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Pathfinder Player Companion: Alchemy Manual Paperback – 15 May 2014

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Product details

  • Paperback: 32 pages
  • Publisher: Paizo Publishing, LLC. (15 May 2014)
  • Language: English
  • ISBN-10: 1601256051
  • ISBN-13: 978-1601256058
  • Product Dimensions: 21.6 x 0.3 x 27.9 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 490,054 in Books (See Top 100 in Books)

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By T J WAITE on 21 Jun. 2014
Format: Paperback
I liked this supplement, it broadened out a very interesting character clas (the alchemist) and helps differential it from mages and other spell casters - also holds some interesting magic items specifically for alchemists!
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By M Davey on 7 Jan. 2015
Format: Paperback Verified Purchase
Great for the player who likes things to go with a BANG!
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 14 reviews
12 of 12 people found the following review helpful
Ring Side Report-RPG Review of Alchemy Manual 11 May 2014
By Edward - Published on Amazon.com
Format: Paperback
Originally posted at [...], a new idea everyday!

Product- Pathfinder Player Companion Alchemy Manual

Producer-Paizo

Price-$13(PDF)

System-Pathfinder

TL; DR-Lot's of alchemy types, but not much depth. 87%

Basics- Let's Cook! Alchemy Manual is a splat book in the truest sense. This book moves at a rapid fire pace presenting over 10 different types of alchemy traditions in the Pathfinder world. Each tradition gets two pages to introduce the story behind the alchemy type as well as a few potions or poisons that distinguish one from another. In addition, numerous items, small additions to spells/alchemical items, and new ways to craft alchemical items are presented.

Mechanics or Crunch- First things first, alchemy has always been somewhat tricky in the 3.X systems. You end up with things that are two broken for the rules or underpowered to uselessness. This book tends to be closer to underpowered. The items presented are on par with the standard alchemy items, but those items tend to be useless as the player has better options with spells or abilities. The book does introduce some nice new feats and items, but those same items may not be the first thing a player will grab for when looking how to battle a problem. Also, the book introduces several different types of alchemy. That's nice from a flavor standpoint, but no one type gets enough of a foundation to stand alone. Each tends to get 3/4 of a page of items, so you left wanting more for each one. 3/5

Story of Fluff-While this is an item book, I was honestly impressed with the detail each type of alchemy was given in its presentation. Readers learn a lot about several different types of alchemist in the Pathfinder world. The stories do make for some rather interesting reading. I enjoyed this far more then I enjoyed the mechanics of the book. 5/5

Execution-This is a Paizo book. I have a tradition of giving them high marks, but that's because the consistently know how to may a book look nice and be readable. I'd like the text bigger, but I mostly read on an IPad, so the page is smaller than the print version. Great art and a well done layout lead to excellent ease of reading. 5/5

Summary-Alchemy is always a touchy subject in Pathfinder and 3.X games. To powerful and all the players use it. To underpowered and it's a waste of time to introduce it. This book is an ok. Honestly, it won't change your opinion of alchemy. It's well done for the story aspect, but if you are deciding if you want to buy a mechanics supplement, you really have to ask yourself "Do I like alchemy already?"
2 of 2 people found the following review helpful
Interesting niche covered 16 Jun. 2014
By Paul Fields - Published on Amazon.com
Format: Paperback Verified Purchase
So I got this book a few days ago. It covers spontanelous Alchemy which trades off ingredient cost to lessen cooking time, there are 2 new feats to aid your spontaneous alchemy. It covers various poisons and warpaints used by Orcs. There are poisons from Daggermark, Dwarven Magical Ales, Alchemy Arrows, Fungus Alchemy which is surprisingly more useful than I would have thought, there is one made with Mimic fibers that basically patches organic matter like wooden, paper, earthen, living or once living material. Homunculi alchemy from Lepidstadt, Ooze alchemy, Herbalism, Thuvian Wish alchemy which is for Mythic campaigns and Varisian fireworks.
Overall I think the different kinds of alchemy add more depth to Golarion and make Alchemy itself more useful, there are many items at less than 50 gold that could be useful situationally however the number of items over 300 gold that are one use and only under very very specific are dissappointing to me. Some of those more expensive items I feel like you could acheive the same effect with magic item for less cost and that if they were supposed to add depth to gameplay and the setting doesn't add either if they are ignored for cheaper/other options.
The Spirit Fireworks stand out to me as something relatively cheap that would have been nice to have in a place like Harrowstone, it hurts Ethereal creatures, and can blind them if they're light sensitive. The trick arrows are pretty cool, nothing really game breaking which is probably the best thing about a supplement is that you can allow your players to use it without wondering how they will use it. There are blinding, dazing, nauseating and other condition creating items in here and I expect not only are they good in their own right, but might be useful to soften up opponents before complimentary magic is used to push creatures into the next stage of their condition.
1 of 1 people found the following review helpful
A gathering of Alchemy traditions from various lands 29 Nov. 2014
By Alan D. Gunhouse - Published on Amazon.com
Format: Paperback Verified Purchase
While this book is mostly a gathering in one place of special alchemy traditions associated with individual areas of Glorian, it is still interesting and could be useful to an Alchemist (either the class or just a person with the Alchemy skill) seeking to flesh out their character with a few tricks native to their home land. It is strongly suggested that some tricks in this book be kept for NPC's though, a few of them are kind of potent.
fantastic 4 May 2015
By Robert Honigman - Published on Amazon.com
Format: Paperback
This is a great addition to my collection and since my new character is a alchemical archer it has some cool new equipment for him to use
Five Stars 18 April 2015
By Joe Smiley - Published on Amazon.com
Format: Paperback
Very happy with product and shipping.
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