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Practical Game Design with Unity and Playmaker Paperback – 21 Dec 2013

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Product details

  • Paperback: 122 pages
  • Publisher: Packt Publishing (21 Dec. 2013)
  • Language: English
  • ISBN-10: 1849698104
  • ISBN-13: 978-1849698108
  • Product Dimensions: 19 x 0.7 x 23.5 cm
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,739,647 in Books (See Top 100 in Books)

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Product Description

About the Author

Sergey Mohov

Sergey Mohov is a game developer and designer with over three years of experience in working on games in Unity. His prominent projects include Dédale, Paradis Perdus, and Lune. The rest of Sergey's games can be found on his website at along with his personal blog.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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1 of 1 people found the following review helpful By Neil Sheppard on 6 Mar. 2014
Format: Paperback
This book is aimed at someone interested in game design who uses Unity and has purchased (or is thinking of purchasing) the Unity plugin Playmaker.

The beauty of Playmaker is that it allows you to rapidly prototype games without touching code - great if you are a designer, or a developer who needs to have something prototyped quickly to test.

The book begins by explaining Unity at a basic enough level, guiding you around the interface etc. It's not until a few chapters in that Playmaker is introduced fully. When it is introduced, the book shows how easy it is to perform actions using Playmaker instead of scripting.

The networking and 3rd party APIs are a nice bonus, but it would have been nice if the book assumed you knew Unity and could then focus on teaching more of Playmaker.

I do like the way the book teaches you to build on one game idea and enhance it, but it feels like this book should have had more content, for example, using Playmaker for different types of games (the example game is a 2D Air Hockey clone). The AI section is 6 pages, I'm sure a whole chapter at least could have been dedicated to this.
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1 of 1 people found the following review helpful By Daz M on 9 Feb. 2014
Format: Paperback
I have to agree totally with Drew. This book is very much about Unity and not a lot about Playmaker. You will learn more just by following the tutorials on the playmaker site and other video sites.

This book appears to be directed at the Unity Novice. But to be honest, If someone is going to buy Playmaker at that price, are they really going to be a novice?

Anyway, will be waiting for a better book that is "totally" directed towards Playmaker and has a lot more pages. 122 pages really?!

I'm pretty annoyed that the writer does make reference that you may have further questions and points you to certain forums where you can ask questions that will be answered in minutes. Sorry Sergey, but I know they are there, that's why I brought you book to enlighten me further not just point me back to where I already know!!

Overall, this book is nothing special in the Playmaker arena or the Unity arena I'm afraid.
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Most Helpful Customer Reviews on (beta) 2 reviews
14 of 14 people found the following review helpful
Not really about Playmaker 1 Feb. 2014
By Drew Snyder - Published on
Format: Kindle Edition Verified Purchase
When I saw this book I was really excited. I am actually beginning to teach Playmaker to my students and was hoping for a supplement to the Playmaker Website and Tutorials.

When the book arrived, I was first disappointed by how light the book was. Coming in at 100 pages, I would have expected this book to be cheaper. Then I opened the book and reviewed the chapters.

Chapter 1 - Getting Started with Unity and Playmaker
There are 2 pages that tell you how to download Playmaker from the asset store. There isn't even any instruction on where to put Playmaker if you happened to download it from the developers site instead of the asset store. The rest of the chapter contains the standard Unity basics you find in almost any book.

Chapter 2 - Unity's and Playmaker's User Interface
You finally get to open Playmaker on page 32 (1/3 of the book has already passed by) and create a single state. No background information about Finite State Machines or the concepts behind how they work. Just a click here and click here with limited screen captures.

Chapter 3 - Components and State Machines
Unity Components is once again more than 1/2 the focus of he chapter. On Page 43 we finally get some more Playmaker info that has some practical info in the form of a tutorial.

Chapter 4 - Creating your first Game
Wish the rest of the book was actually like this chapter. Perhaps has more info on Playmaker than the rest of the book combined. However it starts with a description of Vector Math - why not just teach basic triggers or something simple instead of losing the noobie in Math Jargon that can be avoided to a certain extent by using Playmaker.

Chapter 5 - Scripting and Custom Actions
Scripting in C# and Javascript? Really? I thought the goal of Playmaker was avoiding having to code? So this chapter is divided between how to script in Unity, and then an example of how to create a custom Playmaker Action. This is a rather advanced concept, and seems kind of pointless considering that there is a direct mapping of the entire Unity API (2D and 3D) in Playmaker. If you are using playmaker, chances are you aren't interested in programming custom actions. If you can program custom actions why are you then using Playmaker? PS. The Playmaker website has a tutorial on how to create Playmaker Actions that is comparable to the one in this chapter.

Chapter 6 - Networking and Multiplayer
Perhaps the most informative part of the book. It does include information on how to use the Photon Networking components that are included with Playmaker.

Chapter 7 - Working with External APIs
Another how to create custom components for playmaker. In this instance using Kongregate.

So in conclusion. This book is very superficial. You will learn more about Playmaker just going through the Playmaker online manual and wiki. If you are interested in doing networking this might be worth your investment or if you want to create custom elements for Playmaker.

But if you want to buy this book to learn Playmaker, this book isn't for you. It is very superficial in its discussion of the subject, and fails to provide background information or even go through even basic setups like creating a simple pick up that makes a sound.

Hopefully someone will come out with a helpful Playmaker book, but this isn't it. It is almost as if the author convinced the Publisher that he was a Playmaker expert, and the reviewers and publisher knew nothing about it. It is a bit of a shame really, and now I am out $30 bucks.

Chapter 6 - Networking and Multiplayer

Chapter 2 -
It's like having Cliff notes 24 Feb. 2015
By ShivaFooL - Published on
Format: Kindle Edition Verified Purchase
Based on other reviews, I got the Kindle edition, so I didn't feel too cheated for paying too much. It covers a lot of ground in a very superficial manner. It's like having Cliff notes, but you actually want to read the full novel. I love Unity and I'm getting to see that Playmaker is great. Since there is no other book, we can say this book is better than nothing. I prefer learning from books, but you're probably better off sticking to online tutorials.
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