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Play Fair: Everybody's Guide to Non-competitive Play Paperback – Mar 1984


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Synopsis

A collection of mixer, energizer, family, leadership, mind, and learning games supports the concept of cooperative rather than competitive play.

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Amazon.com: 5 reviews
3 of 3 people found the following review helpful
Simply the best, funniest and most fun book of energizers and icebreakers ever! 15 Sep 2005
By Hanoch McCarty - Published on Amazon.com
Format: Paperback Verified Purchase
I've been using the ideas in this book since it first came out. It has brilliant and hysterically funny ideas taken from Matt Weinstein and Joel Goodman's work with groups of people all over the world.

Matt Weinstein has a company, also named Playfair, which conducts ice-breaking events for incoming freshmen at colleges (and that measurably reduces dropouts from college!) and for corporate work-teams. They've worked with some of the biggest Fortune 500 companies and get people to shed some of their stand-off-ishness and become more able to relate to/with each other and to communicate more effectively.

Frankly, I've never seen anything as joyous as a "Playfair" conducted by Matt Weinstein or a conference conducted by Joel Goodman. And my groups in workshops and my audiences in the many keynote addresses I do have all benefited from the activities in this book which I've used over the years. If you can get your hands on a copy of this book, you'll be amply rewarded!
5 of 7 people found the following review helpful
Non-competitive game design 15 July 2003
By Duane Alan Hahn - Published on Amazon.com
Format: Paperback
I like "Playfair," but not for the reasons it was written. I don't need to create touchy-feely, "shiny happy people" bonding activities for white-collar employees. I'm interested in computer game design and this book is great for learning about a concept that most people don't even know exists. I believe that non-competitive computer and console games will breathe new life into the game industry in the future. It may be more important than "Controlled Randomness" which also increases the value and importance of a game. Anyone interested in discovering how to make original games that alleviate instead of aggravate should buy a copy of this book as soon as possible.
Loving it 8 April 2014
By Ada Diaz - Published on Amazon.com
Format: Paperback Verified Purchase
I haven't finish it reading it all but its the type of book that can be read by choosing any chapter that gets your attention, it is great for a more equal and fair dinamics with people at any age.
Been looking for this, lost original. 16 Feb 2013
By Cindy - Published on Amazon.com
Format: Paperback Verified Purchase
This is a great book for "non-competative" games. Joel Goodman taught a graduate class I attended years ago. He now heads up the "Humor Project" great guy and wonderful ideas!
1 of 2 people found the following review helpful
good resource, yet outdated. 13 Mar 2010
By Michelle Woycitzky - Published on Amazon.com
Format: Paperback Verified Purchase
This was purchased for a college class, I feel there are more up to date materials that can be used in place of this book.
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