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Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? "Paper Prototyping" can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. You can learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing. You can save time and money - solve key problems before implementation begins. You can get user feedback early - use it to focus the development process. You can communicate better - involve development team members from a variety of disciplines. You can be more creative - experiment with many ideas before committing to one. It enables designers to solve design problems before implementation begins. It includes five case studies that provide real world examples of paper prototyping at work. It delves into the specifics of what types of projects paper prototyping is and isn't good for.
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Carolyn Snyder is an internationally recognized usability consultant with 10 years of experience in usability and another 10 as a software engineer and project manager. She has taught usability testing and paper prototyping to development teams at dozens of companies. She is co-author of Web Site Usability: A Designer's Guide and E-Commerce User Experience.
This is the professional's dream of a book: easy to read, accurate, full of good ideas.
The first part of the book describes putting together a paper prototype and has suggestions about making a prototype that is 'interactive' with buttons that change and so on. Mostly, it's encouragement to try it and to not be worried by drawing that's less than perfect.
The majority of the book is about running a usability test. Although slanted towards testing paper prototypes, this is valuable for anyone (experienced or not) who wants to improve their usability testing or to do a test for the first time. I've been testing for years now and found much in it that was helpful. It's also my 'get you started' recommendation for complete beginners.
This book, while useful and certainly descriptive of a good technique for early exploration of interface designs, it is far too long.
That may seem like a rather weak criticism, but the diminishing returns to scale here are enormous since the book describes a single (rather simple) technique. I would have thought such an idea would be far more usufully described in a book a quarter of this length, if that.
Paper prototyping sounded like a very promising book with a lot of interesting cases on how to use paper as prototyping tool, compared to the rapid prototing of plastics mostly used now a days. But after recieving it, it left a very dissapionting impression. Just printed in black, very few images of examples and a very poor graphic design (to say the least). Not inspiring at all! I didn't even feel like reading it.