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An Exposition In How To Write Excellent Computing Texts
on 27 August 2009
When I wanted to add graphics to my programs back in the day, Microsoft made it easy with a great library for C on MSDOS. Then Windows came along and Microsoft added obfuscation rather than explanation, with nonsense such as "message maps" and Class Wizards. Being one (or more) steps removed from a real understanding of how to drive Windows didn't do it for me. Then I found this book - forget your "Learn <nothing> in 24 hours" series, "<miss the point> for Dummies" or a plethora of self-proclaimed "experts" filling reams of dead trees with dead wood. Here is a genuine Software Engineer who writes clearly, authoritatively, accurately - in fact just brilliantly about the REAL engine of Windows. The text is backed up by an arsenal of working, well-written and meaningful code that finally lets the frustrated illustrator (me in this case) see his world graphically rather than as endless lists of numbers (DSP is my thing). Back up your knowledge of the Windows API with MSDN on-line and a copy of Jeffrey Richter's "Advanced Windows NT" (still current in these days of Vista and 7) and maybe a decent graphics library (I recommend Quinn-Curtis' legacy library for C) and you will be back in control of your view of the world from a PC.