Have you ever wanted to include believable physical
Simulations teaches you how to incorporate real physics, such as gravity,
friction, and buoyancy, into your HTML5 games, animations, and simulations. It
also includes more advanced topics, such as particle systems, which are
essential for creating effects such as sparks or smoke. The book also addresses
the key issue of balancing accuracy and simplicity in your games and
simulations, and the final chapters provide you with the information and the
code to make the right choice for your project.
Games, Animation, and Simulations assumes you have a basic knowledge of
required—only some very basic math skills. The authors present everything from
basic principles to advanced concepts in an approachable way, so you’ll be able
to follow the logic and easily adapt the principles to your own applications.
The book is packed full of practical examples of how you can
apply physics to your own games and applications.
Spring behaviors can be used for anything from tweaking lowrider suspension to
creating cloth simulation; flotation
mechanics enable the simulation of submersibles or dirigibles; you can even create
your own solar system with accurate orbits and gravity. It doesn’t matter if
you’re modeling the Lorentz force in an electromagnetic field or you’re
you to fill your games and applications with accurate and realistic effects.
What youll learn
• Learn all the basic math and physics you’ll need to
incorporate realism into your projects
• Incorporate a wide range of forces, such as gravity,
friction, and buoyancy
• Build a number of realistic simulations
• Model particle systems and use them to create visual
• Create complex systems using rigid bodies and mass-spring
• Deal with numerical subtleties, including accuracy and
stability of integration schemes