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Professional WebGL Programming: Developing 3D Graphics for the Web [Paperback]

Andreas Anyuru
5.0 out of 5 stars  See all reviews (1 customer review)
RRP: £27.99
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Book Description

8 Jun 2012
Everything you need to know about developing hardware–accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye–popping graphics. This book teaches you how to use WebGL to create stunning cross–platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics–related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.    

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Professional WebGL Programming: Developing 3D Graphics for the Web + HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL
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Product details

  • Paperback: 361 pages
  • Publisher: John Wiley & Sons (8 Jun 2012)
  • Language: English
  • ISBN-10: 1119968860
  • ISBN-13: 978-1119968863
  • Product Dimensions: 24.7 x 18.3 x 1.7 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 478,844 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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From the Back Cover

Everything you need to know to develop web games and applications with superb hardware–accelerated 3D graphics Ready to develop web games and applications with the same high–quality, real–time 3D graphics featured in the most popular native apps? Professional WebGL Programming shows you how, getting you up and running in no time with the knowledge and skills you need to create stunning, graphically sophisticated games and web apps that run on most web browsers. Featuring clear, step–by–step guidance, expert tips and skill–building exercises, supplemented with detailed, hands–on development examples, it covers all the bases, including: WebGL basics WebGL versus other graphics technologies Relevant linear algebra Troubleshooting and debugging techniques Drawing with the WebGL API Compact JavaScript Libraries and 3D Transformations Writing vertex shaders and fragment shaders Texturing and lighting Animation and user input OpenGL ES Shading Language WebGL performance optimisation From WebGL basics to building stunning 3D graphics and animations from the ground up, Professional WebGL Programming is your total guide to taking full advantage of this powerful web development technology. wrox.com Programmer Forums Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world. Code Downloads Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use. Read More Find articles, ebooks, sample chapters, and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you. Wrox Professional guides are written by working developers to address everyday needs. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

About the Author

Andreas Anyuru is a Senior Member of Technical Staff at ST–Ericsson, specializing in Web Technologies. He is experienced in developing web graphics and has worked with implementation and optimization of WebGL and many other web technologies for Linux–based mobile platforms.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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0 of 1 people found the following review helpful
5.0 out of 5 stars fundamental basis 24 Oct 2012
Format:Paperback|Verified Purchase
If you have some JavaScript background and want to dive into WebGL, this book would be a good start point.
The book contains everything you need in the first steps.
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Amazon.com: 4.4 out of 5 stars  10 reviews
11 of 12 people found the following review helpful
3.0 out of 5 stars Initial feedback - good, but missing something 16 Aug 2012
By Jeff Sprague - Published on Amazon.com
Format:Paperback|Vine Customer Review of Free Product (What's this?)
I've worked in low and high-level 2D graphics for 20 years, but 3D graphics are almost completely new to me so I was very excited to find this book, especially since my latest focus is in HTML/Javascript - the environment for which the new HTML5 WebGL is targeted. The first chapter is wonderfully informative, but may require some graphics background to appreciate. In fact, this old dog learned something really basic on page 3 (I always had a slightly different definition of what "immediate mode" and "retained mode" meant). By the end of the first chapter you're already getting into how Matrix math works and how it applies to 3D graphics. This was one of the better examples I have seen.

There is a TON of information in this book covering most aspects of 3D, but the concepts are pretty hard core and I think a newbie programmer would be intimidated and not find much of interest, and if you already have a solid foundation in 3D, you might this to be too focused on 3D concepts and not enough on how to switch to WebGL.

Other than feeling this book has a rather narrow audience, my only real complaint is that for such an exciting topic, the book itself leans too much towards the bland presentation of an academic text book with too few illustrations, and example code consists of uninspired projects. Some kind of very basic 3D game would have been much more interesting (and informative) than drawing kitchen furniture. I would have also liked some more information on generating 3D models - the tools/applications that are available and how to pull their models into your code.

3 stars seems a bit too low, but 4 seems too much as the book did not feed my enthusiasm for sitting down and actually learning this stuff.
4 of 4 people found the following review helpful
5.0 out of 5 stars Great introduction to WebGL 20 May 2012
By Taracus - Published on Amazon.com
Format:Paperback|Verified Purchase
This book gives a great introduction WebGL.
I had very little experience with 3D Programming and no experience with OpenGL prior to reading this book and I found it to give a very lucid and easy understanding of all the fundamentals as well as deeper insight in this new field.
Code examples are very usefull for anyone planning to incorparate 3D graphics on their website.
Being the first book I read on the subject I don't have anything to compare to but highly recommend it for anyone who wants to get familiar with WebGL.
3 of 3 people found the following review helpful
5.0 out of 5 stars Rather heavy duty material for graphics newcomers 5 April 2013
By N. Krumpe - Published on Amazon.com
Format:Paperback|Vine Customer Review of Free Product (What's this?)
Note that the title of this book includes the word "Professional". What exactly does this imply? Basically, it means that you have to be willing to learn a lot of technical material, but by doing so you will have a toolset that will serve you well in developing graphics for the web.

Here's what I mean: In some programming languages, it takes very few lines of code to produce graphics. Indeed, the Processing programming language will let you write exactly one line of code to produce a triangle on your screen. Then, in the Processing programming language, you can export that program as a web page.

By contrast, this book's first "Basic" graphics example is a triangle that requires roughly 100 lines of code (a mix of HTML, WebGL, and Javascript). That's a lot of code, but along the way, you are also learning a lot! Before you get to your first triangle, you will learn about: affine matrix transformations, linear algebra, the basics of Scalable Vector Graphics (SVG), Rasterization, and a brief history of OpenGL.

Like most Wrox books, this is very well organized and very instructive. Expect to learn a lot. But don't expect to just throw a couple lines of code up on the screen and get the next great web-based game. If you're willing to work hard, this book is worth it!
2 of 2 people found the following review helpful
5.0 out of 5 stars Exactly what you need to get started with WebGL 21 Jun 2012
By Ike Lemón - Published on Amazon.com
Format:Paperback|Verified Purchase
I've been looking for a good primer on WebGL. This is it.

A lot of tutorials online are contrived and hard to follow and miss a lot of things. I was worried that this would be a fluff book since WebGL is so new, but that's not true. This book covers everything from the ground up -- even the minimal amount of linear alebra you need to know to get started.

It's exactly what I was looking for.
1 of 1 people found the following review helpful
3.0 out of 5 stars good, but not as easy to read as I expected. 18 Oct 2012
By Mrs. Krinklebine - Published on Amazon.com
Format:Paperback|Vine Customer Review of Free Product (What's this?)
Good, detailed book but I really thought it would be more user friendly with examples and more suggestions than it contains. Good book if you know a lot about graphics already.
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