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5.0 out of 5 stars
Toys Lead to Simulations Lead to Web-Based Problem Solving!, 18 May 2004
This book clearly deserves far more than five stars.Your imagination will be stimulated by this book . . . perhaps even more than by any other book you will read this year. The book begins innocently enough by explaining some of the newest technologies that are affecting toys and games. You begin with Furby, an interactive toy that "comes alive" and requires care. Furby can learn language, and responds to its owner. Next comes Lego's Mindstorms kit for making robots. These toys have a computer in them that allow them use sensors to take purposeful actions. Soon, adults were writing software for this so you could program in more actions. You move on from there to see how these toys are built around a model of how children learn, by trial and error. Simulations then become a powerful technology for helping create more capable learners, by accelerating that learning process. You are introduced to a new product, the Sony Play Station 2, which will offer simulations with learning capabilities in complex games. Then, the author takes to off into the Web and points out that youngsters are sharing their experiences with Furby, robots, and simulation games so that they all learn faster. You begin to see the possibilities of a whole different paradigm for learning, that will proceed much faster and advance both individual and human development in more fundamental ways. This could be the big payoff from information technology. He then takes you over the rainbow into the future with the potential of next generation toys and technologies. Virtual reality will be at full potential with the next generation of Playstation in 2005. Electron microscopes will allow us to peer routinely and inexpensively at the atomic level. Nanotechnology will have developed to allow us to manipulate atoms and molecules to create molecular machines. If you then create convergence of artificial intelligence, robotics, virtual reality, and the Internet, you can have a society where the most advanced problems can be attacked simultaneously by hundreds of millions of people sharing their experiences and insights. That's where he lets your imagination take over. Obviously, the potential for good and harm is magnified in such an area. The harm can come from overdeveloping technology without putting in sufficient limitations required to overcome its potential dangers. I prefer to focus on the good. I hope you will, too. Although the author exhorts us to encourage our children in this area while upholding important human values, I think that we need to get involved with the new technology, too. Playing with your child is good for you both! It's also going to be even more fun for you, with these neat new capabilities. Your child can teach you how to use them! Here's how the book leaves it: "If we fail to listen to our own children, how can we expect them to listen to us when we try to teach them of older, but still essential, human values?" Whatever you conclude about where this technology convergence will lead us, I encourage you to become familiar with these toys and technologies. Simulations are a terrific way to advance learning for adults as well as children. The sooner you understand the potential, the sooner you and your peers can make faster progress. Enjoy a more knowledgeable future!
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