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Pattern-Oriented Software Architecture Volume 1: A System of Patterns Hardcover – 12 Jul 1996


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Product details

  • Hardcover: 476 pages
  • Publisher: John Wiley & Sons; Volume 1 edition (12 July 1996)
  • Language: English
  • ISBN-10: 0471958697
  • ISBN-13: 978-0471958697
  • Product Dimensions: 19.6 x 3.2 x 24.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 38,676 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Review

The GoF book concentrates on design-level patterns, whereas out patterns span several levels of abstraction... from high-level architectural patterns through design patterns to low-level idioms' writes Beushcmann and his four co-authors from Siemens of Germany about Pattern-oriented software architecture. An example of an architectural pattern is the mocrokernal which 'separates a minimal r-specific parts'. They (prophetically) illustrate with a fictitious operating system named - Hydra! For design patterns they cite (among others) the master-slave pattern that supports fault-tolerance, parallel computation and computational accuracy. Idioms are 'low-level patterns specific to a programming language'.

Two alternative versions of a string copy function, written in C are compared: one by a devotee of Kernighan & Ritchie's terse style takes three lines and includes masterpieces of compaction such as (*d++=*s++); while the other by a Pascal enthusiast takes eight lines but is more readable. There is plenty of discussion and explanation and two interesting closing chapters. One describes the leading figures in the 'Pattern Community', many of them the authors reviewed here, plus Ward Cunningham and Kent Beck who first translated Alexander's ideas into software. The other asks where patterns are heading, for example a new area is organisational structures to support software development, such as Architect Controls Product which ensures team output is elegant and cohesive, not shapeless and nondescript. Other shadows in the crystal ball are the use of repositories and indexing (this has, inevitably, given birth to a new creature; the pattlet) and the development of specific pattern languages. -- Unix & NT News, January 99

From the Back Cover

Pattern – Oriented Software Architecture A System of Patterns Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael Stal of Siemens AG, Germany Pattern–oriented software architecture is a new approach to software development. This book represents the progression and evolution of the pattern approach into a system of patterns capable of describing and documenting large–scale applications. A pattern system provides, on one level, a pool of proven solutions to many recurring design problems. On another it shows how to combine individual patterns into heterogeneous structures and as such it can be used to facilitate a constructive development of software systems. Uniquely, the patterns that are presented in this book span several levels of abstraction, from high–level architectural patterns and medium–level design patterns to low–level idioms. The intention of, and motivation for, this book is to support both novices and experts in software development. Novices will gain from the experience inherent in pattern descriptions and experts will hopefully make use of, add to, extend and modify patterns to tailor them to their own needs. None of the pattern descriptions are cast in stone and, just as they are borne from experience, it is expected that further use will feed in and refine individual patterns and produce an evolving system of patterns. Visit our Web Page http://www.wiley.com/compbooks/

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Patterns help you build on the collective experience of skilled software engineers. Read the first page
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Most Helpful Customer Reviews

27 of 28 people found the following review helpful By Chris Sorsby on 7 Feb. 2003
Format: Hardcover
I am a professional programmer, and having read both this and the Gang of Four design patterns book, I can honestly say I prefer this one. The GoF book is excellent if you need to discuss potential options for software design with colleagues, and pretty good if you need to implement one of them. However, the patterns in this book (POSA) are more wide-ranging, useful, and practical than those in Design Patterns, which in comparison appear too theoretical.

I would suggest that reading Design Patterns first is a good introduction to the field of patterns. After that, read this book to see the power of patterns. The explanations of layers (eg ISO/OSI), broker systems (eg CORBA), and MVC systems (eg most spreadsheets) as generic systems are absolutely second to none.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 16 reviews
76 of 78 people found the following review helpful
Simply outstanding 10 Feb. 2000
By Robert E. Newby - Published on Amazon.com
Format: Hardcover
It is a shame that this excellent book does not receive the same level of attention (at least in the U.S.) as the Gang of Four's Design Patterns: Elements of Resusable Object-Oriented Software. Pattern-Oriented Software Architecture is more comprehensive in scope and, to my mind, better written. In particular, it provides a solid, highly pragmatic framework for understanding and utilizing patterns at 3 levels of scope/abstraction -- i.e., architecture, design, and implementation -- not only design. Moreover, the authors pay significant attention to variations of patterns, trade-offs between alternative patterns, and the relationships between patterns that in practice may need to be combined in order to accomplish the objectives at hand. The book's overall organization, presentation of material, and referencing of related pattern sources (including the GoF's work) is superb. This is my top patterns reference, with others as serving as adjuncts.
69 of 73 people found the following review helpful
This is *the* Patterns Book 13 May 2000
By R. Williams - Published on Amazon.com
Format: Hardcover Verified Purchase
While I have argued since it came out that the G of 4 book is the most important programming book of the decade, I have to agree with the other, lone reviewer here, that this is a deeper, more mature work. I rediscovered this book when Alan Holub's series of recent articles began to appear in JavaWorld about implemnting UIs and I realized that he was taking a lot of his ideas from Buschman. One of the reasons I bring this up is that it made me realize that this is the great thing about this book: it dares to wrestle some of the complex issues and tradeoffs to the ground, presenting the reader with a more useable guide to the practice of implementing patterns. You may have read John Vlissides' (Go4 author) comments about how for years after the publication of his book he'd ask when he spoke who had read the book and nearly everyone would raise their hands, then he'd ask who wanted to come up and explain the momento pattern or the bridge and only a couple of people's hands would be raised. This is in part due to the fact that the Go4 book encourages the concept of simple ICs that can just be retrieved and plugged in. In reality, as anyone who has read Vlissides' other book which spends its whole duration talking just about Visitor, the opposite is true. Buschman's book is the best in this regard at spanning the range of design issues but still dealing with the complexities of implementation, and helping the reader through the process of assessing trade-offs and still matching requirements.
27 of 27 people found the following review helpful
Excellent book on patterns 11 Jun. 2000
By Fernando Albuquerque - Published on Amazon.com
Format: Hardcover Verified Purchase
This book is a perfect companion to "Design Patterns - Elements of Reusable Object-Oriented Software" (the GoF book) and it is more didactical than the later.
If you are new to patterns, I suggest that you first read this book and refer to "Design Patterns" when needed.
In "Pattern-Oriented Software Architecture", there are some chapters on pattern and software architecture concepts, but most of the book is dedicated to describing architectural and design patterns (there are a few pages on idioms). Some of the architectural patterns are well known: layers, pipes, filters, broker and microkernel.
The code is clear and written mainly in C++. The notations used are easy to understand (OMT notation is addopted for the object models and an adaptation of Message Sequence Charts to object interations).
The production (cover, paper, etc) is excellent.
32 of 33 people found the following review helpful
The second book on patterns 23 Jun. 2000
By Christophe Addinquy - Published on Amazon.com
Format: Hardcover
Definitively, after reading the GoF book, get this one ! The Design Patterns receive more attention in my own opinion, because patterns newcomers (I was one of them, few years ago) found at first (nices) solutions that may be applied directly. It take a little time to understand that the great idea is elsewhere. POSA book (this one) tackle directly to this great idea, and exposes several patterns categories (3, in fact). Architectural patterns are really well explained, much better than in the GoF. The POSA book receive less attention probably because authors forget the idea to "attract" newcomers, at least in my mind. Anyway, the Design Patterns is my "book of the Decade". I consider this one as the second to purchase in the patterns movement, but it's not a second hand material, it's a complementary materials.
35 of 42 people found the following review helpful
Not concrete enough 6 July 2005
By D. A Kaplan - Published on Amazon.com
Format: Hardcover Verified Purchase
First of all, you need to understand the patterns in the gang of four book before you attempt to read this one. They talk about them all over the place without explaining them. That's a warning, it didn't affect my review.

The major thing I don't like about this book is the abstractness with which they talk. They give you a high level description of a pattern and leave you with that fogginess.

I think the examples were poorly chosen. I would have prefered to have examples that are only as complicated as they needed to be. Unfortunately the book uses examples like, "We're going to make a voice recognition application" or "We're going to make an OS that can run applications that were built on Unix or WinNT or Linux". I think the intent was to have some real-world-I've-been-working-for-six-years examples... it would have been smarter to put the real world examples in a separate chapter and keep the design pattern explanations simple.

Also, I hate the diagrams. They should have just copied the diagrams in the GoF book! Instead they chose these diagrams that give less info and IMO are downright ambiguous in some situations. Another thing the GoF book does is have 2 separate diagrams, one that's a (simple) real world example and another that's a diagram of the actual pattern. This book only has the diagram of the actual pattern.

I disagree with those that say this book is better than the GoF book. I think what they like is the material covered. Material aside, the GoF book presents the information in a much clearer way. That's why I prefer the GoF book over this one.
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