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Principles of Three-dimensional Computer Animation: Modeling, Rendering and Animating with 3D Computer Graphics (Norton Books for Architects & Designers) [Hardcover]

Michael O'rourke
4.8 out of 5 stars  See all reviews (4 customer reviews)

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Hardcover, 22 July 1998 --  
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Principles of Three-dimensional Computer Animation Principles of Three-dimensional Computer Animation 4.8 out of 5 stars (4)
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Book Description

22 July 1998 Norton Books for Architects & Designers
Integrated into this text are techniques that, since it was first published have become an accepted part of computer animation technology. New sections cover advanced modelling, rendering and animating techniques, including blended surfaces, environment rendering, animation constraints, volumetric lights and an expanded description of particle systems. A chapter on animation production has been added.

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Product details

  • Hardcover: 290 pages
  • Publisher: W. W. Norton & Co.; 2nd Revised edition edition (22 July 1998)
  • Language: English
  • ISBN-10: 0393730247
  • ISBN-13: 978-0393730241
  • Product Dimensions: 23.6 x 18.5 x 2.5 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 2,061,987 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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First Sentence
Producing a 3D computer animation is a fascinating and exhilarating process. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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4.8 out of 5 stars
4.8 out of 5 stars
Most Helpful Customer Reviews
By A Customer
Format:Hardcover
I found "Three-Dimensional Computer Animation" to be a particularly clearly written and clearly illustrated book, especially given the complexity of this field. The book covers the chief concepts in 3D modeling, rendering and animation and provides detailed technical explanations rare in books for artists and designers. Amazingly, O'Rourke does this without relying on jargon or assuming a scientific or mathematical background (or writing an inconveniently long book). Artists and designers working in 3D will find this a valuable resource as they seek to better understand the potential of 3D graphics and to master this new and often demanding medium. "Three-Dimensional Computer Animation" is appropriate for classroom use and also as a guide and reference for working artists, designers, and animators.
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By A Customer
Format:Hardcover
Michael O'Rourke's book, Principles of Three Dimensional Computer Animation, is a great asset for beginner and advanced 3D animators. Throughout my graduate studies, as a 3D animator, I've read many 3D manuals. None compare to O'Rourke's coherent writing style and updated animation/modeling/rendering procedures.
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By A Customer
Format:Hardcover
I used Michael's book in my 3D animation class using Alias/Wavefront and it was a good resource for wrapping one's head around the concepts of working in a virtual 3D space. Coming from traditional 3D animation experience, it was quite helpful, as was Michael (the teacher of the class).
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0 of 1 people found the following review helpful
5.0 out of 5 stars animators' bible! 31 July 1999
By A Customer
Format:Hardcover
You are an animator and don't have this book? Are you mad??
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.3 out of 5 stars  12 reviews
14 of 14 people found the following review helpful
5.0 out of 5 stars 3D Newbie Likes It 8 Feb 2000
By Roger Kirchner - Published on Amazon.com
Format:Hardcover
I'm entirely new to 3D modeling and animation. I found this book to be exceptionally well written. The author provides a clear and concise explanation of the principles of 3D computer graphics, with easy-to-understand examples throughout. As stated in other reviews, it is not software specific. If you are looking for an introductory but thorough 3D primer, I recommend this book without reservation. It should provide a solid foundation for those who have little or no prior computer graphics experience.
13 of 14 people found the following review helpful
3.0 out of 5 stars Excellent Overview, But Go Elsewhere For Details 21 Nov 1999
By J. Fogarty - Published on Amazon.com
Format:Hardcover|Verified Purchase
I agree with prior reviews that this book is well written and provides an excellent introduction to 3D computer graphics. If you're new to the field and want to learn about the general terminology and techniques of 3D computer graphics then this would be a top choice. Just don't expect, however, that after finishing you'll be ready to plunge into creating your own rendering engine or even be up to speed on using an existing engine. If you're looking for technical detail, then you'll have to look elsewhere.
8 of 8 people found the following review helpful
5.0 out of 5 stars Clearly, accurately covered concepts--without jargon 30 July 1998
By Anne Morgan Spalter - Published on Amazon.com
Format:Hardcover
I found "Three-Dimensional Computer Animation" to be a particularly clearly written and clearly illustrated book, especially given the complexity of this field. The book covers the chief concepts in 3D modeling, rendering and animation and provides detailed technical explanations rare in books for artists and designers. Amazingly, O'Rourke does this without relying on jargon or assuming a scientific or mathematical background (or writing an inconveniently long book). Artists and designers working in 3D will find this a valuable resource as they seek to better understand the potential of 3D graphics and to master this new and often demanding medium. "Three-Dimensional Computer Animation" is appropriate for classroom use and also as a guide and reference for working artists, designers, and animators.
4 of 4 people found the following review helpful
5.0 out of 5 stars A must-have for the novice 3D animator 6 Oct 1998
By Timothy G. Buchman - Published on Amazon.com
Format:Hardcover|Verified Purchase
This new edition of O'Rourke's text is a must-have for the novice 3D animator. Clear and elegant descriptions of how 3D animation programs actually work offer the animator unique insight into the logical organization of the most popular programs. It can be used both as a textbook and as a reference, and this new edition is up-to-date. The sections on procedural maps, hierarchical animation, blended surfaces and metaballs are very useful. One caveat: this is a general text which explores the structure of 3D animation programs and is therefore broadly applicable. It is not a book about a specific 3D package.
4 of 4 people found the following review helpful
5.0 out of 5 stars Outstanding classroom text! 4 Jan 2000
By Cleve Crudgington - Published on Amazon.com
Format:Hardcover
As an instructor in 3D computer animation I find this book to be an excellent text for the classroom. O'Rourke knows his stuff and presents the material in a well-thought out, logical format. The only negative is that it's time for a new release.
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