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No One Lives Forever 2: A Spy in H.A.R.M.'s Way
 
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No One Lives Forever 2: A Spy in H.A.R.M.'s Way

by Sierra
Windows NT / 98 / 2000 / Me / XP
4.5 out of 5 stars  See all reviews (13 customer reviews)

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Game Information

  • Platform:   Windows NT / 98 / 2000 / Me / XP
  • ELSPA Minimum Age: 18
  • Media: Video Game
 See more system requirements


Product Features

  • Focus on stealth based gameplay and a rich interactive environment.
  • Mission-based Cooperative multiplay allows up to 4 players to battle it out against complex AI to complete each mission in single-player style gameplay.
  • Travel to exotic locales as diverse as India, Japan, Siberia, and Ohio, and immerse yourself in secret-agent intrigue.
  • Square off against despicable new villains
  • Earn experience points for your achievements and improve vital character attributes
  • Overcome obstacles and adversaries with an assortment of cunning gadgets and deadly weapons, such as, Throwing Stars, Vindicator Model 6 Crossbow, Angry Kitty Artificial Feline Proximity Mine, and HR-4 Ladies’ Compact Code Breaker.
  • Advance game engine featuring the LithTech Jupiter System, resulting in dramatically improved graphics, higher polygon counts and increased performance

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00006IQV3
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Bestsellers Rank: 8,431 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

No One Lives Forever 2: A Spy in H.A.R.M.'s Wayis a story-driven first person action adventure featuring Cate Archer, the beautiful but deadly UNITY operative who foiled H.A.R.M.'s last nefarious plot. Cate must investigate a super secret Soviet project that, if successful, could bring about a third World War. Armed with an assortment of conventional and experimental weaponry and gadgets, players will explore exotic locales, circumvent devious traps, and contend with deadly agents determined to take them out of the spy trade once and for all.

Can Cate Archer avert a nuclear holocaust and simultaneously stay out of H.A.R.M.'s way?


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Customer Reviews

13 Reviews
5 star:
 (7)
4 star:
 (5)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

13 of 13 people found the following review helpful:
4.0 out of 5 stars Missing something, 5 Nov 2003
This review is from: No One Lives Forever 2: A Spy in H.A.R.M.'s Way (Video Game)
The first game, No One Lives Forever, was a truly excellent game for its time (in fact I was playing it again only a week ago) and never really got the sales it deserved. But the developers went back again and produced a second adventure for UNITY agent Cate Archer, titled A Spy in HARM's Way - this game. It should be a brilliant hit, but I can't help but feel a bit nonplussed about it. What went wrong?

First off, the graphics have been well and truly cranked up, and I can honestly say that this is possibly the best-looking FPS on the market, even now! The designers have spent a lot of time of the character models and it has paid off; Cate, her opponents and her surroundings are all lovingly detailed and it's a real pleasure to dash around the levels and see what's going to come up next. The weapons are now handled more like a typical FPS, with Half-life style weapons groupings and access. My only complaint is that the amount of ammo you can carry is seriously reduced, although Cate is supposed to be a spy, not a Tank. Still, I would have appreciated some amount of choice in initial loadout, as was the case in NOLF1, especially with the opportunity to pick up bolt-on accessories such as scopes and silencers. The experience system is a real hit, you can tailor Cate's abilities the way you want to use them. And finally the interface is hugely improved, with keys now in much better places (it used to drive me potty).

Problems? Well, the game feels too short when you finish it. The original was a really long piece, an epic that could take hours to play through even on easy settings. The set-piece missions are just TOO scripted, in that your options for dealing with problems or opponents are too limited. Previously you had choice, as with the brilliant "Thief" games you had the option of duking it out, stealthily infiltrating with a silenced pistol, or just sneaking through a level as you saw fit. This time there's often just one way through, and it detracts from the play value somewhat, as well as sometimes making the game much more difficult than it really wants to be. And while the graphics are way, WAY improved, the game feels dark. The first was a burst of technicolour 60's brightness. This feels grim by comparison. There aren't half as many funny intelligence items like you used to be able to pick up, or half as many inane conversations between guards like you used to be able to listen in to (and sometimes learn useful hints). Some enemies can't be killed (I cannot emphasise just how much that annoys me). Some respawning borders on the ridiculous, and you can't methodically clear some of the levels of enemies. And, I just want to raise this again, you have no choice over your initial loadout.

So, despite some really good improvements, it feels like it has still slid back a bit. It's much grimmer and offers less choice than before, as well as sacrificing game length and a lot of comedy features that I loved so much. A third game, brightened up a bit, given a bit more comedy and given back some choice of gameplay would be more valuable to me than Deus Ex 2. Overall, it's a good game in itself and is worth Four Stars, but it's really a victim of its predecessor's success.

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7 of 7 people found the following review helpful:
5.0 out of 5 stars Cate's back..., 4 Nov 2002
By A Customer
This review is from: No One Lives Forever 2: A Spy in H.A.R.M.'s Way (Video Game)
There have been many new additions to NOLF2 including the ability to search people and pick them up and hide them out of site from other enemies. The new lithTech graphics engine makes the outdoor and indoor sceenery look like you are really there and the invention of new gadgets makes the game a whole lot more enjoyable to play.

The AI has advanced from NOLF and this means that the gaurds react faster and also plan team attacks and seek cover from gunfire. The voice acting is superb and if you are planning to attack silently you will often find yourself hidding in the shadows listening to guards conversations and laughing out loud to yourself. There is no longer a deathmatch multiplayer game but now there is a new co-operative game that you can play with up to four people online.

The only disadvantage with this game is that you need a high spec PC to play it on but it is well worth the...[price]...you have to spend to get it. A highly enjoyable game either way

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4 of 4 people found the following review helpful:
5.0 out of 5 stars A great game alround., 5 Feb 2004
This review is from: No One Lives Forever 2: A Spy in H.A.R.M.'s Way (Video Game)
One of the most unusual mysteries of PC games this. Immersive, amusing and enjoyable, it seems odd how poorly this game sold.
So, whats on offer? Well, if you played the first NOLF this newer version shows a definate increase in most areas, AI and mission desgin prominantely, and the naff accents have been cut out. Well mostly anyways. This game is unique in its choice of opponents, theres no denying that. Ok, Russian conscripts and sten gun stooges are pretty commen, but when was the last time you fought mime assasins armed with 1920s tommy guns (who also see the need to perform mime acts while being shot at), virtually indestrucable super soldiers or the frankly hilarious super villan boss in a full body cast and who attempts to run you down in a motorised wheelchair equipped with a missle launcher?

Weapon wise this game also has an edge over most others, your arsenal ranging from the common AK-47 and sidearm to the missle launcher in a handbag and robotic kitten proximity mine, with even the humble banana becoming a weapon in the right hands, it seems.

This games only real weak point is its ability to complete missions using either the tried and testing frag-a-thon of going in guns ablazing, or creating distractions and lurking in the shadows. While this in itself isnt a flaw in any way, the later option is often the more difficult to pull off than it was in the original or in other games such as Invisible war.

Genually amusing, original throughout and graphically sound, this is not a game you want to miss out on.

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