Trade in Yours
For a 0.25 Gift Card
Trade in
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Image not available

Tell the Publisher!
Id like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Alan Wake Official Survival Guide (Prima Official Game Guides) [Paperback]

Prima Games
3.0 out of 5 stars  See all reviews (4 customer reviews)

Available from these sellers.

Trade In this Item for up to 0.25
Trade in Alan Wake Official Survival Guide (Prima Official Game Guides) for an gift card of up to 0.25, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Learn more

Book Description

10 May 2010 Prima Official Game Guides
Alan Wake is an immersive game. The world is rich and deep with characters and plots inspired by the best TV series like Lost and Twin Peaks and the greatest horror novels from Stephen King and Clive Barker. To continue that creative immersion Prima created a guide designed to keep players in the mood and mind-set of the game. Key in this is the walkthrough. It was written as though it were a report on actual events and as a novelization while retaining all the information a gamer needs. Start by opening to page 22-23. You’ll see the map that calls out every pick up, Safe Haven, weapon, and collectible that is in the area. Along with the Activity Log which details what is expected of the player in this section. Turning the page you find the text. Richly written to convey the atmosphere of the game (taut and suspenseful) it could be read through as though it were a stand-alone book. However, knowing that gamers are busy folk, the highlighting gives the critical path through the text. Reading the emphasized sentences will guide the player through the steps they need to take in a quick and efficient fashion.

Turn to page 53. This is a dense example of all the collectibles that are called out in the text. Each of the over 300 collectible items and events are called out in the walkthrough in this fashion. The box outs designed to be part of a report on Alan Wake’s movements. Each one numbered and described in detail so players will be able to get absolutely everything. And speaking of everything, go to page 230 to see the Appendix to get a sense of just how much there is to collect. We’ve got it all.

The fiction of Alan Wake is supported throughout the guide. We wanted to give the sense that players were still in the game world when they read the guide, or at least right nearby. Page 10 is a great example. Giving full details on every vehicle in the game while retaining the myth of Bright Falls as a real place. And to help keep that myth going (turn to pages 16 and 17) we paid attention to the spoilers. Every spoiler moment or bit of info is labeled with the red flag. Don’t want to know too much? Stay away from the marked passages.

Product details

  • Paperback: 192 pages
  • Publisher: PRIMA PUBLISHING (10 May 2010)
  • Language: English
  • ISBN-10: 0307466523
  • ISBN-13: 978-0307466525
  • Product Dimensions: 27.4 x 20.3 x 1.8 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 364,693 in Books (See Top 100 in Books)

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

Most Helpful Customer Reviews
4 of 5 people found the following review helpful
5.0 out of 5 stars Finally, a guide with a little character... 10 Jun 2010
By Sketch
There are several types of guide out there...bog standard ones with simple maps, collectable lists, and walkthroughs; fancy hardback collector's editions, and those guides which go a little further, injecting the character and styling of the game into the pages. This is exactly what the Alan Wake guide does. While the style won't appeal to everyone, I for one enjoyed it and I collect a lot of guides - including many special editions which don't even compete with this one. For once, it seemed as though the creators had actually gone to some effort to not only offer the usual walkthoughs, lists, and guide, but to expand on the game's story, characters, and universe.

No, it may not be a typical, bland, at-a-glance guide, and some may struggle with it because of that, but for those who care more about the game than a dry, disconnected run, or who are actually interested in the character and story and the series that Remedy are building, then this book is perfect. It is almost a dossier style book, with scrappy notes from a troubled mind seeking out the coffee thermoses, transcripts of radio shows, and other elements all styled to fit the theme of a collection of notes and reports.

This sort of guide and, indeed, effort, doesn't come along very often...snap it up. It is a shining example of how a guide can complement and deepen the experience besides offering the usual collectable locations and maps.
Comment | 
Was this review helpful to you?
4 of 5 people found the following review helpful
2.0 out of 5 stars A guide that doesn't 17 May 2010
Format:Paperback|Verified Purchase
Alan Wake is a game of a writer and the forced development of a story, so I can understand why this guide was written in a narrative style, but it just doesn't work. I want a guide to be a reference, demonstrating clearly where all the goodies are, preferably on decent maps, allowing you to dip in and out whilst playing the game. Because of the format you have to read ahead for a few paragraphs to be able to highlight the collectables, then play. The maps are useless as there is no in game map you cannot reference your location against them, and because of the save format, if the map is wrong - and you didn't read ahead, you're screwed because you can't go back. A guide accentuates the game, this guide overrides the game - badly.
Comment | 
Was this review helpful to you?
4.0 out of 5 stars a wake at last 17 Mar 2013
Format:Paperback|Verified Purchase
a great guide and also a brillant reference source for the game lore and all the hidden things you might miss
Comment | 
Was this review helpful to you?
0 of 1 people found the following review helpful
1.0 out of 5 stars A novel, not a guide 24 Aug 2010
Even though the game itself is pretty linnear there are a lot of things you can miss. Since you always get adequate help from the game with what to do next the purpose of the guide should be to help you with all these missables. Unfortunately this guide fails horribly in this regard. The author has written the guide like a novel that details everything that happens in the game. I just don't see why you would like to read every little thing you do and see in the game. It all feels really redundant. If you follow the guide completely you would probably spend twice as long reading as you do playing and that should never be the point of a game guide. But if you don't read everything it is almost impossible to find the information you are looking for. There is no real structure and the maps and other visual guides are terrible.

Long story short, if you want to read the game like a novel instead of playing it then this guide might be something for you. However, if you are hoping to find some help with secrets and collectibles like the manuscript pages and coffe themoses you should save your money for something else.
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on (beta) 4.0 out of 5 stars  6 reviews
11 of 11 people found the following review helpful
3.0 out of 5 stars Unique guide 24 July 2010
By Parka - Published on
This guidebook is unique in its presentation of information, although I'm not sure gamers might like it.

The book's written like a novel with the walkthrough highlighted in yellow to separate it from the story. Since it's written like a novel (third person), the text aren't exactly instructional although you can always guess what to do from the text.

If you're using this as a quick reference when you get stuck, locating where you are might be tough as you're sifting through a chunk of text.

There aren't any maps included so locating objects, or yourself, might be a bit tough. The lack of maps makes you rely on the walkthrough which isn't spoiler-free, unfortunately. If you don't want to miss out items, you have to read in advance and sometimes you'll be smacked with a plot turn you wish you learn from the game instead of the guide.

Overall, it's a comprehensive guide that covers everything it should. The presentation style is definitely not for everyone.

In my case, I would love to play the story than to read the story.

3.5 stars out of 5.


By the way, there's a novelization of the game itself simply (and similarly) titled Alan Wake.


This book is also available as part of a bundle with the Alan Wake Collector's Edition Bundle: Prima Official Game Guide, which includes a making-of book for the game, titled Alan Wake Illuminated.
2 of 2 people found the following review helpful
4.0 out of 5 stars Good guide, though sometimes confusing 5 July 2011
By Michael Lebron - Published on
Format:Paperback|Verified Purchase
I was looking forward to getting this, so that I could play my Alan Wake game. I don't like being lost in games like these. I'm glad to say that the guide is a good read, but since it's layed out like a book, it can sometimes be a bit confusing. I'm used to glancing at the guide and getting the information I want. Here, I have to really dig and search for the info that I want. It can be a bit frustrating for some.
5.0 out of 5 stars Awesome 29 Jun 2012
By Antonio Armas Marco - Published on
Format:Paperback|Verified Purchase
Very good guide. I buy every guide from my favorites games, and this is really good. It is like a book. Just for mature gamers.
5.0 out of 5 stars Brilliant... 10 Mar 2012
By Shane Jay Hayes - Published on
Format:Paperback|Verified Purchase
It is rare that a guide book for a video game almost comes across as a valid novel but this book manages to do just that. Sticking with the theme of "writing from the game the author of the guide book has managed to fit every little detail into the book in a story format. It is an interesting way to get information across and is way more fun that staring at charts and maps. If you aren't in the mood to "read" you can just skip to the highlighted portions to find your collectibles and important information. I used this book during my three playthroughs on XBOX and I am glad to use it again now that I get to play Alan Wake on my PC.
5.0 out of 5 stars alan wake 23 Feb 2011
By Loren S. Cronister - Published on
Format:Paperback|Verified Purchase
first let me say that the first review i read on this guide lead me to believe that the maps were not very good,so iwound up getting the collectors edition also. just to find out that they are the same!! no difference in the guides themselves, but i haven't had a problem with the maps or locations in the game yet. it comes in very handy with all aspects of the game. anybody need a new guide? let me know, cheap,lol
Were these reviews helpful?   Let us know
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
First post:
Prompts for sign-in

Search Customer Discussions
Search all Amazon discussions

Look for similar items by category