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Non-Photorealistic Rendering [Hardcover]

Bruce Gooch , Amy Gooch
3.5 out of 5 stars  See all reviews (2 customer reviews)
Price: 36.99 & FREE Delivery in the UK. Details
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Book Description

18 July 2001
The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Many computer graphics researchers are exploring non-photorealistic rendering techniques as an alternative to realistic rendering. Defined by what it is not, non-photorealistic rendering brings art and science together, concentrating less on the process and more on the communication content of an image. Techniques that have long been used by artists can be applied to computer graphics to emphasize subtle attributes and to omit extraneous information. This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current research into a body of usable techniques. A summary of some of the algorithms as well as pseudo-code for producing some of the images is included.

Product details

  • Hardcover: 254 pages
  • Publisher: A K Peters/CRC Press (18 July 2001)
  • Language: English
  • ISBN-10: 1568811330
  • ISBN-13: 978-1568811338
  • Product Dimensions: 23.5 x 16.1 x 2.2 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 2,075,977 in Books (See Top 100 in Books)

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The ubiquity of computer-generated imagery around us, in movies, advertising, or on the Internet, is already being taken for granted. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
2.0 out of 5 stars Rather thin 4 July 2002
By A Customer
The authors attempt to summarise a number of NPR techniques published prior to the year 2000. This is an ambitious goal given the already quite broad scope of the field, and consequently many techniques are, in my opinion, only glanced upon. Results of algorithms tend to be stated, but little detail given as to their operation. Those techniques that are well documented tend to be explained through a psuedo-code which is a little too much like C to easily read, but a little too far from C to easily implement.
I would recommend this book as suitable for those who wish to learn what NPR is capable of.. but not for those who wish to implement or research NPR algorithms. The latter would be better off reading the background paragraphs of relevant published literature e.g. in SIGGRAPH.
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0 of 1 people found the following review helpful
5.0 out of 5 stars Alternative perspective of 3D world 24 Oct 2001
This book is about rendering methods. Alternative rendering methods. It's not about turning your 3D models into some photo, no. It's about making your 3D scene in to a piece of artwork. For example, water colour, oil colour, realistic pencil sketch, cartoon look etc. Have you ever seen an animation that each picture looks like a master piece of oil on canvas? Well you can grab this book and making one yourself then. Highly recommended for people with a sense of art.
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Most Helpful Customer Reviews on (beta) 4.0 out of 5 stars  3 reviews
10 of 13 people found the following review helpful
2.0 out of 5 stars Skimpy 26 Mar 2003
By A Customer - Published on
This book is a brief foray into the field of art based rendering. It shows images from the academic papers of the time and gives a brief overview of the techniques, but does not really demonstrate any significant insight into the methods. Look at a few NPR papers for a better grasp of the material.
10 of 14 people found the following review helpful
5.0 out of 5 stars Visualize another world of computer graphics 27 Aug 2001
By A Customer - Published on
This book is a must have for your computer library. If you are interested at all in computer graphics, then this book will show you the other side of photorealistic rendering. From charcoal, water coloring, pencil sketching, to cartooning, there is so much that this book offers. It gives a brief explanation of many of the founding research papers in NPR and cites references to all the papers you will need to go off and implement any of these techniques. Great book....
3 of 10 people found the following review helpful
5.0 out of 5 stars An introductory survey of realistic rendering techniques 11 Oct 2001
By Midwest Book Review - Published on
In Non-Photorealistic Rendering, Bruce and Amy Gooch effectively collaborate to present the computer graphics student with an informative introductory survey of realistic rendering techniques that have long been utilized by artists and which can be applied in computer graphics to emphasize the subtle attributes of images while omitting extraneous visual information. The process of non-photorealistic rendering is fully explained, along with the provision of pseudo-code for some simple methods. The wide range of techniques are illustrated throughout and the text is additionally enhanced with a 32-page color insert. Non-Photorealistic Rendering is an invaluable contribution and a much appreciated addition to the computer graphics reference shelf.
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