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The Prisoners of Time (Lone WOlf Game-Book)
 
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The Prisoners of Time (Lone WOlf Game-Book) [Paperback]

Joe Dever


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Product details

  • Paperback: 10 pages
  • Publisher: Berkley Publishing Corporation,U.S.; Reissue edition (31 Dec 1989)
  • Language English
  • ISBN-10: 0425115682
  • ISBN-13: 978-0425115688
  • Product Dimensions: 16.8 x 10.4 x 2 cm
  • Amazon Bestsellers Rank: 1,957,292 in Books (See Top 100 in Books)

Product Description

Synopsis

The reader's decisions will determine whether Lone Wolf can escape from the Daziarn Plane and find the lost treasure of Sommerlund.

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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  3 reviews
2 of 2 people found the following review helpful
Review of The Prisoners Of Time 12 Jan 2000
By A Customer - Published on Amazon.com
Format:Paperback
With the Lone Wolf series going off the rails a bit in the New Order Series, it is nice to see a real masterpiece of fantasy gaming like this which has been written by an author still in his prime. A cracking read, one that I would recommend to most young teenagers if they enjoy role playing adventure books
1 of 1 people found the following review helpful
An alternate plane? Where does this series not go? 4 Jun 2001
By "kiddynamite00" - Published on Amazon.com
Format:Paperback
On the brink of obtaining the final 3 Lorestones of Nyxator, Lone Wolf is sent into the abyss by none other than Archlord Gnaag-and ends up in the Dazhiarn! Guide Lone Wolf throughout this place and through meetings with various inhabants and recover the final Lorestones! However, an old enemy is now holding them and doesn't want to give them up-especially to his imprisoner!
The last Lorestones: 27 Aug 1997
By A Customer - Published on Amazon.com
Format:Paperback
The Prisoners of Time is a book that needs to be read by any fan of Lone Wolf or Role-Playing in general. The Story is, Lone Wolf was on the brink of recovering the last three Lorestones of Nyxator when suddenly, his arch-enemy Darklord Gnaag cast him and two of the Lorestones into a Shodow Gate. Lone Wolf arrives on the Daziarn Plane, an astral world connected to Magnamund. To get back home, Lone Wolf must first find the last Lorestones and then a Shadow Gate back to Magnamund. There are many wierd creatures to react with also. The Beholder of Yanis, Serocca, Lorkon Ironheart and the evil Chaos-Master to name a few. But the climax comes at the end of the adventure when you meet your old nemesis....well..I'm not going to give it away..buy the book and find out for yourself

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