- When you trade in £15 or more you’ll receive an additional £5 Amazon.co.uk Gift Card for the next time you spend £10 or more.
AI architect, Monolith Productions, No One Lives Forever 2 and F.E.A.R.
" a nice combination of a lot of really useful information, put together in a way that doesnt make my brain leak."
Project leader, Lionhead Studios, Black & White 2
"Each chapter of Mats book gently introduces the reader to a fundamental game AI technology before expanding the new idea into a fully formed solution replete with extensive code and clearly worded examples. The tone of the book is uncomplicated and accessible to the reader, allowing a novice programmer the opportunity to get to grips with the basics of game AI programming by implementing their own systems direct from theory or expanding upon code examples offered to gain understanding in a sandbox environment. Once individual technologies are fully understood, the book goes on to combine these ideas into several complete game environments allowing the reader to understand the relationships between the interacting systems of an overarching game architecture."
AI programmer, Lionhead Studios, Fable
"Using easy-to-follow and well-described examples, this book shows you how to use most of the techniques professional AI programmers use. A great introduction for the beginner and an excellent reference for the more experienced!"
AI programmer, Ubisoft, Far Cry (XBox)
"Programming Game AI by Example is an excellent book for the game programming neophyte, the intermediate programmer, and even the expert - it doesnt hurt to go over familiar ground, does it? The book concisely covers all of the important areas, including basic maths and physics through to graph theory and scripting with Lua, to arm any programmer with the tools needed to create some very sophisticated agent behaviours. Unusually for books of the type, Programming Game AI by Example is solid in its software engineering too, with the example code demonstrating game uses of familiar design patterns. Id have no qualms about recommending Programming Game AI by Example to any programmer. Its an excellent read and an excellent springboard for ideas."
Technical director, Climax Studios (Solent)
Practical and useful tutorials on implementing various kinds of AI behaviour in computer games. Uses C++ and LUA scripting. Excellent working examples with efficient coding.Published 10 months ago by J. R. Tempest
This book is good for teaching AI for games!
Good examples and takes you step by step with easy directions
A great read. Tells you all you need to start implementation in your own code in a very short time.
A bit heavy on the maths for some perhaps but I guess that is the nature of... Read more
I just want to say I have no problem with the book, and its contents, infact its quite good (my uni uses it as reference material). Read more
This is the best book on AI I've read so far targeted at beginners onwards. Lots of code and workable game examples. The explanation is really well done. Read morePublished on 18 Jan. 2012 by Yaure
This is my first time buy kindle version of the book, and it should be the last time. the kindle version is very coarseness. Read morePublished on 5 Jun. 2011 by Mr. Lin Cao