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Performing Mixed Reality Hardcover – 23 Aug 2011


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Performing Mixed Reality + Aesthetics of Interaction in Digital Art + Digital Performance
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Product details

  • Hardcover: 312 pages
  • Publisher: MIT Press (23 Aug 2011)
  • Language: English
  • ISBN-10: 0262015765
  • ISBN-13: 978-0262015769
  • Product Dimensions: 17.8 x 1.6 x 22.9 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 716,334 in Books (See Top 100 in Books)

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Review

"Mixed Reality emerged as a novel technological platform for cultural production, but as this timely volume demonstrates, in an era of ubiquitous computing all technological experiences are to some extent mixed reality systems. Performing Mixed Reality is a landmark text by two of the leading figures in the area. Deftly interweaving theoretical and technological considerations, and drawing on their unparalleled experience across a range of innovative projects, Benford and Giannachi provide an invaluable resource for future research and practice in this rapidly developing field."--Paul Dourish, Professor of Informatics, Donald Bren School of Information and Computer Sciences, University of California, Irvine -- Paul Dourish "Benford and Giannachi's masterful crafting and interweaving of a decade of their cutting-edge research into mixed reality performances provides a real eye-opener into the art and science of designing captivating and innovative technology-augmented experiences. Mixed reality is a hybrid space that opens up new ways of traversing and encountering the world; this book, likewise, compellingly crisscrosses between different genres and narratives, revealing many insightful ideas, concepts, and experiences."--Yvonne Rogers, Professor of Human-Computer Interaction and Director of the UCL Interaction Centre, University College London -- Yvonne Rogers

About the Author

Steve Benford is Professor of Collaborative Computing in the School of Computer Science at the University of Nottingham. Gabriella Giannachi is Professor in Performance and New Media and Director of the Centre for Intermedia in the Department of English at Exeter University.

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2 of 2 people found the following review helpful By M C Adams on 7 Sep 2011
Format: Hardcover
First of all, I must declare self interest: Blast Theory's work features heavily in this book. That said, this is a rare and insightful book combining expertise in theatre and presence (Giannachi) with that of computer science and human computer interaction (Benford). What they have achieved through this combination is an integrated understanding of how arts and sciences are combined in mixed reality performance. It uses indepth interviews with various practitioners to bring the projects to life and to embed the study within the reality of artistic practice. The book covers Brendan Walker's work on studying thrills and a ground breaking location based education project called Savannah. And it finishes with a powerful argument for the use of 'trajectories' as a way of conceptualising live interactive works.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 1 review
3 of 3 people found the following review helpful
fascinating interdisciplinary study 7 Nov 2011
By M C Adams - Published on Amazon.com
Format: Hardcover
First of all, I must declare self interest: Blast Theory's work features heavily in this book. That said, this is a rare and insightful book combining expertise in theatre and presence (Giannachi) with that of computer science and human computer interaction (Benford). What they have achieved through this combination is an integrated understanding of how arts and sciences are combined in mixed reality performance. It uses indepth interviews with various practitioners to bring the projects to life and to embed the study within the reality of artistic practice. The book covers Brendan Walker's work on studying thrills and a ground breaking location based education project called Savannah. And it finishes with a powerful argument for the use of 'trajectories' as a way of conceptualising live interactive works.
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