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Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas [Kindle Edition]

Dev Ramtal , Adrian Dobre

Print List Price: £29.50
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Book Description

Have you ever wanted to include believable physical
behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and
Simulations
teaches you how to incorporate real physics, such as gravity,
friction, and buoyancy, into your HTML5 games, animations, and simulations. It
also includes more advanced topics, such as particle systems, which are
essential for creating effects such as sparks or smoke. The book also addresses
the key issue of balancing accuracy and simplicity in your games and
simulations, and the final chapters provide you with the information and the
code to make the right choice for your project.

Physics for JavaScript
Games, Animation, and Simulations
assumes you have a basic knowledge of
JavaScript and HTML5. However, no previous knowledge of physics is
required—only some very basic math skills. The authors present everything from
basic principles to advanced concepts in an approachable way, so you’ll be able
to follow the logic and easily adapt the principles to your own applications.

The book is packed full of practical examples of how you can
apply physics to your own games and applications.
Spring behaviors can be used for anything from tweaking lowrider suspension to
creating cloth simulation; flotation
mechanics enable the simulation of submersibles or dirigibles; you can even create
your own solar system with accurate orbits and gravity. It doesn’t matter if
you’re modeling the Lorentz force in an electromagnetic field or you’re
modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables
you to fill your games and applications with accurate and realistic effects.

What you’ll learn

• Learn all the basic math and physics you’ll need to
incorporate realism into your projects

• Incorporate a wide range of forces, such as gravity,
friction, and buoyancy

• Build a number of realistic simulations

• Model particle systems and use them to create visual
effects

• Create complex systems using rigid bodies and mass-spring
systems

• Deal with numerical subtleties, including accuracy and
stability of integration schemes

Who this book is for

Physics for JavaScript Games, Animation, and Simulations is for JavaScript developers interested in incorporating real physics into their games, animations, simulations, or generative art projects


Product Description

About the Author

Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.

Product details

  • Format: Kindle Edition
  • File Size: 4481 KB
  • Print Length: 508 pages
  • Publisher: Apress; 1 edition (21 May 2014)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B00HX4PJ6G
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Amazon Bestsellers Rank: #93,194 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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