Despite its lack of implementation by Apple, Flash continues to appeal to developers, designers and mobile device users. The Abobe Flash CS5 release is packed with features that bring this development environment back into line with the best; especially for platforms and devices where Android is deployed. Development for iPhone is also included; by using Adobe Air, users do not need to have Flash Player installed at all.
This book takes you through the options for creating a new Android project. Firstly, it clearly illustrates and describes the Android architecture. Examples using Adobe Flash builder, Device Central and Flash Catalyst are included. This book is well worth consulting if you work with rich media and develop for mobile devices. It also simplifies the process for designers and developers to work together. This is a big plus!
An entire chapter introduces views; these are building blocks of most mobile devices. As an iOS developer, I notice the translation between the workflow of Android and iOS is simple; especially if a relevant resource like this is within easy reach. For programmers, both actionscript and MXML can be written and modified. The third chapter focuses on the interface: its components and deployment. The need to develop simultaneously for both Android and iPhone is critical and best done together rather than as separate projects. This book is good choice to have on hand.
Other chapters cover Graphics and Animation, Deployment, Hardware Inputs, Designer -Developer Workflow, Performance Tuning and more. Each chapter supplies sample code with explanations and commenting. If you have been looking for a great resource for multi-mobile development this is a great solution. It is not for beginners - you must be competent with various scripting languages and java to take full advantage of the goodies that this book offers.