I couldn't wait to get this book because it covered quite a bit.
The selling points for me were the chapters on Multimedia (including OpenGL, and DirectX) with MFC, and Scripting an MFC Application. The OpenGL chapter was effective because it worked and I saw all the steps. I never tried the DirectX because reading it seemed like it took for ever to get down to the point. To me, good programming books take a code first, explain later approach (as long as they remember to explain) or an explain as you code approach, but never explain everything then code.
As it turns out, this book touches on quite a bit of key topics in MFC programming. However, some times it doesnt take you to the point of having practical knowledge. For example, the section on building an ActiveX control with MFC never explains how to implement the events your control will fire -- a point that I was most interested in. Perhaps the gravest shortcoming was the sections on Active Documents. Another key feature of MFC programming (very interesting) that didn't get proper treatment. Maybe it's just me, but even though it gave a brief explaination of the many different parts that go into Active Documents, it didn't put it all together in an eye opening way. To it's credit, the book does provide an example of building an Active Document server, and it reveals something very important -- there is little difference from the programmers perspective in handling applications with and without active document support. The only problem I have with the example is that it doesn't point out where a whole bunch of the pieces it just talked about (i.e., COleDocIPFrameWnd, COleServerItem, etc.) fit in, nor how we should use them.
This book has potential, but it wastes a bunch of space by having definitions of documented functions, and MFC source code, and function prototypes in it.
I'd save my 50 bucks for something else if you're thinking of getting this book.