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On Numbers and Games [Hardcover]

John H. Conway
5.0 out of 5 stars  See all reviews (1 customer review)
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Book Description

11 Dec 2000 1568811276 978-1568811277 2nd Revised edition
ONAG, as the book is commonly known, is one of those rare publications that sprang to life in a moment of creative energy and has remained influential for over a quarter of a century. Originally written to define the relation between the theories of transfinite numbers and mathematical games, the resulting work is a mathematically sophisticated but eminently enjoyable guide to game theory. By defining numbers as the strengths of positions in certain games, the author arrives at a new class, the surreal numbers, that includes both real numbers and ordinal numbers. These surreal numbers are applied in the author's mathematical analysis of game strategies. The additions to the Second Edition present recent developments in the area of mathematical game theory, with a concentration on surreal numbers and the additive theory of partizan games.

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Product details

  • Hardcover: 256 pages
  • Publisher: A K Peters/CRC Press; 2nd Revised edition edition (11 Dec 2000)
  • Language: English
  • ISBN-10: 1568811276
  • ISBN-13: 978-1568811277
  • Product Dimensions: 18.5 x 1.9 x 23.5 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 534,515 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
5.0 out of 5 stars Absolutely astonishing. 10 Feb 2012
Format:Hardcover
I am not a mathematician. In fact, I'm not even in university yet, hence my mathematical knowledge isn't necessarily far stretched. With all that said, however, I must say that this book is magnificent. It is effectively the first properly dense maths text I've read, and at that not the simplest to understand (Conway tends to assume that the reader is at his level, I feel, being rather short in his explanations), but by spending a few hours on the particular page that is causing trouble it tends to get sorted.

I cannot say much more: it is fantastic. If you wish to delve into the field of surreal numbers or playing with combinatorial game theory, it is the book to read.
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Amazon.com: 5.0 out of 5 stars  4 reviews
57 of 58 people found the following review helpful
5.0 out of 5 stars A Truly Amazing Piece of Work 14 July 2001
By sigfpe - Published on Amazon.com
Format:Hardcover
Conway deals with a certain type of game: games with no element of chance (no dice), the players have complete knowledge about the state of the game (no hidden hand signs like scissors-paper-stone) and where the last player to move wins (though that can be stretched to include Dots and Boxes and endgames from Go - though not in this book).

Conway defines a bunch of mathematical objects. He defines mathematical operations on these objects such as addition and multiplication. The whole work looks suspiciously like a way to define the integers and arithmetic starting from set theory. But we soon see that his construction allows for all sorts of things beyond just integers. We quickly get to fractions and irrationals and we see that he has given us a wonderful new way to construct the real line. Then we discover infinities and all sorts of weird new numbers called nimbers that have fascinating properties.

It all looks a bit abstract until you get to part two (well, he actually starts at part zero so I mean part one). At this point you discover that these objects are in fact positions in games and that the ordinary everyday numbers we know so well are in fact special types of games. Ordinary operations like addition, subtraction and comparison turn out to have interpretations that are game theoretical. So in fact Conway has found a whole new way to think about numbers that is beautiful and completely different to the standard constructions. Even better, you can use this new found knowledge to find ways to win at a whole lot of games.

It's not every day that someone can make a connection like this between two separate branches of mathematics so I consider this book to be nothing less than a work of genius.

BTW This is the Conway who invented (the cellular automaton) the Game of Life and came up with the Monstrous Moonshine Conjectures (whose proof by Borcherds recently won the Fields Medal in mathematics).

52 of 54 people found the following review helpful
5.0 out of 5 stars Math geek heaven 19 Dec 2002
By John S. Ryan - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
Boy, you wanna talk about your _cool_ books. I read this one twenty years ago and never quite got over it. Georg Cantor sure opened a can of worms with all that infinity stuff.

John Horton Conway is probably best known as the creator/discoverer of the computer game called "Life," with which he re-founded the entire field of cellular automata. What he does in this book is the _other_ thing he's best known for: he shows how to construct the "surreal numbers" (they were actually named by Donald Knuth).

Conway's method employs something like Dedekind cuts (the objects Richard Dedekind used to construct the real numbers from the rationals), but more general and much more powerful. Conway starts with the empty set and proceeds to construct the entire system of surreals, conjuring them forth from the void using a handful of recursive rules.

The idea is that we imagine numbers created on successive "days". On the first day, there's 0; on the next, -1 and +1; on the next, 2, 1/2, -1/2, and -2; on the next, 3, 3/4, 1/4, -1/4, -3/4, and -3; and so on. In the first countably-infinite round, we get all the numbers that can be written as a fraction whose denominator is a power of two (including, obviously, all the whole numbers). We can get as close to any other real number as we like, but they haven't actually been created yet at this point.

But we're just getting started. Once we get out past the first infinity, things really get weird. By the time we're through, which technically is "never," Conway's method has generated not only all the real numbers but way, way, way more besides (including more infinities than you've ever dreamed of). His system is so powerful that it includes the "hyperreal" numbers (infinitesimals and such) that emerge (by a very different route, of course) from Abraham Robinson's nonstandard analysis as a trivial special case.

So there's a lot here to get your mind around, and it's a lot of fun for readers who like to watch numbers being created out of nothing. But wait -- there's more.

See, the _full_ title of the book includes not only "numbers" but also "games". And that's the rest of the story. Conway noticed that in the board game of Go, there were certain patterns in the endgames such that each "game" looked like it could be constructed out of smaller "games". It turns out that something similar is true of all games that have certain properties, and that his surreal numbers tie into such games very nicely; "numbers" (and their generalizations) represent strategies in those games. So in the remainder of the book Conway spells this stuff out and revolutionizes the subject of game theory while he's at it.

Well, there must be maybe two or three people in the world to whom this all sounds very cool and yet who haven't already heard of this book. To you I say: read it before you die, and see how God created math.

29 of 30 people found the following review helpful
5.0 out of 5 stars A very dense collection of original ideas 22 May 2002
By Charles Ashbacher - Published on Amazon.com
Format:Hardcover
We all think we know numbers, and yet every once in awhile something comes along that makes us realize that we actually know very little. I am not talking about facts such as whether a specific large number is prime, but about the fundamental definition of what a number is. The appearance of the surreal numbers is one of those mathematical equivalents of a whack on the side of the head. Suddenly, numbers are defined as the strengths of positions in certain games, something that is at first strange, but it turns out that the class of objects defined this way includes the real and ordinal numbers. It certainly is different, and I had to read the first thirty pages of the book three times before I felt that I truly grasped the concepts behind the definition of the surreal numbers.
From that things move more smoothly. As I read through the book, it was easy to get the impression that most of life can be described as a game, where our day-to-day status in the community can be described as a dynamic set of surreal numbers. I often wondered if that may be an effective approach for artificial intelligence work, as it certainly seems that surreal numbers can be used to model almost any dynamic situation. Furthermore, effective game playing is nothing more than effective decision making.
There are many significant ideas in the book, at times you stop and start mentally jumping through different scenarios, as in "What would be the change if this rule is added, dropped or altered?" It seems that if you took that approach, several lifetimes could be spent in exploring all the possibilities. I have read many books and this one is most likely the densest carrier of new ideas that I have ever encountered.

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