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Planning Extreme Programming (XP)
 
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Planning Extreme Programming (XP) [Paperback]

Tom DeMarco , Kent Beck , Martin Fowler
3.8 out of 5 stars  See all reviews (4 customer reviews)
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Product details

  • Paperback: 160 pages
  • Publisher: Addison Wesley; 1 edition (16 Oct 2000)
  • Language English
  • ISBN-10: 0201710919
  • ISBN-13: 978-0201710915
  • Product Dimensions: 23.4 x 18.7 x 1.1 cm
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 473,847 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Amazon.co.uk Review

Programming continues to refuse to be engineering. This is why there are so many cancelled projects, cost and time overruns and customer dissatisfaction. Planning Extreme Programming offers a way to run small-to-medium size programming projects in such a way as to produce the required product on time and to budget.

To achieve this the authors focus away from complex, report-led planning to a people-oriented process which treats programming like a craft project. Extreme Programming starts by recognising reality: start right and you'll finish right. In fact the authors specifically argue against overtime, increasing manpower on late projects and other such attempts to increase productivity as evidence of failure. They start by breaking projects into stories (or features), insist on customer involvement, iterate relentlessly over a timescale of weeks, set short-term targets based on the evidence of previous iterations and--in a break with traditional practices--absolutely insist on customer involvement at every stage, including signing off each story.

The claimed results of applying the XP approach is a better product with fewer bugs as well as the ability to meet agreed deadlines and budgets. Pretty impressive claims for a book that reads like a set of obvious, common-sense rules. Astonishingly, the only planning tool required is a box of index cards and the right attitude. You are even recommended to avoid spreadsheets. Perhaps, then, the real success of Extreme Programming rests on its implicit acknowledgement that programming is a craft, and not engineering. What can you say? It works. Read it and then implement it. -- Steve Patient

Product Description

In this timely follow-up to Extreme Programming Explained, software engineering gurus Kent Beck and Martin Fowler show exactly how to plan your next software project using Extreme Programming (XP). Planning is a vital element of software development -- but all too often, planning stops when coding begins. Beck and Fowler show how to make software projects far more manageable through a series of simple planning steps every project manager and team leader can easily perform >every day. The book follows XP projects from start to finish, presenting successful planning tactics managers and team leaders can use to adjust to changing environments more quickly and efficiently than ever before. This book is full of war stories and real-world analogies, and offers actionable techniques on virtually every page. It will be invaluable for every project manager called upon to deliver reliable, high-value code in "Internet time."


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Customer Reviews

Most Helpful Customer Reviews
9 of 9 people found the following review helpful
Format:Paperback
This is the first book on software planning which I've found to be an entertaining read, as well as presenting valuable information and ideas. Even better, it's short enough to read in an evening. The perspective is very much on improving the interface between techies and business people, an area which is weak in most organisations. The mood is practical (aggressively so!) rather than theoretical; this is a book which might genuinely change some of the ways we work. If it turns out that XP is not for you (it won't suit all environments, for sure) then you should at least understand it so that you reject it for the right reasons.
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7 of 9 people found the following review helpful
By A Customer
Format:Paperback
If you need guidance on rolling out the "management" of extreme programming within and to organisations... Its a light read, but one that you can return to again for inspiration and courage. The stories speak to the heart of anyone who has worked on software development and wondered why it doesn't always turn out as planned...

The fundamental principle behind the XP approach to all projects and development is to use the simplest possible working interaction model. Beck & Fowler have arrived at the conclusion that simple models are the only way to scale software engineering capacity and capability. They assert that this approach will work effectively over long periods of time without introducing pathologies that kill the innovation and empowerment that are hallmarks of creativity based information industry.

Beck's hidden agenda appears to be that by building simple self-similar (benign) operational systems, which in turn produce powerful coherent behaviour; this in turn empowers and allows creativity, innovation and personal growth.

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Format:Paperback
This weekend I've managed to read Planning Extreme Programming by Kent Beck & Martin Fowler, I've been rather impressed by the book, the first edition is dated October 2000 so it's almost 10 years old now, in this post I'll share some notes I've taken during the reading, mostly related to the similarities with Scrum.

XP population

Kent and Fowler launched a survey on the XP mailing list asking which size of an iteration was more popular, they got only 37 replies, in these days the list has around 9000 users, with hundreds of messages every week...

Practises

Stand-ups meetings, release planning, iteration planning, concept of done: all well described here.

Have a short meeting once a day so everybody knows what's going on, and what's not.

At the end of each iteration, the whole team would gather round and watch the developers demo the work in which each had been involved in the preceding three weeks.

A story is done when the function of that story is demonstrated to the customer and the customer agrees that the functionality substantially fulfils what is expected.

Graphs

There are no burn down or burn up charts, but few graphs are suggested (including Story Progress, does it sounds familiar?)

There's no backlog but the stories are prioritized and the ones with lower priority put into a drawer.

Wrap future stories with a rubber band and stick
them safely in a drawer.

Pairing

Pairing is mentioned just a couple of times (I'm sure just because is implied), and the first time at half of the book.

Retrospectives

There's even a first idea of retrospective:

If you have the ceremonial pushing of the acceptance test button
at lunch on the last Friday of the iteration, you can spend the rest of the day talking about your process.

Scrum master

There's no scrum master, indeed, scrum wasn't born but the tracker role sounds a lot like the SM one...

This person, the tracker, keeps an eye on which tasks are done and
how much is left on outstanding tasks.

Fine grain tracking

Last but not least there's a mention to the pomodoro technique:

(Francesco Cirillo told us he bought a half-hour kitchen timer in the shape of a tomato, so they now refer to a "six-tomato task.")

Conclusions

Great book, it gave me the impression that Scrum just adds some names and defines in a deeper details ideas and practises that have been written years before.

I've just started to read Agile Project Management with Scrum to better understand what Scrum really adds, XP, so far, honestly seems to me more lean than Scrum.
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