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  • Professor Kageyama's Maths Training (Nintendo DS)
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Professor Kageyama's Maths Training (Nintendo DS)

Platform : Nintendo DS
54 customer reviews

Price: £14.95
Only 3 left in stock.
Dispatched from and sold by CD DIXIE.
  • The selection of three exercises changes every time the user advances to the next level 9which happens every five days)
  • Depending on speed and accuracy a player will be rewarded with a bronze, silver or gold medal and a listing in the top three best times for that particular exercise
  • The software keeps track on the days in which the users trained by rewarding them with 'tick' mark in the built-in calendar.
10 new from £7.50 17 used from £0.01 1 collectible from £10.99

Frequently Bought Together

Professor Kageyama's Maths Training (Nintendo DS) + Dr Kawashima's Brain Training: How Old Is Your Brain (Nintendo DS) + More Brain Training with Dr. Kawashima. How Old is Your Brain
Price For All Three: £32.65

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Game Information

  • Platform:   Nintendo DS
  • PEGI Rating: Ages 3 and Over
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0012CQ7SO
  • Item Weight: 23 g
  • Release Date: 8 Feb. 2008
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (54 customer reviews)
  • Amazon Bestsellers Rank: 3,434 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

The foundation of Dr Kageyama's Maths Training is 100 square calculations, a method conceived by Kageyama Hidea, a Japanese elementary school principal. The DS is held side ways like a book and all answers are written using the stylus. The key principal of the software is repetition which according to Kageyama stimulates the brain. The main exercise, 100 cells maths, consists of 100 hundred simple maths problems combined into a 10 by 10 grid using the numbers at the top and side of the grid. There are however many other exercises, ranging from simple one digit math problems to slightly more complex three digit challenges.

  • The selection of three exercises changes every time the user advances to the next level - which happens every five days
  • Depending on speed and accuracy a player will be rewarded with a bronze, silver or gold medal and a listing in the top three best times for that particular exercise
  • The software keeps track on the days in which the users trained by rewarding them with 'tick' mark in the built-in calendar



 

Manufacturer's Description

Improve your calculus with DS!

The foundation of Dr Kageyama's Maths Training is 100 square calculations a method conceived by Kageyama Hidea, a Japanese elementary school principal. The DS is held side ways like a book and all answers are written using the stylus.

The key principal of the software is repetition which according to Kageyama stimulates the brain. The main exercise 100 cells maths, consists of 100 hundred simple maths problems combined into a 10 by 10 grid using the numbers at the top and side of the grid. There are however many other exercises, ranging from simple one digit math problems to slightly more complex three digit challenges.


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Customer Questions & Answers

Customer Reviews

4.1 out of 5 stars

Most Helpful Customer Reviews

144 of 146 people found the following review helpful By C. Thomas on 10 Feb. 2008
The Good: This has some really good maths testing and training facilities with just about the right level of difficulty. Ideal for someone who just likes testing themselves or for someone that needs to improve their maths skills.

The Bad: This requires the answers to be handwrittend with the stylus. For some users this will mean you write the correct answer but the program will see it as a different number. I have a massive problem with 9 which gets read as a 0 or a 2 and quite often 8 gets mistaken for a 2 or a 6. This can be really infuriating. A better implimentation would have been to have a touchpad imput for the right answer rather than a written one.
If you have bad handwriting go for Big Brain Academy instead.
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73 of 75 people found the following review helpful By Zempavlob on 25 Feb. 2008
Overall this game provides very useful practice for times tables, multiplication, subtraction, division & addition - and seems to be particularly appealing to children who are addicted to their DS :-)

The daily test is short enough (c. 5 minutes)to make it 'fun' for primary school children & so can be done before going to school - eg over breakfast?. It was used daily in our house during the recent school half term - with no prompting from me!

Agree with earlier posting about the fact that their writing is not always recognised - my bete noir is the number 4! I guess practice makes perfect.....

Would prefer for the game to include progression charts (so child/children can see over time how they have improved ) and include name of person who holds the time record for each event a la Brain Training game - for those with a competitive streak.

Minor gripe: colours of medals should be a bit more distinct, colourwise (bronze and gold are very similar)
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27 of 28 people found the following review helpful By E. Heckingbottom TOP 1000 REVIEWERVINE VOICE on 24 Oct. 2008
This game is strongly based on the Kumagai method which originated in Japan - with lots of repitition in the basics, leading to graduation through the levels. As such, it is great for primary School children, helping them to revise and develop their basic numerical skiils. However, i have some gripes.

1. The 'professor' is extremely patronising in his attitude - which would put a large number of children off

2. You have to start at a very basic level and repeat some very simple exercises for 5 days before being allowed to progress. it would be far better if it could start you off with a simple assessment to judge what level it introduced you at - i nearly threw the whole thing away after 3 days of baby flashcards!

3. Because you have to write in the digits manually, they are often misinterpreted - whcih slows you down considerably. I find my '3's and '2's are constantly being interpreted as '1's! Incredibly frustrating!

Basically, this is nowhere near as good as the Brain training games and is not really worth the money.
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6 of 6 people found the following review helpful By K. Spielmann on 24 Feb. 2009
My 7 year old son and I do the Daily Test on the Maths Training nearly every day. Although they are very easy for an adult, it is good practice and fun to try to do the test as quickly as possible. It is ideal math practice for my 7 year old son, enabling him to practice a little math in less than 5 minutes, starting easy and gradually getting more challenging. He also does Practice Exercises occassionally to reinforce the math he is learning at school, for example a specific number in the times tables. He was reluctant to play Maths Training at first (after all, it isn't exactly Pokemon) but when I joined in and sat next to him at first for a bit of encouragement and help if he got frustrated, he started to enjoy doing this for a few minutes most days.
My 5 year daughter is not quite ready to use this for learning, although she wants to. When she has a better understanding of adding and subtracting numbers to 10 she will be able to start using this to practice and improve.
I would recommend this for children above age 6 as a way to practice, improve and enjoy a bit of daily maths including addition, subtraction, multiplication, and division, and for adults wishing to brush up on these areas.
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118 of 126 people found the following review helpful By T. Williamson on 5 April 2008
I bought this game because I was struggling to help my daughter with maths homework. I have finished school 30 years ago! I figured as my daughter loves her ds this game would fit in well. I also have a private tutor once a week, and she thought this game was a great idea and would benefit all children of Primary school age. She was appalled that schools are not teaching kids their times tables like they used to. When they do they;re only teaching up to tens, not twelves like we used to.This game demonstrates maths like it used to be taught. Same techniques for add, subtraction and multiplication are used in this game. What a relief! These days they teach kids 4 different ways of calculating sums hoping that at least one method will sink in. Success rates are low in our schools. So I would recommend this game 100 per cent. I dont feel like I;m bullying her to get it done because she loves her ds. Have to agree with previous statements made about game not recognising certain numbers.All brain training programmes have same infuriating fault.Try speaking the colours on the first brain train programme and you;ll see what I mean. Seems to relate to womens voices better.
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