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Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
 
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Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot (Hardcover)

by Julian Dibbell (Author)
4.0 out of 5 stars See all reviews (1 customer review)
RRP: £15.99
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Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot + Synthetic Worlds: The Business and Culture of Online Games + Exodus to the Virtual World
Price For All Three: £40.68

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Product details

  • Hardcover: 336 pages
  • Publisher: Basic Books (31 Jul 2006)
  • Language English
  • ISBN-10: 0465015352
  • ISBN-13: 978-0465015351
  • Product Dimensions: 24.1 x 15.5 x 3 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 460,880 in Books (See Bestsellers in Books)

    Popular in these categories:

    #22 in  Books > Computing & Internet > PC & Video Games > Programming > Virtual Reality
    #48 in  Books > Computing & Internet > New to Computing > Family & Lifestyle > Investing Online
    #48 in  Books > Computing & Internet > Digital Lifestyle > Investing Online

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Product Description

Review
The New York Post July 16, 2006 Sunday --New York Post

Product Description
A wild ride to the outer limits of the virtual world, where real money meets fantasy gaming Play Money explores a remarkable new phenomenon that s just beginning to enter public consciousness: MMPORGs, or Massively Multiplayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods magic swords, enchanted breastplates and special, hard-to-get elixirs has spawned a cottage industry of virtual loot farmers : People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle, but now with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred look more and more like the future.

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What Do Customers Ultimately Buy After Viewing This Item?

Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
53% buy the item featured on this page:
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot 4.0 out of 5 stars (1)
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Customer Reviews

1 Review
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Average Customer Review
4.0 out of 5 stars (1 customer review)
 
 
 
 
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Cutting through the hype? or adding to it?, 3 April 2008
OK, so here's the idea. The author - a journalist - sets himself a target to report to the tax authorities that virtual trading through a MMORPG (massively multiplayer online role playing game) is his main source of income in his next tax return.

By turns laugh-out loud funny and heart-rendingly sad, the book then traces his year long challenge. The laughter, the ups and downs, the cycles of deep joy at discovering a new market opportunity, and darkest despair as game designers close yet another profitable loophole or rivals find a way to frustrate him.

It's hard to say whether real life provides the context for his online trading or online life sets the context for the events of hie real life, but either way the book is enjoyable. It's well written (as you'd expect prom a professional writer), engaging, and it keeps you turning the pages, particularly as the tax filing deadline approaches.

Play Money raises many questions about the morality of life online and the social consequences of devoting yourself to a world where trade is pretty much 24/7. But at the end of the day I had to wonder what I had learnt from it, and the answer was: not a lot.

So by all means read this if you're a fan of online environments like Ultima Online and Second Life. But don't expect to read it and make millions (of dollars or gold pieces).
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