Originally posted on www.throatpunchgames.com, a new idea everyday!
Game-Pathfinder Adventure Card Game-Rise of the Runelords Adventure Deck 6: Spires of Xin-Shalast
Price- ~$20 here: http://smile.amazon.com/Pathfinder-Adventure-Card-Game-Xin-Shalast/dp/1601255667/ref=sr_1_1?ie=UTF8&qid=1404867438&sr=8-1&keywords=Spires+of+Xin-Shalast
Set-up/Play/Clean-up- ~20/min per player per scenario (six scenarios)
TL;DR- A good way to end the season
Basics-All good things.... The heroes have traveled all the way from Sandpoint to the spires of Xin-Shalast. Along the way, they will face ghosts, oni, and a Runelord. Can the heroes save the day and the world?
Mechanics-If you've loved the previous decks, you will love this one. This deck doesn't introduce too many new mechanics, but reuses a few favorites of the precious decks. The one mechanic that is completely new is found in the second to last scenario where players get to pick one card of any type of card they want for each card they defeat. That was new and gave the players a ton of cards right before the end. This one is pretty par for the course, but it's the best parts of the previous courses. 4.5/5
Theme- This one has a pretty strong theme. I did feel like I was battling crazed cannibal ghosts in the cold. I felt the tension in this one as the last few scenarios came down to the wire! It's not perfect, but it's getting better. 4.5/5
Instructions-This one wasn't bad. The scenarios had a few problems, but nothing too horrible. There were a few problems with describing how a few of the scenarios worked in the finer details, but it wasn't game ending. Again, this deck's problems were par for the course-Not bad, but not perfect. 4.5/5
Execution- This was done really well. Paizo makes some nice cards. Card sleeves would help with all the shuffling, but the cards are good quality. I loved the art, the font, and layout. 5/5
Summary- This is a good send-off for the first complete leg of the card game. My wife and I had a blast. This one was the hardest deck out there and I felt the tension as I ended the game with a total of four cards left to draw from-TWICE! I haven't ever felt this during any of the previous decks. The scenarios are the best of the previous mixed with the most fun I've ever had. An excellent way to end this adventure path. 93%