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35 of 43 people found the following review helpful:
2.0 out of 5 stars
Disappointing, 21 April 2004
This book is something of a mishmash. Although it is described as a"Players' Guide", there is a great deal of content which isn't really forplayers but DMs, and a lot of stuff which can only really be described a"filler". But there is a lot of worthwhile information too. So let's getdown to specifics. The first section of the book sets out a new scheme of regional feats forcharacters. Regional feats have been changed so that they arecommensurately more powerful (to encourage you to take them for yourcharacter) but also as a result they are restricted so that you can onlyever take one, and only at first level. It seems quite a lot of book fora listing of feats (mostly: there are some non-regional feats too) ofwhich your character can only take one. The regional listings have beenbuilt up too, with more detail for non-humans (a number of separateregions for, say, dwarves rather than a single, overarching "dwarf"region) and expanded to cover all of Faerun. This is probably good,although it does restrict DMs who might have wanted to put their own stuffin the gaps left in the old tables. The next section covers prestige classes - many seem barely changed, andthe new ones are not fantastic. For example, there is the Eye of Horus-Re(an undead-hating cleric-based class with links to the Sun domain) and theMorninglord of Lathander (an undead-hating cleric-based class with linksto the Sun domain) - no, I was was paying attention when I wrote that. Anumber (such as the Hathran or Incantrix) get a major rejig, butall-in-all this section is not compelling. The next section updates spells. There are optional feats linking clericsto certain deities so they can cast the deity-specific spells - in Magicof Faerun any cleric can cast those spells - which I like as it adds moreflavour. There are also a couple of new or updated domains and new spelldescriptions (to tidy up poor play-testing in previous editions - BallLightning, for example). Another section covers Faerunian cosmology. Interesting, but hardlyappropriate for a "Players' Guide" - this is the most obvious example offiller material. It should have been in Faiths & Pantheons, or aweb-enhancement. The next section "updates" the setting - i.e. it contains summaries(spoilers) for the current book series in the Realms, the Archwizards andthe War of the Spider Queen. It rather ruined my enjoyment of one of thebooks (Condemnation) as it set out the plot before I read it, so this wasslightly annoying. Pretty pointless too - it could have been far moreconcise. More filler? Finally, there's a section setting out material to use with the Book ofVile Darkness, Book of Exalted Deeds and Epic Level Handbook. Really forDMs, and not really that useful (and I have all the books inquestion). All in all, I found this a bit disappointing as it gave the impression ofbeing cobbled together for a quick buck. The presentation is also belowpar by the standards of Wizards, with a number of typos and errors in thecaptions for some of the illustrations. It's OK if you are a Realmscompletist, but not really very good value for money at all. There isenough good material for a slim-ish softback, but it has been padded outto fill up a hardback and it shows.
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