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OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.2 [Paperback]

OpenGL Architecture Review Board
4.0 out of 5 stars  See all reviews (1 customer review)

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OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.4 OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.4
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Book Description

23 Dec 1999 0201657651 978-0201657654 3
OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images. Officially sanctioned by the OpenGL Architecture Review Board (ARB), the OpenGLA (R) Reference Manual, Third Edition, is the comprehensive and definitive documentation of all OpenGL functions. This third edition covers OpenGL Version 1.2, including its newest features: 3D texture mapping; multitexturing; mipmapped texture level-of-detail control; new pixel storage formats, including packed and reversed (BGRA) formats; rescaling vertex normals; and specular lighting after texturing. In addition, this book documents the newest routines in the OpenGL Utility Library (GLU 1.3) and added functionality in the OpenGL extension to the X Window System (GLX 1.3). The comprehensive reference section documents each set of related OpenGL commands.Each reference page contains: *A description of the command's parameters *The effects on rendering and the OpenGL state by the command *Examples *Errors generated by functions *References to related functions This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and a description of the ARB extensions, including multitexture and the imaging subset. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of industry leaders, such as 3Dlabs, Compaq, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, NVIDIA, and SGI. The OpenGLA (R) Reference Manual, Third Edition, has been completely revised and updated for OpenGL, Version 1.2, by Dave Shreiner, in collaboration with the ARB.0201657651B04062001

Product details

  • Paperback: 704 pages
  • Publisher: Addison Wesley; 3 edition (23 Dec 1999)
  • Language: English
  • ISBN-10: 0201657651
  • ISBN-13: 978-0201657654
  • Product Dimensions: 3.5 x 18.7 x 23.2 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 858,741 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

From the Back Cover

OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images.

Officially sanctioned by the OpenGL Architecture Review Board (ARB), the OpenGL® Reference Manual, Third Edition, is the comprehensive and definitive documentation of all OpenGL functions. This third edition covers OpenGL Version 1.2, including its newest features: 3D texture mapping; multitexturing; mipmapped texture level-of-detail control; new pixel storage formats, including packed and reversed (BGRA) formats; rescaling vertex normals; and specular lighting after texturing. In addition, this book documents the newest routines in the OpenGL Utility Library (GLU 1.3) and added functionality in the OpenGL extension to the X Window System (GLX 1.3).

The comprehensive reference section documents each set of related OpenGL commands. Each reference page contains:

  • A description of the command's parameters
  • The effects on rendering and the OpenGL state by the command
  • Examples
  • Errors generated by functions
  • References to related functions

This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and a description of the ARB extensions, including multitexture and the imaging subset.

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of industry leaders, such as 3Dlabs, Compaq, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, NVIDIA, and SGI.

The OpenGL® Reference Manual, Third Edition, has been completely revised and updated for OpenGL, Version 1.2, by Dave Shreiner, in collaboration with the ARB.



0201657651B04062001

About the Author

Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.




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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
By A Customer
This is a reference book pure and simple. It tells you the function, the parameters, the return type and the errors it will throw if you messed up while calling it. Quick easy and to the point. If you use opengl for anything then you need a reference book that gives you a command syntax at a glance without having to trawl through text you've already read ten times.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.7 out of 5 stars  3 reviews
6 of 6 people found the following review helpful
5.0 out of 5 stars Absoultely Essential 24 May 2000
By A. Scudiero - Published on Amazon.com
Verified Purchase
It is vital that you have this book when programming in OpenGL, especially when learning and you have not yet memorized even the more common prototypes. This book is NOT a replacement for the OpenGL Programming Guide, it is meant to acompany it and be a more useful reference once you have read the Programming Guide. Very VERY usefull. Well Organized, imporant infomation jumps right out at you and details are available on the same page. Overall one of the best references I've used for any language or API.
5 of 5 people found the following review helpful
5.0 out of 5 stars A must have 28 Mar 2000
By Eric Haines - Published on Amazon.com
Absolutely necessary if you plan on using OpenGL in any serious fashion. The Third Edition includes OpenGL 1.2 API descriptions and extensions. As the title says, this is not a book to read (that's what the Programming Guide is for), but to reference.
7 of 8 people found the following review helpful
4.0 out of 5 stars Great book, but not for beginners... 27 Mar 2000
By D. Campbell - Published on Amazon.com
This book goes into great detail on OpenGL, with some very helpful examples and lots of code fragments. All the examples from the book can be found on the enclosed CD. A little too complex for people who are new to C++ though. I found myself struggling with this book at first but, when my grasp of the language became better, this became a gold mine of information.
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