I bought this book because I want to write an interactive OpenGL project. This book is very well written, starting by explaining basic concepts of windows programming, and go on to basic concepts of 3D modelling. It then introduces basic OpenGL and teach you all the way to advanced OpenGL. After that it explained game logic, input/output, music/sound etc.
It covers most aspects of games programming, though it does not cover network programming (which was in another book) and more advanced game AI.
The major drawback of this book is the accompanied CD. There is NO example code contained on the CD (0 byte zips - they must have forgot to put stuff in the zip file), though one can build their own libraries by following the examples on the book and by looking at demos contained on the CD. However it's a nightmare trying to navigate through the CD to find the material I want, as only some demos come with source code.
And one last thing... the publisher seemed vanished without much trace. The website does not exist any more. Tough tough. Nowhere to get help on the example source now...