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Non-photorealistic Computer Graphics: Modeling, Rendering and Animation (The Morgan Kaufmann Series in Computer Graphics) Hardcover – 24 Apr 2002

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Product details

  • Hardcover: 496 pages
  • Publisher: Morgan Kaufmann Publishers In (24 April 2002)
  • Language: English
  • ISBN-10: 1558607870
  • ISBN-13: 978-1558607873
  • Product Dimensions: 2.5 x 19.7 x 24.1 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,898,492 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

About the Author

Thomas Strothotte is professor of computer science at the University of Magdeburg (Germany), where he founded undergraduate and graduate degree programs in computational visualistics. He studied at Simon Fraser University, the University of Waterloo, and McGill University. He has held teaching and research appointments at INRIA Rocquencourt, the University of Stuttgart, Free University of Berlin, and the former IBM Scientific Center in Heidelberg. Stefan Schlechtweg is assistant professor at the University of Magdeburg (Germany), where his teaching and research areas are computer graphics and interactive systems. He received his Ph.D. from the University of Magdeburg in 1999.

Inside This Book (Learn More)
First Sentence
Since its inception in the 1960s, computer graphics has been dominated by the goal of generating images that mimic the effect of a traditional photographic camera. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Most Helpful Customer Reviews

1 of 1 people found the following review helpful By A Customer on 2 Mar 2003
Format: Hardcover
This book is an essential reading for NPR. It covers every aspect of the field, it is well structured and will help both experienced and beginner NPR researchers, developers and enthusiasts. Unlike other books dealing with computer graphics, it does not overwhelm the reader with stiff mathematics only, but it accompanies them with textual information that goes beyond the typical description of the algorithms, by providing theoretical background, suitable illustrations and algorithm pseudo code. In addition, while the text is based on completed research, it effectively directs the reader to develop new ideas for future research. There is also a comprehensive list of references at the end of each chapter, as well as a set of exercises, which could perfectly assist in forming the teaching material of an NPR course/module within an academic environment.
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Most Helpful Customer Reviews on (beta) 4 reviews
2 of 2 people found the following review helpful
buy the Gooch & Gooch book instead 18 Feb 2009
By Clive McCarthy - Published on
Format: Hardcover Verified Purchase
This book was an expensive mistake. There is almost nothing in it that can't be found in the Gooch & Gooch book at half the price. Other reviewers comment on the extensive pseudo code -- I found it thin and trivial. Just when a topic gets interesting the book moves on to another subject. It lacks depth.

Mr. & Mrs. Gooch have a far superior book.

This is the second Morgan Kaufmann book I've purchased. It seems they ONLY publish derivative works at inflated prices. (The first was a book on OpenGL which covered nothing that one couldn't find in th Red Book.) I shall by nothing more from them.
2 of 3 people found the following review helpful
A good systematic presentation of non-photorealistic imaging 13 April 2007
By calvinnme - Published on
Format: Hardcover Verified Purchase
As a hobby, I have spent several years rewriting the visual effects found in Photoshop in the Java programming language, and adding some that were not present in that package. This is one of the books that I used to duplicate the effects I wanted. The book is full of all kinds of good information that you can use to produce various visual effects. I'm not talking about simple mathematical transforms or pixel-in/pixel-out effects. This book is about producing an image that looks like a sketch or type of painting.

Chapter two, on pixel manipulation of images, gives an excellent explanation of dithering and halftoning methods. All of the details are presented in pseudocode. From chapter three forward, matters are not so simple. Chapters three through five still deal with image transforms in two dimensions, but now the emphasis is on simulating brush strokes, curves, and drawing lines for images that mimic hand-drawn sketches and paintings.

Starting in chapter six, three-dimensional techniques are explored. Chapter six deals with the encoding of 3D information in 2D data structures. Chapter seven is about dealing with geometric models as data types and using that geometric model information to add further detail to non-photorealistic versions of images. Chapter eight is largely a continuation of chapter seven, but there the subject is lighting models.

Chapter nine turns to a different subject entirely - distortion. Two basic methods are examined: image-space distortion and object-space distortion. Image-space distortion is the simplest method, and object-space distortion is more complex since it takes into account the underlying geometric model of the image, subdividing the image into objects.

Chapters ten and eleven really don't reveal anything new at the algorithm level. Chapter 10 discusses the applications of non-photorealistic rendering, and you may or may not be interested in it. However, chapter 11 presents a conceptual framework for binding the contents of the book together, and is rather an important chapter. It basically muses about the entirety of the book, assuming that the reader has been exposed to all of the ideas in it and comes up with a terminology that helps you describe the physics of the viewing process.

I thought the authors did a good job of explaining NPR graphics and of building from basic concepts to quite complex ones in a gradual and systematic way. Since the topic is very difficult, it would be impossible to write an easy book on the subject. However, this one is quite complete on the topics it covers. I would recommend it to anybody interested in this subject.
Waste of paper 15 July 2012
By Myung Kook Yang - Published on
Format: Hardcover
If you looking for practical algorithm or finding way to implement some cg work..This book is *NOT* for you. This book says 'there is beuatiful rainbow over there and Here is picture' and that's it It show nothing about how to get there. It present several beautiful image made by some algorithms but it says nothing about that algorithm..what is this ? this book is not tutorial or serious book . Just waste of paper..
2 of 4 people found the following review helpful
Excellent book 6 Sep 2004
By Christian Laforte - Published on
Format: Hardcover
I read this book when it came out and was quite happy with it. It's a very good review of the NPR field, that will allow a professional developer to implement most of the algorithms readily... otherwise all of the important academic papers are also well referenced. Well-written and accessible. A good addition to your library if you want to go farther than photorealism.
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