Processing: Creative Coding and Computational Art and over 2 million other books are available for Amazon Kindle . Learn more


or
Sign in to turn on 1-Click ordering.
Trade in Yours
For a 6.98 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Colour:
Image not available

 
Start reading Processing on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Processing: Creative Coding and Computational Art (Foundation) [Hardcover]

Ira A. Greenberg
4.3 out of 5 stars  See all reviews (3 customer reviews)
Price: 39.50 & FREE Delivery in the UK. Details
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Only 2 left in stock (more on the way).
Dispatched from and sold by Amazon. Gift-wrap available.
Want it tomorrow, 31 Aug.? Choose Express delivery at checkout. Details

Formats

Amazon Price New from Used from
Kindle Edition 29.61  
Hardcover 39.50  
Trade In this Item for up to 6.98
Trade in Processing: Creative Coding and Computational Art (Foundation) for an Amazon Gift Card of up to 6.98, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Learn more

Book Description

2 Aug 2011 159059617X 978-1590596173
If you're interested in creating cutting-edge code-based art and animations, you've come to the right place! Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational artboth on and off the Web. This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational esthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D! In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming languagethe language Processing itself is built with.

Frequently Bought Together

Processing: Creative Coding and Computational Art (Foundation) + Processing  A Programming Handbook for Visual Designers and Artists
Buy the selected items together


Product details

  • Hardcover: 844 pages
  • Publisher: Springer (2 Aug 2011)
  • Language: English
  • ISBN-10: 159059617X
  • ISBN-13: 978-1590596173
  • Product Dimensions: 4.6 x 19.1 x 22.9 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 823,388 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Discover books, learn about writers, and more.

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt
Search inside this book:


Customer Reviews

4 star
0
2 star
0
1 star
0
4.3 out of 5 stars
4.3 out of 5 stars
Most Helpful Customer Reviews
6 of 6 people found the following review helpful
Format:Hardcover|Verified Purchase
Of the three books available on Processing at the minute, Ira Greenberg's book is the one for those with the least background in computer science. The author manages to explain some difficult concepts of programming using great concepts and simple English, and even includes an appendix covering all the bits of algebra that I've forgotten since school.

While some reviewers of this book say that the first 200 pages can be removed, you'd be missing out a clear introduction to the language and the concepts behind Processing, interspersed with some code. If you are already well versed with Processing or Java, this might be quite dull for you, but I personally found the writing fresh and interesting.

To sum up, this is almost certianly a great introduction to Processing and programming for artistic purposes, but if you are looking for a blow-by-blow reference to Processing in a paper form, you would be better off with the Reas & Fry book. This 800-odd page text is perhaps best for those without a firm background in programming, but are willing to learn. If that's the case for you, then this book is certainly one to consider.
Comment | 
Was this review helpful to you?
1 of 1 people found the following review helpful
5.0 out of 5 stars a Customer 14 Nov 2007
Format:Hardcover
As a technologist and budding artist I have been eager to explore Processing's 3D & animation capabilities. This book was recommended to me as a great way to quickly and simply discover the potential within this open source program and has allowed me to apply many cutting-edge methods to my projects both within work and recreationally. I would definitely recommend this book to any creative looking to develop their programming skills to produce visually engaging computational art.
Comment | 
Was this review helpful to you?
2 of 6 people found the following review helpful
3.0 out of 5 stars Lots of unorganized code 10 Feb 2008
Format:Hardcover
In respect to Reas' book on the Proce55ing language, this one remarkably fails.
You can tear off the first 200 pages, unless you're interested in a bland history of computer science / art mixed with doubtful examples of what can proce55ing do.
Concepts are presented pretty unorganised.
Projects presented are not that interesting.
The author is logorrheic and too "confidential" (I hate that fake colloquial - yo buddy - style)

I rated it 3 stars just because at the moment there are only 2 books on this language.
I repeat: Reas one in my opinion is much better, and probably even better will be the one by Daniel Shiffman :)
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.5 out of 5 stars  10 reviews
34 of 34 people found the following review helpful
5.0 out of 5 stars Great tutorial on a simple language that produces beautiful computer art 28 Jun 2007
By calvinnme - Published on Amazon.com
Format:Hardcover
This is a very good book on the Processing language, which is an object-oriented languaged based on Java that is used for computer art. It allows computer artists to produce attractive computer-generated art without having to become experts on the Java language, Java3D, Java2D, and all of the other associated Java multimedia APIs. The Processing language's home page has considerable tutorial information, but it is not organized in a tutorial format as this book is. The book starts out in the first few chapters talking about "code art" including a brief mention of various "code artists". It then goes on to talk about the origin and basics of the Processing language. Chapter 5 is the most helpful of the chapters in part one, since it discusses the actual environment of working with the Processing language including the various programming modes and rendering modes.

Part two is very practical and useful, as it illustrates how to actually draw shapes, work with various color and imaging styles, and even includes chapters on building interactive art, programming motion, and working in 3D. There is also a short chapter on object-oriented programming in the middle of this section, but it is rather brief and if you are unfamiliar with the topic you are going to need outside sources. The format of the chapters in part two is to discuss what you are trying to accomplish, show and discuss the Processing code for performing the task, and show an illustration of what your final piece of computer art should look like.

Part three is a reference on the Processing language itself that also includes an appendix consisting of various mathematics equations you will need when working with geometric figures. If you already know Java, as I do, this book makes learning the Processing language a breeze. If you don't already know Java or at least programming in an object-oriented language, this book might be more difficult. Note that there is an extra appendix and an extra chapter available online that is not in the printed book itself. These chapters are "3D Rendering in Java Mode" and "Integrating Processing within Java".
13 of 13 people found the following review helpful
5.0 out of 5 stars Inspiring and thorough. 20 Aug 2008
By C. Nielsen - Published on Amazon.com
Format:Hardcover|Verified Purchase
I picked this book up on impulse while about halfway thru the other book "Processing: A Handbook for Visual Designers and Artists". They seemed like books that were too similar, but they are not. This book is aimed more at the individual, whereas the other seems to be aimed more at a classroom (yet is also an excellent book). The amount of exercises and experiments is massive. The book opens up assuming you have never touched a computer language before, however it's easy to jump ahead if you have experience. The book is also hardcover, making it a nice object to hold and read. As the book progresses, it becomes more of an encyclopedia than a tutorial, therefore should stay useful for years to come. As a former artist-tuned-web developer, Processing has saved my life from mundane coding, and this book provided much of the inspiration. I have also recommended this book to non-artistic coders looking to expand their graphic and artistic skills.
10 of 10 people found the following review helpful
5.0 out of 5 stars Great introduction to programming for creative types 27 Mar 2008
By James Bumgardner - Published on Amazon.com
Format:Hardcover
I teach Flash Actionscript at an Art College in Pasadena, and I am sometimes asked by my students for a good book to introduce them to programming fundamentals. Until I encountered this book, I was at a loss to find a good one, because so many programming books assume the reader already knows the fundamentals, and don't take the creative personality into account.

This is the book I was looking for. It's not about actionscript, but that doesn't matter, as Processing is an even better choice as a first programming language for creative people. Once you learn the fundamentals of programming, learning things like Flash actionscript becomes much easier.

The thing I like about this book is that it concentrates on making computer art, it has good tutorials on basic computer programming, computer graphics concepts, and it understands that its core audience is likely to be math phobic (due to the horrible math experiences so many of us have had in schools).

If there's a flaw, it's that the author is a little to anxious to share some extremely advanced scripts a little too early in the book. First time readers should skip over this stuff, because much simpler stuff is on the way. The book will reward skipping around and rereading. I also recommend getting another book on the same subject, such as the Reas and Fry processing book, and perhaps one of John Maeda's books.
6 of 7 people found the following review helpful
5.0 out of 5 stars Great book for advanced programmers as well 15 Sep 2008
By Thomas W. Gonzalez - Published on Amazon.com
Format:Hardcover|Verified Purchase
I have purchased literally hundreds of books from Amazon, this is the first one I felt compelled enough to write a quick review on.

I have been developing software for over 25 years, I am also formally trained as an artist. I discovered Processing a few months back, and it has been an incredible find. I wanted to learn as much as I could, so I started buying some books.

I was concerned that since I already understood all of the fundamental and advanced programming concepts that I would find the book trivial and just a re-hash of what I already knew. I was mistaken, and I am so glad I took a chance and purchased this. The author does a great job of weaving in personal anecdotes, historical context (in both programming and art) and an fresh look at many of the abstracts used in modern day programming that I found it at once refreshing, insightful, and informative. I actually thought about some of the paradigms I am familiar with from a new perpsective.

I highly recommend this book to both novices and experts alike - it provides a great context for learning programming and Processing specifically. It is also very well written in a conversational format that makes it immensely more approachable (and entertaining) than many of the other more engineering focused texts.
5 of 6 people found the following review helpful
3.0 out of 5 stars just ok 22 Jan 2009
By Ruben Alonso - Published on Amazon.com
Format:Hardcover
i started my learning of processing with this book.. and then i got hold of the manual by Reas and Fry. It was the comparision that made me realize how little synthetic Greenberg is in his writing. It hardly works as a manual or reference book for processing. The code gets too long many times unnecesarily, and to my taste, i would prefer to get a view on creative issues, rather than in Greenberg own personal experience.

but still you can get quite a lot of information out of it

Thank you for writing it Ira.
Were these reviews helpful?   Let us know
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Look for similar items by category


Feedback