- Paperback: 176 pages
- Publisher: Pragmatic Bookshelf; 1 edition (14 April 2006)
- Language: English
- ISBN-10: 097451408X
- ISBN-13: 978-0974514086
- Product Dimensions: 19 x 1.7 x 22.9 cm
- Average Customer Review: 4.2 out of 5 stars See all reviews (5 customer reviews)
Amazon Bestsellers Rank:
331,012 in Books (See Top 100 in Books)
- #38 in Books > Computers & Internet > Computer Science > Programming > Software Design, Testing & Engineering > Agile Programming
- #343 in Books > Computers & Internet > Computer Science > Architecture & Microprocessors
- #560 in Books > Computers & Internet > Computer Science > Programming > Software Design, Testing & Engineering > Software Architecture
- See Complete Table of Contents
Practices of an Agile Developer: Working in the Real World (Pragmatic Programmers) Paperback – 14 Apr 2006
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""I was familiar with some of the practices mentioned since I own other books from The Pragmatic Bookshelf, but this book brings a lot of those ideas together and presents them in an clear, concise, organized, format. I would highly recommend this book to a new developer or to a development team that wanted to get 'agile, '.""--Scott Splavec, Senior Software Engineer""This book helps you understand what you are missing, or what you can do better. Practices of an Agile Developer makes it easy to become agile, or get even better at it.""--Steffen Gemkow, Managing Director, ObjectFab GmbH
From the Publisher
These are the proven, effective agile practices that will make you a better developer. You'll learn pragmatic ways of approaching the development process and your personal coding techniques. You'll learn about your own attitudes, issues with working on a team, and how to best manage your learning, all in an iterative, incremental, agile style. You'll see how to apply each practice, and what benefits you can expect. Bottom line: This book will make you a better developer.See all Product Description
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Top Customer Reviews
If you've been in the position where processes aren't working, projects are a nightmare race to deadline, the team isn't cohesive. If you're thinking surely theres a better way to run projects than this, then this is the book for you.
Intelligently written and well argued, it covers many concepts you may well already be familiar with and gives them some foundation and practical ways in which they can be adopted.
If you wish to be a better developer in a better team buy this book.
While the book encourages some very worthwhile and useful techniques I did find that many of the tips were practices that any reasonable software developer should be considering as a matter of course, not just to be agile.
I would say that this is an excellent read for developers with only a few years of experience with some great tips on how to be more productive.
However for more experienced people it should just be memory jogger and give you a chance to become enthused and really try to do the 'right' things again. Get through the 'software is alot like surfing' analogies and some of the more ivory tower comments (try telling you boss that a late fix cannot go in because as a developer you do not have authority to degrade company assets i.e. the source code) and focus on the real points of the text, often seemingly obvious but its surprising how few developers and projects follow the any sort of methodology at all.
It's probably good for introducing some agile aspects to a company, but it's not got the same level of detail or coherence that a book like The Art of Agile Development does.
Also, some of the steps in agile, principles, etc, are more clearly represented with a diagram, which this book is very short on.
In all, while useful and trying to cover a lot of ground in a rather short book, it's more like an extended collection of Agile development blog posts than anything else.
I also didn't like the 'Devil's Advocate' entries, because with the way they're highlighted, where most books have the key hints and notes made more visible, this book manages to similarly highlight the EXACT OPPOSITE of the processes to follow. A quick flick through will then leave the strongest impression as those ideas not the right ones.
Recommended to software developers, architects and people managing dev teams.
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