Buy New

or
Sign in to turn on 1-Click ordering.
Buy Used
Used - Very Good See details
Price: £12.31

or
Sign in to turn on 1-Click ordering.
 
   
Trade in Yours
For a £1.00 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Colour:
Image not available

 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

3D Math Primer for Graphics and Game Development (Wordware Game Math Library) [Paperback]

Fletcher Dunn , Ian Parberry
3.5 out of 5 stars  See all reviews (11 customer reviews)
RRP: £60.99
Price: £59.77 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £1.22 (2%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Only 1 left in stock (more on the way).
Dispatched from and sold by Amazon. Gift-wrap available.
Want delivery by Tuesday, 21 May? Choose Express delivery at checkout. See Details
Trade In this Item for up to £1.00
Trade in 3D Math Primer for Graphics and Game Development (Wordware Game Math Library) for an Amazon.co.uk gift card of up to £1.00, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Learn more
There is a newer edition of this item:
3D Math Primer for Graphics and Game Development, 2nd Edition 3D Math Primer for Graphics and Game Development, 2nd Edition 5.0 out of 5 stars (1)
£39.59
In stock.

Frequently Bought Together

3D Math Primer for Graphics and Game Development (Wordware Game Math Library) + Beginning OpenGL Game Programming, Second Edition
Price For Both: £81.46

One of these items is dispatched sooner than the other.

Buy the selected items together


Product details

  • Paperback: 429 pages
  • Publisher: Wordware Publishing Inc. (1 Jun 2002)
  • Language: English
  • ISBN-10: 1556229119
  • ISBN-13: 978-1556229114
  • Product Dimensions: 19 x 2.4 x 23.5 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: 469,874 in Books (See Top 100 in Books)

More About the Authors

Discover books, learn about writers, and more.

Product Description

Synopsis

This book covers fundamental 3D fundamental maths concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D maths intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help to reinforce the concepts.

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

Most Helpful Customer Reviews
28 of 30 people found the following review helpful
4.0 out of 5 stars Amazing for begineers and advanced programmers 11 Sep 2002
Format:Paperback
Beginners:

I would like to start off by saying that if you are a complete beginner, then you have come to the right place. This book is amazing in its introduction of maths concepts to beginner 3D programmers. The way that the author has written this book means that you won't be left with gappy knowledge on this already complex subject. Beginners will come away from this book knowing a good deal of the 3D math necessary for a game today.

Advanced:

Advanced users will not find the book as rewarding as beginners but will definitly learn a few new tricks. I personally found that the little concepts I new in vectors was deeply clarified by the author

Negatives:

Lack of CD and unavailable code via the URL when I looked..Buy this NOW!

Comment | 
Was this review helpful to you?
14 of 15 people found the following review helpful
5.0 out of 5 stars Exceptionally good book 25 Feb 2004
Format:Paperback
The authors of this book is a game programmer and a professor of Computer Science. This team is excellent!

The game programmer has alot of focus on making the material understandable, and the professor has focus on the mathematically correct semantics. Unlike other books, that teaches game programming (of which many have an author with his strength on either field), this book has the right blend of understandable text parred with the right mathematical semantics.

Furthermore the text is supported by code, so if you are shaky on some of the math, you can see the implementation in C++ code.

As a total math newbie, this book helped me alot, and today I understand totally and in detail what is going on in my 3D programming.

An ABSOLUTE MUST, if you want to learn 3D on top level.

Comment | 
Was this review helpful to you?
2 of 2 people found the following review helpful
1.0 out of 5 stars Patchy 29 Aug 2010
By Steven
Format:Paperback
As a person who's maths isn't amazing, I had high hopes for this book when reading the first few chapters: the book starts off too basic for even me! However, as other reviews have indicated, it almost appears that there are a number of chapters missing from the middle of the book. By the time we get to "Geometric Primitives" the author is speaking in language that will only be understood by someone with a maths degree. Many of the advanced concepts aren't even introduced let alone explained.

One wonders what the purpose of the chapter explaining the concept of negative numbers (yes, it starts that basic) is when the second half of the book would require a maths degree to understand. In particular, the chapters on Geometric Primitives and Geometric Tests are impenetrable to me - and these are the concepts I was hoping to understand. Another example: on page 137 the author starts using a triangular mathematical symbol out of nowhere; I couldn't find *any* previous explanation of the meaning of that symbol!

All in all, I am very disappointed by this book and left wondering who the intended audience for the book is.
Comment | 
Was this review helpful to you?
Would you like to see more reviews about this item?
Were these reviews helpful?   Let us know
Most Recent Customer Reviews
5.0 out of 5 stars Good Maths Refresher Book
This item arrived quickly, in perfect condition and more than meets my needs for a refresher on 3D Vector Maths. Read more
Published 5 months ago by H N Alexander
3.0 out of 5 stars OK in places, but not ideal
I bought this book while studying for a degree in Computer Games Technology, and certainly found it helpful in understanding some of the essential maths required for game... Read more
Published on 13 May 2010 by Peter Bloomfield
4.0 out of 5 stars An excellent boost for game programmers and designers
Some reviewers of this book have said that this program is perfect for beginners. This is not quite the case. Read more
Published on 7 April 2009 by PG
5.0 out of 5 stars Very good primer
Very good book, bearing in mind it is a primer. If you are at all a bit uncertain about maths, get this book and it will help you out with lots of clearly explained chapters. Read more
Published on 19 Feb 2009 by Arnold J Watermelon
3.0 out of 5 stars I wouldn't use this as my primary book
I felt the first few chapters were really geared towards newcomers to 2D/3D Maths and so every topic in the earlier chapters were covered very slowly and in detail. Read more
Published on 27 May 2008 by Fame K
2.0 out of 5 stars Not sure who would find this useful
Sure the book starts off with really really simple maths, using 1d and 2d maths for a springboard. It slowly eases into vector and matrix maths, all described fairly run of the... Read more
Published on 21 April 2008 by Mr. S. T. Foster
2.0 out of 5 stars 3D Maths for mathematicians
I bought this book thinking it would explain 3D maths to me, a programmer, but instead found it better suited to mathematicians who want to understand vectors and matrices. Read more
Published on 21 Aug 2007 by David A. Watson
5.0 out of 5 stars Highly recommended
I love this book, and it has payed off very well for me.
The author has a remarkable skill to explain even the most difficult subjects in a way that everyone understands. Read more
Published on 28 April 2005 by Mads Andreas Elvheim
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges