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OpenGL ES 2 for Android: A Quick-Start Guide (Pragmatic Programmers) Paperback – 6 Jul 2013

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Product details

  • Paperback: 346 pages
  • Publisher: Pragmatic Bookshelf; 1 edition (6 July 2013)
  • Language: English
  • ISBN-10: 1937785343
  • ISBN-13: 978-1937785345
  • Product Dimensions: 19 x 1.8 x 23.5 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 319,832 in Books (See Top 100 in Books)

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Product Description

About the Author

Kevin Brothaler is the founder of Digipom, a mobile software development shop. He has extensive experience in Android development, and he also manages "Learn OpenGL ES":, an online set of OpenGL tutorials for Android and WebGL.

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1 of 1 people found the following review helpful By Mr. Wayne Bagguley on 25 Jan 2014
Format: Paperback Verified Purchase
OpenGL ES is a complicated subject at the best of times but this book does an excellent job of explaining the principles and concepts of OpenGL ES to an absolute beginner. From setting up the development environment to creating a mini 3D game and then covering some slightly more advanced topics such as particles, sky-boxes, height maps, occlusion, lighting, textures and so on, the pace is never too quick and everything is explained clearly with frequent use of colour diagrams and pictures. More detailed explanations of the maths involved is available in an appendix for those who are interested.

The reader is naturally expected to be familiar with Java and the Android platform but the sample code is clear, fully explained and is presented gradually so that it's easy to understand what's going on. There is code on almost every page as the reader is shown how to build various OpenGL ES programs, with each chapter building on the previous one to improve and expand the application, be it the 3D air hockey game or live wallpaper.

For someone who is looking to take their very first steps with OpenGL ES on Android, this book is a great choice and will quickly get you started.
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By Shandy on 22 Oct 2014
Format: Paperback Verified Purchase
Brilliant book.

If you don't believe me, check out the free stand-alone tutorials at

The Book goes into more detail.
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Most Helpful Customer Reviews on (beta) 17 reviews
5 of 5 people found the following review helpful
Best OpenGL ES 2.0 book using Android SDK! 28 Oct 2013
By SavageKing - Published on
Format: Paperback Verified Purchase
This book has been paramount to me by facilitating a thorough understanding of using shaders with the Android SDK. Not only that, but this book also breaks down a lot of the complex math revolving around collision detection, game physics, and more. I think this book is great if you are a beginner in OpenGL ES 2, since this book will get you up to speed really fast.

This book is also great if you already know shaders, but you are unfamiliar with using them with the Android SDK. Android can be a bit tricky at times and this book will navigate you through the Android SDK so that your shaders work as intended.

There are chapters in the book that go over Textures, creating a SkyBox, using Vertex Buffer Objects, using Index Buffer Objects, Culling, developing Particle Shaders, Vertex Shader Fundamentals, Fragment Shader fundamentals, creating Terrain, enabling the Depth Buffer, simulating Lights, and MORE! Overall, great book!
4 of 4 people found the following review helpful
Amazing! 11 July 2013
By Brian - Published on
Format: Paperback
Using Kevin Brothalers book it's a fairly easy job creating your first OpenGL ES app for the Android platform. The author covers all the basics from painting your first box on the screen to how to create a particle firework.
Also, a lot of the math involved is explained in an easily understood way.
If you plan to write a OpenGL ES powered game then this book should be in your library!
7 of 9 people found the following review helpful
Brilliant! 12 July 2013
By J. Horton - Published on
Format: Paperback
This is the best beginners guide to OpenGL on any platform. I have waded through so many dry, technical OpenGL/3d graphics books and this was a breath of fresh air.

-All the samples work.
-The exercises increase in complexity steadily.
-The android stuff and the math stuff is clearly explained including brilliant illustrations.
-Does require a reasonable knowledge of Java to follow fully but even without this the book has allot to offer you.
2 of 2 people found the following review helpful
Excellent material to get started with OpenGL 11 Jan 2014
By Huascar Alfonzo Severino Sanchez - Published on
Format: Paperback Verified Purchase
I give it 5 stars because it is exactly what I wanted. A clear material that guides you step by step through the process of creating applications with OpenGL. From the easiest to a higher level of knowledge. Starting with a simple screen, and continuing with the proccess of converting it into a interactive game.

I you want to create cool graphics app for android, this is your start point.
1 of 1 people found the following review helpful
Get Up and Running with OpenGL 2 1 Sep 2014
By Chris - Published on
Format: Kindle Edition Verified Purchase
This is just what I was looking for. I am a decent Android dev and thought I'd be able to jump in a figure out OpenGL by reading some online tutorials. Most of what I found was for OpenGL 1, not 2 and/or all over the place. It was frustrating. OpenGL definitely has a learning curve and this book fits right in teaching the skills you need to get up and running. I was hesitant to get it on Kindle but it's actually better for me than hardcopy. I just open it up in the Kindle Web Reader and program along with the chapters. I typically go with O'Reilly books because of how pragmatic they are, but it turns out The Pragmatic Programmer series (at least this book) is as-advertised.
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