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OpenGL Programming Guide: Release 1.1 (OTL)
 
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OpenGL Programming Guide: Release 1.1 (OTL) [Paperback]

Jackie Neider , M. Woo , T. Davis , OpenGL Architecture Review Board
4.3 out of 5 stars  See all reviews (9 customer reviews)

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Product details

  • Paperback: 688 pages
  • Publisher: Addison Wesley; 2nd Revised edition edition (4 April 1997)
  • Language English
  • ISBN-10: 0201461382
  • ISBN-13: 978-0201461381
  • Product Dimensions: 22.6 x 18.3 x 3.6 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 1,540,855 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Mason Woo
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Product Description

Product Description

Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.

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Customer Reviews

Most Helpful Customer Reviews
1 of 1 people found the following review helpful
By A Customer
Format:Paperback
This book, also known as 'The Red Book' is more than just an excellent guide to OpenGl. Reading this book enlightened me! I had struggled to understand 3D graphics concepts such as alpha-blending and lighting - this book covers it all.

OpenGl itself is an ideal API for anyone wanting to dabble in 3D graphics, much more so than Glide or Direct3D. Learning OpenGl will teach you about 3D mathematic (rotation, translation, projection), texture mapping, lighting, the lot!

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good 14 Jun 1999
By A Customer
Format:Paperback
Well, this book is pretty good. It explains some nice math calculations for things if you wish to do them yourself (which i think is a good idea). If you're like me, you've probably downloaded some demo effects done in openGL, and if they're fullscreen... they're usually extremely slow (no openGL ICD). You really shouldn't be discouraged, this book tells you how to do things the easy way, straight openGL. It isn't a bad idea for just learning and whatnot. But you obviously won't reach fast fps by doing so, espically in fullscreen modes. If you program Pure win32api, you'll have to learn on your own how to set the pixel format and establish windows, they're not covered in this book because it's win32 functions, and as they say in the book... they want to be general enough for you to do them in any platform, that's why they cover GLUT in this book... mostly to assign camera angles, windows, ideling..... what have you. The best thing you can do is use CreateWindow() and SetPixelFormat() to do openGL in windows. It's easy after that, get the hDC of the dialog, and establish a HGLRC and start drawing... down forget to releast the DC in the end... Back to the book, it's very good for all ranges of programmers, but use it mostly for reference... unless you wanna overuse GLUT like this book does. And as for GLAUX... it's better to learn 3d geometric object handling on your own... but whatever you think...
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By A Customer
Format:Paperback
Its a great book for learning OpenGL!!.If you are a programer of Win32 like im, you have to get THIS book and the Super Bible!. if you want program in diferent plataform like linux, THIS is the book! And covers Glut!!.
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