Programming 3D Applications with HTML5 and WebGL and over 2 million other books are available for Amazon Kindle . Learn more
£23.05
  • RRP: £28.99
  • You Save: £5.94 (20%)
FREE Delivery in the UK.
Only 7 left in stock (more on the way).
Dispatched from and sold by Amazon.
Gift-wrap available.
Quantity:1
Trade in your item
Get a £7.25
Gift Card.
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 2 images

Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages Paperback – 6 Mar 2014


See all 2 formats and editions Hide other formats and editions
Amazon Price New from Used from
Kindle Edition
"Please retry"
Paperback
"Please retry"
£23.05
£15.36 £15.50

Frequently Bought Together

Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages + JavaScript & JQuery: Interactive Front-end Web Development
Price For Both: £39.65

Buy the selected items together


Trade In this Item for up to £7.25
Trade in Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages for an Amazon Gift Card of up to £7.25, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Learn more

Product details

  • Paperback: 404 pages
  • Publisher: O'Reilly Media; 1 edition (6 Mar 2014)
  • Language: English
  • ISBN-10: 1449362966
  • ISBN-13: 978-1449362966
  • Product Dimensions: 17.8 x 2.1 x 23.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 197,242 in Books (See Top 100 in Books)

More About the Authors

Discover books, learn about writers, and more.

Product Description

About the Author

Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience.

Tony is perhaps best known for his work as a pioneer of 3D standards for the web. He is the co-creator of VRML and X3D, ISO standards for networked 3D graphics. He also co-developed SWMP, a real-time messaging protocol for multi-user virtual worlds. Tony continues to build community around innovations in 3D as the co-chair of the WebGL Meetup and a founder of the Rest3D working group.

Tony is currently a partner in a stealth online gaming startup and has a consulting practice developing social games, virtual worlds and location-based services for San Francisco Bay Area clients.


What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

5.0 out of 5 stars
5 star
1
4 star
0
3 star
0
2 star
0
1 star
0
See the customer review
Share your thoughts with other customers

Most Helpful Customer Reviews

Format: Paperback Verified Purchase
This book is a good source of information in a fairly fast developing area. Armed with the knowledge in this book makes it easier to scan the internet for more information and code ideas. The book certainly gives a reasonable understanding of this relatively new way of rendering graphics.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 7 reviews
4 of 5 people found the following review helpful
Seminal Reference For Creating the Future 19 Mar 2014
By Clay Graham - Published on Amazon.com
Format: Paperback Verified Purchase
While O'Reilly is of course the goto source for finding the most important technical references of technology development, this book takes that legacy of excellence to a new level. Tony not only describes the important HOWTO magic behind creating visually captivating interactive 3D experiences for the web, he sings the story and great promise of what the future could be on the web.

Read this book if you want to:

* Create engaging online 3d games with zero developer overhead.
* Create artistic expressions that push our boundaries of what is possible on the web.
* Create new ways for people to engage products.
* Create impressive deep dive data visualizations.
* Have a ton of fun tinkering.

This is the guide to the next generation of the web written by someone who has *literally* more experience doing it than any other person on the planet. He has experience all the pitfalls and focuses on the strategies and approaches most likely to lead to success. If you have any interest in 3d on the web buy this book now.
4 of 5 people found the following review helpful
Excellent Addition for both Amateurs and Professionals 21 Mar 2014
By jt - Published on Amazon.com
Format: Paperback Verified Purchase
This is the 3rd WebGL book I have purchased in the last couple years. I started with Mr. Parisi's other WebGL book (WebGL: Up and Running).

While the previous book was a great starting guide, this edition starts with a couple introduction chapters covering general 3D concepts. It continues by extending the latter book's concepts with new chapters ranging from the Three.js library to production concepts such as a 'content pipeline'. An amateur might not appreciate the latter but it can make or break a professional studio.

He also touches on Canvas rendering, CSS 3D transforms, and mobile development. Very important concepts for the modern WebGL app developer.

Excellent material. I highly recommend this book for both professional 3D developers and amateurs just starting out. It can save you years of grind.
4 of 5 people found the following review helpful
Buy it! 20 Mar 2014
By km - Published on Amazon.com
Format: Paperback Verified Purchase
Comprehensive book from the expert! Lots of pointers to other great resources too - definately a MUST HAVE for any serious web 3D programmer.
Buy This Book! It Worked Before; It Will Work Again 19 Nov 2014
By Claude L. Bullard - Published on Amazon.com
Format: Paperback Verified Purchase
If you want to create 3D web content, can learn from code examples and are reasonably experienced with creating web content, this is the book to buy. If you have already built 3D web content with say VRML or X3D and want to leverage those skills in new platforms emerging for 3D On The Web Part IV, (nothing gnu under the sun), this is the book to buy. IF you are waiting for the newest 3D declarative models that leverage these technologies to make it easier to build 3D on the Web, you may want to wait but in my experience, it is better to understand the rigging and libraries that make that possible so you still want to have this book. In my long trudge as a raw newbie and hobbyist since the early days of VRML 1, no one has done more to make it possible for people such as I to build 3D content for the web than Tony Parisi.

This book is readable, understandable and full of examples that will get you started. If you also did the trudge through the last two and half decades of building 3D on the web, you will recognize these as classic examples that enable someone with the basics of euclidean geometry to understand how arrays of vertices and stacks of materials are used to create the basic building blocks of 3D we commonly understand. In this sense, Tony is wisely and masterfully building on the examples that experience has proven to work when instructing beginners and refreshing journeymen.

That said, a little rant given the costs of building AND maintaining 3D content on the web. Tony touches on this topic and is honest about it but as a veteran of hypermedia content and application design and construction since before the web was conceived, I allow myself this.

3D ON THE WEB IS HARD, EXPENSIVE AND HAS A HIGH BODY COUNT.

Tony has tried to reduce the numbers on all three of those counts and has always succeeded. That the industry that has grown up around it has not made that last is an indicator of the raw immaturity of its membership. The 3D industry and it's gamer siblings will probably need to die before this gets better.

The trick is having a browser resident rendering viewer that stays stable for more than two years. Alas, the history of 3D on The Web says the odds are not good. The cost of 3D web work has never been borne well. Every truly interesting object such as this boat takes up to a year's worth of a competent 3D artist's time and then practical maintenance because it is software, code that has to be updated to the whimsy of the low-level platform developers for whom vertices are just stuff and shaders are everyday assignments. The high level content developer is a slave to their libraries and they are slaves to their passion to be the smartest geek in the room, a measure of nanoseconds of performance to which they will gladly and with a self-satisfied smirk sacrifice all their slaves and the cut stone the slaves have hauled to the building site. Had the Pyramid at Giza been built with 3D on The Web, the stone cutters would still be reshaping the foundatiion blocks while the pharoah was being beguiled by the pitch men of the perfect cover stones gleaming in the distance before his enemies.

Buy this book and understand the complexity because in the complexity and the numerous caveats that Tony illuminates are the reasons for the rant above, the risks you undertake and the problems that must be solved by domination or committee if the new generation of virtual reality coming on the market as I write this is to "work this time". Caveat emptor.
Current and Informative 1 Sep 2014
By nathan brigmon - Published on Amazon.com
Format: Paperback Verified Purchase
Very up to date and contains lots of information about where to find MORE information on any given subject. I wish there were more practice exercises, but this isn't that kind of book (i.e. textbook). I'm halfway through and have learned a LOT. Very good book!
Were these reviews helpful? Let us know


Feedback