Buy New

or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
Buy Used
Used - Like New See details
Price: £14.19

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
Have one to sell? Sell yours here
or
Get a £4.35 Amazon.co.uk Gift Card
Physics for Game Developers
 
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Physics for Game Developers [Paperback]

David M Bourg
2.6 out of 5 stars  See all reviews (11 customer reviews)
RRP: £30.99
Price: £19.83 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £11.16 (36%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Only 1 left in stock--order soon (more on the way).
Want guaranteed delivery by Saturday, February 11? Choose Express delivery at checkout. See Details
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Visit the Amazon.co.uk Trade-In Store for more details.

Frequently Bought Together

Customers buy this book with AI for Game Developers: Creating Intelligent Behavior in Games £26.34

Physics for Game Developers + AI for Game Developers: Creating Intelligent Behavior in Games
Price For Both: £46.17

Show availability and delivery details



Product details

  • Paperback: 344 pages
  • Publisher: O'Reilly Media; 1 edition (20 Nov 2001)
  • Language English
  • ISBN-10: 0596000065
  • ISBN-13: 978-0596000066
  • Product Dimensions: 23.1 x 17.8 x 2 cm
  • Average Customer Review: 2.6 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: 334,160 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

David M. Bourg
Discover books, learn about writers, and more.

Visit Amazon's David M. Bourg Page

Product Description

Amazon.co.uk Review

Aimed at the game developer or student/hobbyist interested in physics, Physics for Game Developers reviews all the maths for creating realistic motion and collisions for cars, airplanes, boats, projectiles, and other objects along with C/C++ code for Windows. While this authoritative guide isn't for the "mathphobe", the author's clear presentation and obvious enthusiasm for his subject help makes this book a compelling choice for anyone faced with adding realistic motion to computer games or simulations.

It's the clear, mathematical presentation here that makes this title a winner. Starting with the basics of Newtonian mechanics, the author covers all the equations needed to understand velocity, acceleration, kinematics and kinetics, among other concepts. A knowledge of college maths (including calculus) is assumed. (Appendices review the basics of matrix and quaternion mathematics for those needing a refresher.)

Central to this book is its presentation of modelling projectiles, airplanes, ships and cars. The author first presents essential mathematical concepts for each kind of object. (For instance, pitch, yaw and roll, and lift for airplanes, modelling fluid drag for ships and braking behaviour for cars.) For many chapters, Bourg then presents Windows-based DirectX programs in C++ to illustrate key concepts. For example, you can experiment with different parameters to view a cannonball's path. (On their own, these programs make this book a great companion text to any advanced high-school or college physics course since students can see the effect of each variable on the behaviour of each body in motion for a variety of equations.)

Modelling collisions is a central concern here (a necessity, of course, for action games). To this end, the author provides collision detection and the mathematics of 3-D rigid bodies for simulating when bodies collide. As the sample programs get more involved, the author discusses techniques of tuning parameters for performance. A standout chapter here models a fluttering flag using particle systems.

In all, this text proves that physics and computers are a perfect match. The author's patient and clear mathematical investigations of common formulas and concepts can add realistic motion to any computer game, as well as help teach essential concepts to any student or hobbyist who's interested in physics and doesn't mind a little college-level maths. --Richard Dragan

Computer Shopper, April 2002

This book is highly recommended to both game programmers and physics teachers.

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
Search inside this book:

Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
 
(1)
(1)
(1)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


 

Customer Reviews

11 Reviews
5 star:    (0)
4 star:
 (3)
3 star:
 (4)
2 star:
 (1)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
2.6 out of 5 stars (11 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

19 of 19 people found the following review helpful:
2.0 out of 5 stars Almost Credible, 12 Oct 2003
This review is from: Physics for Game Developers (Paperback)
This book seeks to give you an in depth overview of physics algorithms and techniques.

It is aimed at occassional hobbyists, I feel, and gives some easily implementable algorithms for a homebrew engine.

Unfortunately the algorithms that the author espouses are not useful for real game development, outside simple particle systems. He makes no serious attempt to solve the real problems in simulated physics, and his included code is plain unstable.

For example: one of his demos (the car crashing into crates - you can download it from the book's website) resets every 4 seconds. If you change his code so it doesn't reset you see the instability. After about 6-10 seconds the car sinks into the ground before leaping into the air and off to infinity. He has obviously created the demo to last just long enough not to show the shortcomings in his approach - I was shocked and disgusted when I saw this.

I've worked with professional physics middleware packages for four years. Getting physics right is tough, but there are a couple of open source physics packages on the web that get their approach right, and are far more useful for game development. This book gives you enough to put together simple particle systems (the chapter on cloth effects is a nice extension, but still misses some of the fundamental problems in cloth simulation). It gets you nowhere near a stable physics solution for a complete game.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


4 of 4 people found the following review helpful:
4.0 out of 5 stars Great inttroduction to writing simulations, 25 Mar 2002
By A Customer
This review is from: Physics for Game Developers (Paperback)
For someone who wants to understand the best way to simulate real life things (in my case flight simulators) I found this book an excellent start. Sure some of the maths is a bit intense in places, but I found myself coping with it pretty well, or in some cases just accepting it.

Anyone who wants to write simulations, I would recommend this as a good starting point.

Many things about simulation became a lot clearer to me when reading this, and this is after some time reading and writing simulators as a hobby.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 3 people found the following review helpful:
1.0 out of 5 stars Buy something else, 2 Sep 2010
By 
Danny Chapman "dc853" (Isle of Wight, England) - See all my reviews
(REAL NAME)   
This review is from: Physics for Game Developers (Paperback)
This is definitely the worst "technical" book I've owned or read. Amongst other things:

- The text is confusingly written, being inconsistent in how terms are used.

- It uses imperial units and a left handed coordinate system, which make it hard to relate to other technical literature.

- The example code is a mess, and unnecessarily platform (windows) specific.

- The 3D dynamics demo is particularly appalling - it is hard coded to reset itself, and without that reset it goes unstable.

The first point means the book isn't much good as an introduction that will help game developers use a 3rd party physics engine. The last point means that the book is pretty well useless at helping people write even the basics of their own physics engines (which, I guess, is what most people would hope to be able to do after buying/reading this book).

This book is so bad I don't even want to give it away, and I find it quite shocking that it's still being sold in the first edition (this review is actually based on my memories of it soon after it was published). There are much better books available, so steer clear of this one.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
Would you like to see more reviews about this item?
 Go to Amazon.com to see all 29 reviews  3.7 out of 5 stars 
Were these reviews helpful?   Let us know
 
 
Most Recent Customer Reviews









Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges