This book is actually a compilation of two old books from the same writer. As he stated in the intro - it covers essential principles of form and design in very basic, formal, scientific way. This may be a bit dry for some, and the illustrations are very different from popular design books. It's nothing arty but it does mention crucial points for designing.
The content is not about mind-blowing inspiration, ongoing fashion/trend of design, or stupid sensational gimmick... it's just simple and pure - it describes principles of form!
These principles can be applied anywhere, anytime... any purpose... no limitation.
I read these books long ago and still I go back and see it again. I am a 3D/CGI animator now and I believe this book will be useful for either DTP and CGI users alike.
This book uses same terminology as in computer graphic:
What is Grid? Unit? Superunits? Grouping?
Vertex, Faces, Polygons, Normals...
Transforming - scale, position, rotation...
They were old books in one now(bundled), but there's nothing seems outdated here!