Starting right in the middle of an epic battle between what you immediately see as good versus evil, `Pandemonia Chronicles: Dawn' instantly grabs you by the neck and keeps dragging you through the pages with its gripping story. But one caveat: this is a tale written for young readers, so unless you are actually in your early teens or you have a specific thing for the fantasy genre, then this might be too light for your taste.
The book can stand on its own, however, especially with the way author Carey Martell has woven a story that is both familiar and new: the main character, 16-year-old Gestalt (his name, of course, embodies a deeper layer of meaning and one you will realize the further you read into the story), "accidentally" finds himself in a different, fantastic world, thanks to the power of some strange artifact. The Demon King--the very character that was supposedly annihilated in the prologue--turns out to be attempting to make a huge come-back by using Gestalt as his host. But as the reader finds out, which is good and which is evil is not easily resolvable, and the protagonist has to make careful choices to at least not unwittingly destroy the world.
Overall, this is a great read for young readers. There's a talking teddy bear, a love-obsessed unicorn, zombie soldiers, demons and magic--what's not to like about `Pandemonia Chronicles'? But apart from these "fun" elements are the deeper lessons that young minds will appreciate--how good and evil are not always immediately or obviously recognizable at the get-go, and how every choice we make is tugged at by the invisible strings of overlapping moral dilemmas.
`Pandemonia Chronicles' is highly recommended--if you have kids in their early teens, this is a nice gift, a good alternative to video games, and one that young readers will love to sink their teeth into.