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Player's Handbook: A 4th Edition Core Rulebook: 1 (D&d Core Rulebook) (Dungeons & Dragons) [Hardcover]

Wizards RPG Team
3.5 out of 5 stars  See all reviews (59 customer reviews)
RRP: 23.99
Price: 22.30 & FREE Delivery in the UK. Details
You Save: 1.69 (7%)
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Book Description

6 Jun 2008 Dungeons & Dragons
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Player s Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more. Core Rulebook: The Player s Handbook is the first of three core rulebooks required to play the 4th Edition Dungeons & Dragons Roleplaying Game. Quick and easy play: The improved page layout and presentation enables new and established players to understand and learn the 4th Edition D&D rules quickly. D&D Insider: The Player s Handbook will receive enhanced online support at www.dndinsider.com.

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Player's Handbook: A 4th Edition Core Rulebook: 1 (D&d Core Rulebook) (Dungeons & Dragons) + Monster Manual: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons)
Price For Both: 41.24

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Product details

  • Hardcover: 320 pages
  • Publisher: Wizards of the Coast; 4 edition (6 Jun 2008)
  • Language: English
  • ISBN-10: 0786948671
  • ISBN-13: 978-0786948673
  • Product Dimensions: 28.3 x 21.5 x 2 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (59 customer reviews)
  • Amazon Bestsellers Rank: 16,313 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews
31 of 35 people found the following review helpful
3.0 out of 5 stars Less Roleplaying - More Action 12 Jun 2008
Dungeons and Dragons 4th Edition

They arrived the other day. With tense anticipation I stripped the cellophane and read the core books from cover to cover.

Now as a Big fan of the whole DnD world, and roleplaying in general, I was apprehensive about this new edition - after how Wizards of the Coast continued to rip off it's customers with the every changing editions of the Star Wars RPG (including its latest incarnation), I felt this would be something similar - another marketing ploy to resell, with minor omissions and additions, it's vast back catalogue of material.

Yet I am pleasantly surprised.

I think a lot of people are making snap reactions to how radically different the game looks and feels compared to the steady medium that the 3rd (and 3.5) edition d20 rules have provided for so long. It's interesting to note that the 3rd edition garnered similar criticisms upon its release.

Okay 4th edition is very different. It has most definitely been tempered by a need to balance the classes, to rectify and simplify some of the more hazy rules, and speed up the entire process of playing.

For example, each class now gains more feats and abilities that scale pretty much identically to everyone else. These abilities are called Powers. Players can select from a vast library of these powers, allowing them to tailor their characters to fit more specific roles. Take clerics - they can select powers which can concentrate on dealing damage via spells or weapons, or they can simply be configured to be the best healers. Fighters can be damage dealers or guardians of other players. One wonder's if the variability offered in character creation and direction by games such as World of Warcraft have coloured these new rules.
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47 of 55 people found the following review helpful
4.0 out of 5 stars A new design principle... it largely works 14 Jun 2008
By Phil H
As predictably as you like, the 4e backlash has began. People have picked their sides and the haters hate it and the lovers love it. Personally I think its a cracking bit of game design even if I don't agree with many of the design decisions.

When I picked this up I had no idea what to expect, I don't read spoilers for new games and prefer to be surprised with the outcome. As a result I knew nothing of just how much this Players Handbook was a departure for previous editions. Firstly this is only part of the story as the character classes featured in here cross three "power sources"- Martial, Arcane, and Divine. This rules out some well known classes (such as the Druid or Barbarian) who are expected to fit one of the Power Sources that will feature in a future Players Handbook. Its safe to say that this element was one of the ones that had me nearly hysterical when I started flicking through my new purchase.

As I began to read the "purist" in me began to rail against much of what I was taking in and its taken me a week to step back far enough from my initial shock factor to really begin to appreciate what the game is trying to do. Each class and race is balanced thoroughly against every other one and, although I'm not a fan of that sort of forced balance, its an impressive feat of game design. The one dimensionality of some other elements of the game system (particularly skill bonuses) rankled me somewhat but I've come to be a bit more relaxed about that.

What Wizards have done with 4e is to return it to its roots. As a game with a fantastic number of tactical combat options it excels, but it doesn't overwhelm.
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38 of 47 people found the following review helpful
5.0 out of 5 stars A perfect game engine 27 July 2010
I've read so many bad reviews about D&D 4th Edition, most lacking any kind of logic, that I felt I had to add some common sense to the discussion. But before that, the mandatory credentials: I've been a DM for 20 years, starting with D&D 2nd Edition, and have read and played more RPG games than I can account for. My professional career also revolves around games: I work at Electronic Arts and I have a degree in games design and media communication. That being said...

D&D was my first RPG and I loved it in the beginning, until I realized how bad the game engine was. D&D 2nd Edition was one of the most unbalanced, inconsistent, complex and intricate game engines I've ever played. D&D 3.0 and 3.5 did much to simplify and add coherency to the core rules, but every new supplement would add complexity and rules exceptions to the whole. After a few years worth of supplements, it was as complicated to find consistency in 3.0/3.5 as it was on 2nd Edition. Rules discussions were endless and munchkinism was unstoppable. D&D at its purest.

The 4th Edition represents, in my personal and professional opinion, the biggest leap in RPG game design in history. The game engine is symmetrical, tridimensional, coherent to a mindboggling degree, clear as crystal water, and balanced as no other PnP game has ever been before. In a word, this is the first pen and paper RPG game engine I can safely say that's perfect.

I won't go into the details, there are so many good reviews here I won't repeat what's already been said. I just want to answer to those that complain about two aspects: A) 4th Edition becoming an MMO, and B) 4th Edition removing all the RPG elements from the system.
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Most Recent Customer Reviews
5.0 out of 5 stars great
this has every thing i needed and more to help me continue with my game of d&d very use full
Published 6 months ago by paul edwards
5.0 out of 5 stars Brilliant.
This book is essential for anybody wanting to start Dungeons and Dragons 4th Edition. The book gives you all the rules you need to write up a character other than the character... Read more
Published 7 months ago by Frank Killer
5.0 out of 5 stars D&D at their best
I am an old D&D fan and I really enjoyed this book. It has familiar but very nice structure, the brochures are very nice and the writhing is very clear!!
Published 8 months ago by George
5.0 out of 5 stars It's fine
I really dont see any problem with this. I would use this, just like the older editions, as a guide rather than a rulebook. The combat is balanced and fast moving simple and fun. Read more
Published 9 months ago by L. WHITELY
1.0 out of 5 stars Awful, dire, dreadful
As you might tell by the title I gave this, I am not impressed with 4th Edition Dungeons and Dragons. Read more
Published 9 months ago by Mr. L. Porter
5.0 out of 5 stars Great!
A great, reasonably easy to follow book. An essential purchase after you have finished with the Red Box/Basic Set. Also, a great price on Amazon!
Published 11 months ago by Mike Borwn
4.0 out of 5 stars good
came in good time and is correct product so all good no complains for this order verything was good thanks
Published 13 months ago by Hayley Thomas
5.0 out of 5 stars Excellent Impressions
For a long time I didn't want to switch to 4e cause of the talk about it being worse than 3.5, but after all I'm very happy I did. For those who are happy with the 3. Read more
Published on 26 Dec 2011 by Raiden3788
5.0 out of 5 stars Wait for 5th Edition
Seriously, I love the whole D&D thing, but the rumours in the RPG industry is that WoTC have 're-employed' Monte Cook, who helped write 3rd edition to work on the 5th Edition. Read more
Published on 4 Dec 2011 by Shopaholic
4.0 out of 5 stars Clear and exciting to read
This is the first D+D product I've ever bought and I'm happy to say it's definitely been worth the money and spurred me on to buy the Dungeon Master's Guide and Monster... Read more
Published on 20 Sep 2011 by Alexander J. Dunn
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