The short review:
PROS:
Maths questions presented in a fun and genuinely enjoyable game (my children
have wanted to play this EVERY day since we got it)
Allows children of ALL ages (from 5 upwards) to play together on a
level-playing field (I tested this with my 10, 6 and 4 year old playing
together - and it was fabulous to not know who was going to win).
CONS:
This product is not a teaching tool (though questions do give the answers and
children will, hopefully, learn from their mistakes)
This product does not test addition, subtraction, multiplication, division
(apart from little quick quiz squares) or algebra - you'll need to purchase
their "volcano panic" and/or "ultimate maths invaders" to cover these.
Now download a (limited) demo of this product from EdAlive's website and see for
yourself.
The long review:
As a maths teacher I have reviewed many games (and also purchased many for my
family) and I would rate this as one of the best I have tried (amongst
CLUEFINDERS and some of Sherston software's and BBC's titles).
Children can choose content by their age and level within that age or by
specific content (within "problem solving", "measure, shape & space" and
"handling data").
They can choose to use this product in one of two ways:
Questions only - they choose the number and the type (questions not attempted,
or ones they have answered correctly on 1st or on 2nd attempt or answered
incorrectly). Does what it says on the tin (or more accurately in the extensive
help file) - answer the questions. Good as a revision tool.
Game:
Here they can play against other players or against the computer on one of
eight boards (forest, castle, tournament or village and then the advanced
versions of each of these).
Each player answers questions suitable to their level (and hence different aged
children can play together). The computer player seems to get them right
randomly - but seems to do much better the better you do...
Players take it in turns to roll the die and move around the board. The game
ends after a specified number of turns or minutes (though games can be saved).
The idea is to compete to be the one who earns the sole right to fight the
dragon. This is decided on the number of courage points you have.
You get one courage point for each sword you have obtained (there is one sword
on the grid at any one time and players need to pass it and pay 80 strength to
get it - it then respawns elsewhere on the grid - so it becomes a race to try
and get it)
The player(s) with the highest strength get(s) one courage point (and strength
is earned by answering questions - more for correct on 1st attempt, less for
correct on 2nd attempt and strength is lost for getting it wrong after 2
attempts)
The player(s) with the highest percentage of questions right get(s) one courage
point.
The player(s) with the highest total die roll get(s) one courage point - so
this adds a little element of randomness into the mix.
At the end of the game the results are given and a cut-scene of a knight
fighting the dragon is shown (this is quite fun but is the same regardless of
who has won).
The questions involve text and clip art and require either drag-and-drop
actions, clicking or typing in the answer(s). So at the youngest age they may
need help with reading them.
They range from the very simple "click on the matching pair" to heavy duty
permutation and combinations.
As mentioned above this doesn't test all of the maths national curriculum
(ages 5-16); only problem solving (eg how many 15 seater minibuses are needed
to transport 50 people), measure, shape & space (eg perimeters, area, volume,
conversion of units, co-ordinates), data handling (eg pie charts, median, mean,
mode, probability).
On the basic board you also have the following twists:
Pink "quick quiz" squares - 5 very easy addition/subtraction questions timed -
with strength awarded according to accuracy and time taken
Grey "stocks" squares - if you land on this you can't escape until you've
correctly answered a question
Green "start" square - pass this to get bonus strength (just like "GO" on a
monopoly board)
The advanced boards also have:
Different coloured squares award different strength for questions (OK not that
great - but more tactics required)
Boost squares (gain all the strength lost by players)
Chance squares (gain/lose strength or move randomly around the board)
Random direction squares
Shops where you can buy (by spending strength) one of 10 gadgets which include
pony (adds 2 to each die roll), spinach (triples the strength reward from a
question) and villain (chance to steal strength, courage or gadgets off of
another player). But gadgets don't count towards the final courage tally so
tactical decisions need to be made...
Whilst there are limited questions at the very lover age range (about 30ish) I
have yet to exhaust the other levels.
The excellent parent options allow instant statistics to be displayed showing
questions correct 1st attempt, correct 2nd attempt and incorrect as well as
overall % correct. Clicking on any of them details the question concerned.
Little niggles and they are little: some of the clip art is a bit naff, when I
select content for my children to tackle they can choose to undo it when they
logon and when choosing the faces for the their counters there are only 2 girl
faces compared to 4 boys and 3 animals...
But overall an excellent educational tool which will bring much enjoyment to
your children and well worth the money compared to the other products out
there. Highly recommended