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Practical Game Design with Unity and Playmaker [Kindle Edition]

Sergey Mohov
2.0 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

In Detail

Unity is a powerful rendering engine which is fully integrated with a complete set of intuitive tools to create interactive 3D and 2D content. Playmaker is a flexible visual state machine editor and runtime library for Unity 3D which facilitates visual scripting for Unity 3D.

This book explores the basics of Unity scripting in JavaScript and C#. It is a step-by-step tutorial which thoroughly explains how to make a game from scratch quickly and effortlessly. This books details the steps required to make a game in seven chapters, each of them examining one of the aspects of game development in the most practical and concise way possible.

This book starts by explaining you the component-based approach to game development. It then moves on to teach you how to use state machine's interface to make a game with minimum code and how to add AI and Photon networking to it. The book then progresses through helping you understand how to write a Kongregate API code and upload your game on it. The book finally ends up enabling you to make a complete web Multiplayer game in Unity and add an external API to it.


A practical guide packed with examples that helps you to build a full-fledged game with the help of Unity and Playmaker. A few exercises and useful external resources are also provided to improve both the game and your skills.

Who this book is for

This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming. This book is also for game programmers who want to create a game from scratch in Unity and Playmaker. You are expected to have basic knowledge of game programming and Unity 3D.

Product Description

About the Author

Sergey Mohov

Sergey Mohov is a game developer and designer with over three years of experience in working on games in Unity. His prominent projects include Dédale, Paradis Perdus, and Lune. The rest of Sergey's games can be found on his website at along with his personal blog.

Product details

  • Format: Kindle Edition
  • File Size: 3025 KB
  • Print Length: 122 pages
  • Publisher: Packt Publishing (20 Dec. 2013)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: #883,420 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
This book is aimed at someone interested in game design who uses Unity and has purchased (or is thinking of purchasing) the Unity plugin Playmaker.

The beauty of Playmaker is that it allows you to rapidly prototype games without touching code - great if you are a designer, or a developer who needs to have something prototyped quickly to test.

The book begins by explaining Unity at a basic enough level, guiding you around the interface etc. It's not until a few chapters in that Playmaker is introduced fully. When it is introduced, the book shows how easy it is to perform actions using Playmaker instead of scripting.

The networking and 3rd party APIs are a nice bonus, but it would have been nice if the book assumed you knew Unity and could then focus on teaching more of Playmaker.

I do like the way the book teaches you to build on one game idea and enhance it, but it feels like this book should have had more content, for example, using Playmaker for different types of games (the example game is a 2D Air Hockey clone). The AI section is 6 pages, I'm sure a whole chapter at least could have been dedicated to this.
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1 of 1 people found the following review helpful
1.0 out of 5 stars Very misleading with Playmaker in Title 9 Feb. 2014
By Daz M
I have to agree totally with Drew. This book is very much about Unity and not a lot about Playmaker. You will learn more just by following the tutorials on the playmaker site and other video sites.

This book appears to be directed at the Unity Novice. But to be honest, If someone is going to buy Playmaker at that price, are they really going to be a novice?

Anyway, will be waiting for a better book that is "totally" directed towards Playmaker and has a lot more pages. 122 pages really?!

I'm pretty annoyed that the writer does make reference that you may have further questions and points you to certain forums where you can ask questions that will be answered in minutes. Sorry Sergey, but I know they are there, that's why I brought you book to enlighten me further not just point me back to where I already know!!

Overall, this book is nothing special in the Playmaker arena or the Unity arena I'm afraid.
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Most Helpful Customer Reviews on (beta) 2.0 out of 5 stars  2 reviews
13 of 13 people found the following review helpful
2.0 out of 5 stars Not really about Playmaker 1 Feb. 2014
By Drew Snyder - Published on
Format:Kindle Edition|Verified Purchase
When I saw this book I was really excited. I am actually beginning to teach Playmaker to my students and was hoping for a supplement to the Playmaker Website and Tutorials.

When the book arrived, I was first disappointed by how light the book was. Coming in at 100 pages, I would have expected this book to be cheaper. Then I opened the book and reviewed the chapters.

Chapter 1 - Getting Started with Unity and Playmaker
There are 2 pages that tell you how to download Playmaker from the asset store. There isn't even any instruction on where to put Playmaker if you happened to download it from the developers site instead of the asset store. The rest of the chapter contains the standard Unity basics you find in almost any book.

Chapter 2 - Unity's and Playmaker's User Interface
You finally get to open Playmaker on page 32 (1/3 of the book has already passed by) and create a single state. No background information about Finite State Machines or the concepts behind how they work. Just a click here and click here with limited screen captures.

Chapter 3 - Components and State Machines
Unity Components is once again more than 1/2 the focus of he chapter. On Page 43 we finally get some more Playmaker info that has some practical info in the form of a tutorial.

Chapter 4 - Creating your first Game
Wish the rest of the book was actually like this chapter. Perhaps has more info on Playmaker than the rest of the book combined. However it starts with a description of Vector Math - why not just teach basic triggers or something simple instead of losing the noobie in Math Jargon that can be avoided to a certain extent by using Playmaker.

Chapter 5 - Scripting and Custom Actions
Scripting in C# and Javascript? Really? I thought the goal of Playmaker was avoiding having to code? So this chapter is divided between how to script in Unity, and then an example of how to create a custom Playmaker Action. This is a rather advanced concept, and seems kind of pointless considering that there is a direct mapping of the entire Unity API (2D and 3D) in Playmaker. If you are using playmaker, chances are you aren't interested in programming custom actions. If you can program custom actions why are you then using Playmaker? PS. The Playmaker website has a tutorial on how to create Playmaker Actions that is comparable to the one in this chapter.

Chapter 6 - Networking and Multiplayer
Perhaps the most informative part of the book. It does include information on how to use the Photon Networking components that are included with Playmaker.

Chapter 7 - Working with External APIs
Another how to create custom components for playmaker. In this instance using Kongregate.

So in conclusion. This book is very superficial. You will learn more about Playmaker just going through the Playmaker online manual and wiki. If you are interested in doing networking this might be worth your investment or if you want to create custom elements for Playmaker.

But if you want to buy this book to learn Playmaker, this book isn't for you. It is very superficial in its discussion of the subject, and fails to provide background information or even go through even basic setups like creating a simple pick up that makes a sound.

Hopefully someone will come out with a helpful Playmaker book, but this isn't it. It is almost as if the author convinced the Publisher that he was a Playmaker expert, and the reviewers and publisher knew nothing about it. It is a bit of a shame really, and now I am out $30 bucks.

Chapter 6 - Networking and Multiplayer

Chapter 2 -
2.0 out of 5 stars It's like having Cliff notes 24 Feb. 2015
By ShivaFooL - Published on
Format:Kindle Edition|Verified Purchase
Based on other reviews, I got the Kindle edition, so I didn't feel too cheated for paying too much. It covers a lot of ground in a very superficial manner. It's like having Cliff notes, but you actually want to read the full novel. I love Unity and I'm getting to see that Playmaker is great. Since there is no other book, we can say this book is better than nothing. I prefer learning from books, but you're probably better off sticking to online tutorials.
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