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Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) [Paperback]

Carolyn Snyder
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Table of Contents

Foreword by Jakon Nielsen
Acknowledgments
Part I-Introduction to Paper Prototyping
Chapter 1: Introduction
Chapter 2: Case Studies
Chapter 3: Thinking about Prototyping
Chapter 4: Making a Paper Prototype
Part II-Process: Conducting a Usability Study with a Paper Prototype
Chapter 5: Planning a Usability Study with a Paper Prototype
Chapter 6: Task Design
Chapter 7: Preparing the Prototype
Chapter 8: Introduction to Usability Test Facilitation
Chapter 9: Usability Testing with a Paper Prototype
Chapter 10: Observers
Chapter 11: Data: Capturing, Prioritizing, and Communicating
Part III-Deciding Whether to Use Paper
Chapter 12: What Paper Is (and Isn't) Good For
Chapter 13: The Politics of Paper Prototyping
Chapter 14: When to Use Paper
Part IV-Broadening the Focus
Chapter 15: Examples of User-Centered Design
Chapter 16: Final Thoughts
References
Index
Figure Credits
About the Author

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