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Programming with the Kinect for Windows Software Development Kit: Add gesture and posture recognition to your applications [Paperback]

David Catuhe

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Table of Contents

; Introduction; Who should read this book; Who should not read this book; Organization of this book; System requirements; Code samples; Acknowledgments; Errata & book support; We want to hear from you; Stay in touch; Kinect at a glance; Chapter 1: A bit of background; 1.1 The sensor; 1.2 Limits; 1.3 The Kinect for Windows SDK; Chapter 2: Who’s there?; 2.1 SDK architecture; 2.2 The video stream; 2.3 The depth stream; 2.4 The audio stream; 2.5 Skeleton tracking; Integrate Kinect in your application; Chapter 3: Displaying Kinect data; 3.1 The color display manager; 3.2 The depth display manager; 3.3 The skeleton display manager; 3.4 The audio display manager; Chapter 4: Recording and playing a Kinect session; 4.1 Kinect Studio; 4.2 Recording Kinect data; 4.3 Replaying Kinect data; 4.4 Controlling the record system with your voice; Postures and gestures; Chapter 5: Capturing the context; 5.1 The skeleton’s stability; 5.2 The skeleton’s displacement speed; 5.3 The skeleton’s global orientation; 5.4 Complete ContextTracker tool code; 5.5 Detecting the position of the skeleton’s eyes; Chapter 6: Algorithmic gestures and postures; 6.1 Defining a gesture with an algorithm; 6.2 Defining a posture with an algorithm; Chapter 7: Templated gestures and postures; 7.1 Pattern matching gestures; 7.2 The main concept in pattern matching; 7.3 Comparing the comparable; 7.4 The golden section search; 7.5 Creating a learning machine; 7.6 Detecting a gesture; 7.7 Detecting a posture; 7.8 Going further with combined gestures; Chapter 8: Using gestures and postures in an application; 8.1 The Gestures Viewer application; 8.2 Detecting gestures and postures with Gestures Viewer; 8.3 Recording and replaying a session; 8.4 Cleaning resources; Creating a user interface for Kinect; Chapter 9: You are the mouse!; 9.1 Controlling the mouse pointer; 9.2 Using skeleton analysis to move the mouse pointer; 9.3 Handling the left mouse click; Chapter 10: Controls for Kinect; 10.1 Adapting the size of the elements; 10.2 Providing specific feedback control; 10.3 Replacing the mouse; 10.4 Magnetization!; Chapter 11: Creating augmented reality with Kinect; 11.1 Creating the XNA project; 11.2 Connecting to a Kinect sensor; 11.3 Adding the background; 11.4 Adding the lightsaber; 11.5 Going further; About the Author;

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