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11 of 11 people found the following review helpful:
5.0 out of 5 stars
Taste the Grit, 12 Oct 2004
For a book written in the late sixties, Nova is surprisingly fresh. It hasn't got the tin foil suits and atomic cars feel of much early SF. Perhaps it is Delany's sense of style and outlandish imagination that give it such a modern feel.In an age of blockbusters and trilogies I was also surprised by how much it packed into such a tight space. There is nothing wasted and yet we are left feeling a 'depth' of world - Nova is vibrant, textured and multi-levelled. It is slow to get started, with several changes of perspective and a couple of extended flash backs, but as the 'team' begins to explore various worlds in fairly typical quest style, the pace hots up. Delany reminded my of a sort of hip Jack Vance at this point. Delany has an eye for detail that can be both engaging and frustrating. There is a great deal of focus on small body movements - he cupped his hands in this way, held is belt in that way, swept his hair back, sat like this. Sometimes it anchors the scene, sometimes it interferes. At one point, Delany almost explains himself through the words of one of the characters (a budding author himself) - character is expressed through action - the purposeful, the habitual and the gratuitous. Nova is scruffy - not the cover (although sitting on it didn't help) but the characters and the world. There is a sense of dust, frayed ends, bare flesh, bad table manners, which gives much of Delany's work a bohemian, almost barbarian, feel. Nova is grand world building without the grandiosity that frequently accompanies modern attempts. It is stylish, exuburent, arrogant, witty, learned, colourful and crude. It is essential reading.
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