you're on your own.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.5 out of 5 stars  46 reviews
17 of 17 people found the following review helpful
5.0 out of 5 stars Best MAME Cabinet book around 13 May 2004
By hang10web - Published on Amazon.com
Format:Paperback
Ok, well technically its the ONLY MAME cabinet book around - but seriously this is very good. I started getting the MAME cabinet bug about a year ago, and took a stab or 2 at building some desktop controls, using the Author's website, oddly enough. Now, I have everything I need to go all the way.
The Author is serious about this, and it shows. It's very well written, and the tone feels like he is working along side you in the garage, guiding you step-by-step through the construction.
There is even a CD ROM included with tons of diagrams, construction plans, templates, and software. I haven't gotten all the way through the CD, but it is packed full of stuff.
Man, my wife is gonna kill me....
18 of 20 people found the following review helpful
5.0 out of 5 stars Gave me the courage to finally build my own 19 May 2004
By Dave - Published on Amazon.com
Format:Paperback
A couple of the guys I work with have been messing around with this hobby for a while, and I've always wanted to give it a shot but didn't know where to start.
Now that I have this wonderful book, I've started to dig in and finally build my own arcade machine.
Most useful so far have been the author's guidelines on materials building, and the clear way he explains woodworking chores. I'm far from an expert woodworker, and many project books I've picked up go way over my head. John St. Clair's approach is very clear without being condescending.
Overall this is an awesome book. If you have visions of a stand-up arcade machine in the corner of your den, basement, or playroom, pick up this book and get to work!
8 of 8 people found the following review helpful
5.0 out of 5 stars Excellent advice for newbies and experienced builders alike! 21 Jun 2004
By P.Murphy - Published on Amazon.com
Format:Paperback
I've built four arcade machines in the past, and honestly wasn't expecting to find anything I didn't already know in this book. I was pleasantly surprised to find all kinds of info I wasn't aware of; it's a great source of inspiration- full of ideas I never would have thought of.
If you're even toying with the idea of getting into this extremely rewarding hobby - you need to buy this book! If you've already built an arcade machine and have become addicted - you need to buy this book!
It's that simple.
5 of 5 people found the following review helpful
5.0 out of 5 stars A MUST HAVE for any project arcade newbie!!! 11 May 2004
By Charles Graham - Published on Amazon.com
Format:Paperback
Project Arcade is JUST what the doctor ordered!! I am a relative amateur when it comes to all things technical. I commishioned an expert to make a cocktail arcade cabinet for my in-laws for their anniversary and immediately wanted to learn how to do this for myself. After reading many message boards and websites I found myself question whether or not this was something I could handle. I decided to order Project Arcade after hearing about it on the BYOAC message boards. BOY, am I happy I did!! This book is a COMPLETE step-by-step guide on how to put your own MAME cabinet together...from scratch. I even learned how a keyboard and mouse work after reading this book! I read it cover to cover in under a week and now I'm off to start my own project. If you're interested in putting a MAME cabinet together and need a little guidance (or alot!) I HIGHLY recommend this book.
10 of 12 people found the following review helpful
4.0 out of 5 stars Several audiences 20 Aug 2004
By W Boudville - Published on Amazon.com
Format:Paperback
Remember 1979? When Space Invaders conquered Japan and then stormed overseas to crush everything in its path? Then, in the space of 3 short years, it was rapidly obsoleted by Missile Command, Defender, PacMan and others. Yes, the world was young then, and so were you. Now you are grown up and respectable. But you want to go back?

It is no coincidence that St Clair and his publisher painted the cover in a hazy sepia glow of nostalgia. What is it, a photo from the Civil War? Shameless tugging at your fading youth.

St Clair shows us an amazing cottage industry that has sprung up in the shadows, to supply items like arcade spinners, trackballs and keyboard encoders. Unsurprisingly, the book is heavily hardware oriented. For the most part, it is about new versions of old hardware. Emulations or simulations on current PCs aren't really the attraction here. Instead, it is the entire retro ambiance. Like the full arcade size versions of the games.

Now it is possible, if you plonk down enough cash, to buy these items, in toto. But he writes for several different audiences. One is the person who likes to build such games for herself. Another is the person who can't afford to buy a finished game. A third is someone who wants to make and sell such games. Naturally, these audiences may overlap.
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