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Cross Platform Game Programming (Charles River Media Game Development (Paperback))
 
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Cross Platform Game Programming (Charles River Media Game Development (Paperback)) (Paperback)

by Steven Goodwin (Author)
5.0 out of 5 stars  See all reviews (1 customer review)
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Product details

  • Paperback: 460 pages
  • Publisher: Charles River Media; Pap/Cdr edition (10 Mar 2005)
  • Language English
  • ISBN-10: 1584503793
  • ISBN-13: 978-1584503798
  • Product Dimensions: 23.1 x 18.3 x 3.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 838,642 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Product Description

Product Description

Cross-Platform Game Programming addresses cross-platform programming issues by teaching programmers practical cross-platform development strategies for writing the same game, using the same code for several platforms simultaneously (PS2, XBox, PC, and GameCube, etc.). The book begins by explaining the ten basic tenets for development such as commonality and abstraction. It explains why standard libraries are not standard enough, and covers the nuances between compilers, debuggers, and operating systems. Throughout the book, how-to guidelines are provided for using the same code to handle different hardware specifications without change for ported games, or those being built to be cross platform from the ground up. It helps senior and lead programmers determine where the platform-specific features should start and end, and provides methods for achieving this. It also includes support for those using cross platform libraries (a.k.a. middleware) by demonstrating how to write code that will run identically on different machines; even when the platform makes use of the same APIs. Because the book teaches the methods, not the API, it scales well for future platforms and is a great addition for any programmer's bookshelf.


About the Author

Steven Goodwin (Bedfordshire, England) has been in the game industry for over 9 years, progressing from Windows programmer to lead and management roles on console platforms such as the PS2, GameCube, and Xbox. During his time, he was responsible for five titles, including the #1 selling Die Hard: Vendetta, which appeared on all three of the above platforms. He has also written over 30 articles in major publications, including the UK games development industry trade paper, Develop.

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3 of 3 people found the following review helpful:
5.0 out of 5 stars A fantastic book for professional games programmers, 24 Aug 2005
By D. Butcher - See all my reviews
(REAL NAME)   
It is clear that a lot of thought has gone into the content for this text. For those programming games that will be available on more than one platform, this book covers safe practises for ease of maintenance as well as efficient and functionally correct programming theory. Several books in the past have tried to achieve what Steven Goodwin has successfully fit into a single volume. In addition to this, full and careful explanations are given to the topic at hand.

This book is a gem that should be purchased by proficient novice games programmers through to expert, to those programming cross-platform applications is other fields. I cannot praise this book enough!

I appauld Mr. Goodwin for his great effort.

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