wow.. agree completely with the poster above.
Im a student in my second year of a computer games development degree.
I feel as though ive just gained a MASSIVE headstart against my fellow students! It almost makes me feel guilty if i dont go and tell everyone i know on my course to get this book aswell!
Full of EXCELLENT advice, and packed full of tips.
Before now i knew the theory, and accepted it, but never really knew ...why??...or how topics actually fitted into the bigger picture. This book answers all those questions, and then arms you with some fantastic tips and tricks to not only understand topics in a game development context (which alone would be fantastic), but also shows you how to wrestle topics to the ground and squeeze every last drop of real-time game efficiency out of them.
The holy grail for game programmers who know some theory but want to explore!