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Object Modeling and User Interface Design (Object Technology Series) [Paperback]

Mark Van Harmelen


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Product Description

Object modeling with UML gives developers powerful tools for building software that meets the requirements of its users. Now, in this book, the field's leading experts extend UML to user interface design -- a breakthrough that will enable the creation of far more usable, productive software systems. This book introduces techniques for integrating today's best methods and modeling approaches from both the object technology and the user interface development communities -- ensuring a stronger focus on the user than ever before. The book's coverage encompasses four richly interconnected sources of user, domain, and system modeling information: participative design, task analysis, scenario-based design, and use case analysis. It also demonstrates exactly how UML object models can be used to record user interface design information -- giving developers practical information for designing and constructing software that responds more fully to user requirements and expectations. With contributions from Larry Constantine and other leading software design experts, this book combines theory, practice, and real world "advice from the trenches."

From the Back Cover

Object Modeling and User Interface Design: Designing Interactive Systems addresses the problem of designing interactive systems that are easy to learn and use, that augment human abilities by supporting users in their activities, and that are satisfying to their end users--topics that are highly significant for analysts and designers of interactive systems, object modelers, user interface designers, and software design methodologists.

This book showcases the vanguard of new methods for object-oriented and component-based interactive system development, incorporating contributions from international experts in object modeling and human computer interaction. It shows how object modeling approaches can be modified to bring user interface concerns into the earliest stages of the software design life cycle, where they have the greatest possible effect on subsequent system design and on system usability for end users. Adopting the perspective that system scope, contents, functionality, and detailed user interface are all inextricably interrelated, this book provides methods for integrated and concurrent consideration of user requirements, analysis-level object models, interaction modeling, detailed user interface design, and interactive system usability. The methods integrate the best applicable user interface design practice with object modeling techniques that use the Unified Modeling Language (UML).

Major themes covered in the book include user participation in modeling, scenario- and task-based design, use case based design, and user-centered design. Ten individual chapters cover specific topics such as:

  • Modeling of business concepts by users
  • The use of scenarios and task descriptions to build object models of interactive systems
  • New notations for Structured Essential Use Cases in the Software For Use method
  • User interface design in the Rational Unified Process (RUP)
  • User-centered approaches to interactive system design
  • The theory underpinning the practice of interactive system design

Object Modeling and User Interface Design merges theories with practical techniques to create methods for the design of today's systems. By reading this book you will gain an understanding of the benefits of integrating object-oriented analysis approaches with human computer interaction design, and learn how to systematically design interactive systems for their human users.

The contributors whose work appears here are: John Artim; Larry Constantine and Lucy Lockwood; Jan Gulliksen, Bengt Goeransson and Magnus Lif; William Hudson; Philippe Kruchten, Stefan Ahlqvist, and Stepha Bylund; Simon McGinnes and Johnny Amos; Nuno Nunes and Joao Cunha; Mary Beth Rosson and John Carroll; and Mark van Harmelen.



0201657899B04062001

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10 of 10 people found the following review helpful
What you need to consider when choosing a modeling technique 31 Mar 2002
By Celia Redmore - Published on Amazon.com
Format:Paperback
OM&UID is a book about developing new object-oriented methodologies for interactive software. Nine different methods are presented by an international team of software experts like Larry Constantine and Philippe Kruchten.

All the authors are trying to solve constraints or deficiencies in existing methods. Since these are all new or experimental techniques, each author explains exactly what problem s/he is trying to solve, where the new method might be best used, and how it worked in practice. Most of the sections work through a couple of cases, so you can see how the method works.

A couple of the writers have pointed out how difficult current heavy-weight methodologies are to use. The models generated, unless the modeler is extremely experienced, are usually not correct. What's more, as the first chapter notes, the modelers don't realize that their models are bad. A couple of writers have tried to deal with the problem that business customers can't understand UML-style notation, and don't mentally describe their jobs in terms of classes or windows. That cuts customers out of the system design process at exactly the point where they should be most engaged.

The editor repeats what is generally recognized: that very few people use a methodology as such. Most of us use a grab bag of techniques from a mix of methods, heavily customized to our own needs. Mark van Harmelen's book may be best addressed to those who use mixed methods, because it helps us to see how experienced architects decide which techniques to use in different circumstances and how we can determine whether we were successful.


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